OpenSceneGraph/doc/doc++/osg/TexEnv.html
2002-11-13 12:42:58 +00:00

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<TITLE>class SG_EXPORT osg::TexEnv</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::TexEnv</A></H2></H2><BLOCKQUOTE>TexEnv - encapsulates the OpenGL glTexEnv (texture environment) state</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CTexEnv,MTexEnv.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.169.1">TexEnv</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.169.2">TexEnv</A></B>(const <!1><A HREF="TexEnv.html#DOC.2.169.2">TexEnv</A>&amp; texenv, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.169.3">META_StateAttribute</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="TexEnv.html">TexEnv</A>, <!1><A HREF="StateAttribute.html#DOC.2.164.6.25">TEXENV</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.169.4">isTextureAttribute</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.169.5">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.169.7">setMode</A></B>( <!1><A HREF="TexEnv.html#DOC.2.169.6">Mode</A> mode )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TexEnv.html#DOC.2.169.6">Mode</A> <B><A HREF="#DOC.2.169.8">getMode</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.169.9">setColor</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>&amp; color )
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.169.10">getColor</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>&amp; <B><A HREF="#DOC.2.169.11">getColor</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.169.12">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.169.6">Mode</A></B>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TexEnv.html#DOC.2.169.6">Mode</A> <B><A HREF="#DOC.2.169.14">_mode</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">osg::Vec4</A> <B><A HREF="#DOC.2.169.15">_color</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.169.13">~TexEnv</A></B>( void )
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<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="StateAttribute.html#DOC.2.164.5">Type</A> <B>getType</B>() const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>getAssociatedModes</B>(std::vector&lt;<!1><A HREF="StateAttribute.html#DOC.2.164.1">GLMode</A>&gt;&amp; ) const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.106.8">DataVariance</A> dv)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.106.8">DataVariance</A> <B>getDataVariance</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.106.8">DataVariance</A> <B>_dataVariance</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B>_userData</B>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline static int <B>createdCount</B>()
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<IMG ALT="o" SRC=icon2.gif>inline static int <B>deletedCount</B>()
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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<IMG ALT="o" SRC=icon2.gif>static int <B>_createdCount</B>
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<IMG ALT="o" SRC=icon2.gif>static int <B>_deletedCount</B>
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<BLOCKQUOTE>TexEnv - encapsulates the OpenGL glTexEnv (texture environment) state</BLOCKQUOTE>
<DL>
<A NAME="TexEnv"></A>
<A NAME="DOC.2.169.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexEnv()</B></TT>
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<A NAME="TexEnv"></A>
<A NAME="DOC.2.169.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexEnv(const <!1><A HREF="TexEnv.html#DOC.2.169.2">TexEnv</A>&amp; texenv, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.169.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="TexEnv.html">TexEnv</A>, <!1><A HREF="StateAttribute.html#DOC.2.164.6.25">TEXENV</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="isTextureAttribute"></A>
<A NAME="DOC.2.169.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isTextureAttribute() const </B></TT>
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<A NAME="compare"></A>
<A NAME="DOC.2.169.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="Mode"></A>
<A NAME="DOC.2.169.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
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<A NAME="DECAL"></A>
<A NAME="DOC.2.169.6.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DECAL</B></TT>
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<A NAME="MODULATE"></A>
<A NAME="DOC.2.169.6.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MODULATE</B></TT>
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<A NAME="BLEND"></A>
<A NAME="DOC.2.169.6.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BLEND</B></TT>
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<A NAME="REPLACE"></A>
<A NAME="DOC.2.169.6.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REPLACE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ADD"></A>
<A NAME="DOC.2.169.6.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ADD</B></TT>
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<A NAME="setMode"></A>
<A NAME="DOC.2.169.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode( <!1><A HREF="TexEnv.html#DOC.2.169.6">Mode</A> mode )</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getMode"></A>
<A NAME="DOC.2.169.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TexEnv.html#DOC.2.169.6">Mode</A> getMode() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setColor"></A>
<A NAME="DOC.2.169.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setColor( const <!1><A HREF="Vec4.html">Vec4</A>&amp; color )</B></TT>
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<A NAME="getColor"></A>
<A NAME="DOC.2.169.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A>&amp; getColor()</B></TT>
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<A NAME="getColor"></A>
<A NAME="DOC.2.169.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>&amp; getColor() const </B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.169.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
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<A NAME="~TexEnv"></A>
<A NAME="DOC.2.169.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TexEnv( void )</B></TT>
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<A NAME="_mode"></A>
<A NAME="DOC.2.169.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TexEnv.html#DOC.2.169.6">Mode</A> _mode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_color"></A>
<A NAME="DOC.2.169.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">osg::Vec4</A> _color</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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