OpenSceneGraph/doc/doc++/osg/ValueVisitor.html
2002-11-08 14:24:33 +00:00

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<TITLE>class osg::ValueVisitor</TITLE>
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<H2>class <A HREF="#DOC.DOCU">osg::ValueVisitor</A></H2></H2><HR>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.20.1">ValueVisitor</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.20.2">apply</A></B>(GLbyte&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.20.3">apply</A></B>(GLshort&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.20.4">apply</A></B>(GLint&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.20.5">apply</A></B>(GLushort&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.20.6">apply</A></B>(GLubyte&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.20.7">apply</A></B>(GLuint&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.20.8">apply</A></B>(GLfloat&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.20.9">apply</A></B>(<!1><A HREF="UByte4.html">UByte4</A>&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.20.10">apply</A></B>(<!1><A HREF="Vec2.html">Vec2</A>&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.20.11">apply</A></B>(<!1><A HREF="Vec3.html">Vec3</A>&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.20.12">apply</A></B>(<!1><A HREF="Vec4.html">Vec4</A>&amp;)
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<H2>Documentation</H2>
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<A NAME="ValueVisitor"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ValueVisitor()</B></TT>
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<A NAME="apply"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(GLbyte&amp;)</B></TT>
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<A NAME="apply"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(GLshort&amp;)</B></TT>
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<A NAME="apply"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(GLint&amp;)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.20.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(GLushort&amp;)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.20.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(GLubyte&amp;)</B></TT>
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<A NAME="apply"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(GLuint&amp;)</B></TT>
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<A NAME="apply"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(GLfloat&amp;)</B></TT>
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<A NAME="apply"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="UByte4.html">UByte4</A>&amp;)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.20.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Vec2.html">Vec2</A>&amp;)</B></TT>
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<A NAME="apply"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Vec3.html">Vec3</A>&amp;)</B></TT>
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<A NAME="apply"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Vec4.html">Vec4</A>&amp;)</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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