OpenSceneGraph/doc/doc++/osg/ShapeDrawable.html
2002-11-13 12:42:58 +00:00

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<TITLE>class SG_EXPORT osg::ShapeDrawable</TITLE>
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<BODY BGCOLOR="#ffffff">
<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::ShapeDrawable</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CDrawable,MDrawable.html,CShapeDrawable,MShapeDrawable.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
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<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.154.1">ShapeDrawable</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.154.2">ShapeDrawable</A></B>(<!1><A HREF="Shape.html">Shape</A>* shape)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.154.3">ShapeDrawable</A></B>(const <!1><A HREF="ShapeDrawable.html#DOC.2.154.3">ShapeDrawable</A>&amp; pg, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.154.4">cloneType</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.154.5">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.154.6">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.154.7">libraryName</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.154.8">className</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.154.9">setTessellationHints</A></B>(<!1><A HREF="TessellationHints.html">TessellationHints</A>* hints)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TessellationHints.html">TessellationHints</A>* <B><A HREF="#DOC.2.154.10">getTessellationHints</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="TessellationHints.html">TessellationHints</A>* <B><A HREF="#DOC.2.154.11">getTessellationHints</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.154.12">drawImplementation</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
<DD><I>draw ShapeDrawable directly ignoring an OpenGL display list which could be attached.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.154.13">supports</A></B>(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>&amp;) const
<DD><I>return false, osg::ProceduralGeoemtry does not support accept(AttributeFunctor&)</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.154.14">supports</A></B>(<!1><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A>&amp;) const
<DD><I>return true, osg::ShapeDrawable does support accept(ConstAttributeFunctor&)</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.154.15">accept</A></B>(<!1><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A>&amp; af) const
<DD><I>accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.154.16">supports</A></B>(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>&amp;) const
<DD><I>return true, osg::ShapeDrawable does support accept(PrimitiveFunctor&) </I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.154.17">accept</A></B>(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>&amp; pf) const
<DD><I>accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="TessellationHints.html">TessellationHints</A>&gt; <B><A HREF="#DOC.2.154.21">_tessellationHints</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ShapeDrawable.html">ShapeDrawable</A>&amp; <B><A HREF="#DOC.2.154.18">operator = </A></B>(const <!1><A HREF="ShapeDrawable.html">ShapeDrawable</A>&amp;)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.154.19">~ShapeDrawable</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.154.20">computeBound</A></B>() const
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Drawable.html">Drawable</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Geometry.html">Geometry</A>* <B>asGeometry</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="Geometry.html">Geometry</A>* <B>asGeometry</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Drawable.html#DOC.2.59.8">ParentList</A>&amp; <B>getParents</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Drawable.html#DOC.2.59.8">ParentList</A> <B>getParents</B>()
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<IMG ALT="o" SRC=icon2.gif>inline Node* <B>getParent</B>(unsigned int i)
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<IMG ALT="o" SRC=icon2.gif>inline const Node* <B>getParent</B>(unsigned int i) const
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumParents</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">StateSet</A>* state)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">StateSet</A>* <B>getStateSet</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">StateSet</A>* <B>getStateSet</B>() const
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="StateSet.html">StateSet</A>* <B>getOrCreateStateSet</B>()
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<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingBox.html">BoundingBox</A>&amp; <B>getBound</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setShape</B>(<!1><A HREF="Shape.html">Shape</A>* shape)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Shape.html">Shape</A>* <B>getShape</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Shape.html">Shape</A>* <B>getShape</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setSupportsDisplayList</B>(bool flag)
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>getSupportsDisplayList</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setUseDisplayList</B>(bool flag)
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>getUseDisplayList</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>dirtyDisplayList</B>()
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<IMG ALT="o" SRC=icon2.gif>void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp; state)
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<IMG ALT="o" SRC=icon2.gif>void <B>setAppCallback</B>(<!1><A HREF="Drawable.html#DOC.2.59.29">AppCallback</A>* ac)
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.59.29">AppCallback</A>* <B>getAppCallback</B>()
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.59.29">AppCallback</A>* <B>getAppCallback</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setCullCallback</B>(<!1><A HREF="Drawable.html#DOC.2.59.33">CullCallback</A>* cc)
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.59.33">CullCallback</A>* <B>getCullCallback</B>()
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.59.33">CullCallback</A>* <B>getCullCallback</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setDrawCallback</B>(<!1><A HREF="Drawable.html#DOC.2.59.37">DrawCallback</A>* dc)
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.59.37">DrawCallback</A>* <B>getDrawCallback</B>()
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Drawable.html#DOC.2.59.37">DrawCallback</A>* <B>getDrawCallback</B>() const
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<IMG ALT="o" SRC=icon2.gif>static void <B>deleteDisplayList</B>(<!1><A HREF="osg.html#DOC.2.186">uint</A> contextID, <!1><A HREF="osg.html#DOC.2.186">uint</A> globj)
<DT>
<IMG ALT="o" SRC=icon2.gif>static void <B>flushDeletedDisplayLists</B>(<!1><A HREF="osg.html#DOC.2.186">uint</A> contextID)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>draw</B>(<!1><A HREF="State.html">State</A>&amp; state)
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;Node*&gt; <B>ParentList</B>
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<IMG ALT="o" SRC=icon2.gif>struct <B>AppCallback</B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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<IMG ALT="o" SRC=icon2.gif>struct <B>CullCallback</B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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<IMG ALT="o" SRC=icon2.gif>struct <B>DrawCallback</B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
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<IMG ALT="o" SRC=icon2.gif>enum <B>AttributeType</B>
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class <B><A HREF="AttributeFunctor.html">AttributeFunctor</A></B>
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class <B><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A></B>
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class <B><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Drawable.html#DOC.2.59.8">ParentList</A> <B>_parents</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B>_stateset</B>
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<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingBox.html">BoundingBox</A> <B>_bbox</B>
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<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bbox_computed</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Shape.html">Shape</A>&gt; <B>_shape</B>
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<IMG ALT="o" SRC=icon2.gif>bool <B>_supportsDisplayList</B>
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<IMG ALT="o" SRC=icon2.gif>bool <B>_useDisplayList</B>
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<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="Drawable.html#DOC.2.59.66">GLObjectList</A> <B>_globjList</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Drawable.html#DOC.2.59.29">AppCallback</A>&gt; <B>_appCallback</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Drawable.html#DOC.2.59.37">DrawCallback</A>&gt; <B>_drawCallback</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Drawable.html#DOC.2.59.33">CullCallback</A>&gt; <B>_cullCallback</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="Drawable.html#DOC.2.59.71">DeletedDisplayListCache</A> <B>s_deletedDisplayListCache</B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(osg::Node* node)
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<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(osg::Node* node)
</DL></P>
<P><DL>
<DT><H3>Protected Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;<!1><A HREF="osg.html#DOC.2.186">uint</A>&gt; <B>GLObjectList</B>
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<IMG ALT="o" SRC=icon2.gif>typedef std::map&lt;<!1><A HREF="osg.html#DOC.2.186">uint</A>,std::set&lt;<!1><A HREF="osg.html#DOC.2.186">uint</A>&gt; &gt; <B>DeletedDisplayListCache</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.106.8">DataVariance</A> dv)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.106.8">DataVariance</A> <B>getDataVariance</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.106.8">DataVariance</A> <B>_dataVariance</B>
<DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B>_userData</B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline static int <B>createdCount</B>()
<DT>
<IMG ALT="o" SRC=icon2.gif>inline static int <B>deletedCount</B>()
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>static int <B>_createdCount</B>
<DT>
<IMG ALT="o" SRC=icon2.gif>static int <B>_deletedCount</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<DL>
<A NAME="ShapeDrawable"></A>
<A NAME="DOC.2.154.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ShapeDrawable()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ShapeDrawable"></A>
<A NAME="DOC.2.154.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ShapeDrawable(<!1><A HREF="Shape.html">Shape</A>* shape)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ShapeDrawable"></A>
<A NAME="DOC.2.154.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ShapeDrawable(const <!1><A HREF="ShapeDrawable.html#DOC.2.154.3">ShapeDrawable</A>&amp; pg, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="cloneType"></A>
<A NAME="DOC.2.154.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="clone"></A>
<A NAME="DOC.2.154.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="isSameKindAs"></A>
<A NAME="DOC.2.154.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="libraryName"></A>
<A NAME="DOC.2.154.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* libraryName() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="className"></A>
<A NAME="DOC.2.154.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setTessellationHints"></A>
<A NAME="DOC.2.154.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTessellationHints(<!1><A HREF="TessellationHints.html">TessellationHints</A>* hints)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTessellationHints"></A>
<A NAME="DOC.2.154.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TessellationHints.html">TessellationHints</A>* getTessellationHints()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getTessellationHints"></A>
<A NAME="DOC.2.154.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="TessellationHints.html">TessellationHints</A>* getTessellationHints() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="drawImplementation"></A>
<A NAME="DOC.2.154.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawImplementation(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DD>draw ShapeDrawable directly ignoring an OpenGL display list which could be attached.
This is the internal draw method which does the drawing itself,
and is the method to override when deriving from ShapeDrawable for user-drawn objects.
<DL><DT><DD></DL><P>
<A NAME="supports"></A>
<A NAME="DOC.2.154.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool supports(<!1><A HREF="AttributeFunctor.html">AttributeFunctor</A>&amp;) const </B></TT>
<DD>return false, osg::ProceduralGeoemtry does not support accept(AttributeFunctor&)
<DL><DT><DD></DL><P>
<A NAME="supports"></A>
<A NAME="DOC.2.154.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool supports(<!1><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A>&amp;) const </B></TT>
<DD>return true, osg::ShapeDrawable does support accept(ConstAttributeFunctor&)
<DL><DT><DD></DL><P>
<A NAME="accept"></A>
<A NAME="DOC.2.154.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="ConstAttributeFunctor.html">ConstAttributeFunctor</A>&amp; af) const </B></TT>
<DD>accept an ConstAttributeFunctor and call its methods to tell it about the interal attributes that this Drawable has
<DL><DT><DD></DL><P>
<A NAME="supports"></A>
<A NAME="DOC.2.154.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool supports(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>&amp;) const </B></TT>
<DD>return true, osg::ShapeDrawable does support accept(PrimitiveFunctor&)
<DL><DT><DD></DL><P>
<A NAME="accept"></A>
<A NAME="DOC.2.154.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="PrimitiveFunctor.html">PrimitiveFunctor</A>&amp; pf) const </B></TT>
<DD>accept a PrimtiveFunctor and call its methods to tell it about the interal primtives that this Drawable has
<DL><DT><DD></DL><P>
<A NAME="operator = "></A>
<A NAME="DOC.2.154.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ShapeDrawable.html">ShapeDrawable</A>&amp; operator = (const <!1><A HREF="ShapeDrawable.html">ShapeDrawable</A>&amp;)</B></TT>
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<A NAME="~ShapeDrawable"></A>
<A NAME="DOC.2.154.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~ShapeDrawable()</B></TT>
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<A NAME="computeBound"></A>
<A NAME="DOC.2.154.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeBound() const </B></TT>
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<A NAME="_tessellationHints"></A>
<A NAME="DOC.2.154.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="TessellationHints.html">TessellationHints</A>&gt; _tessellationHints</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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