OpenSceneGraph/doc/doc++/osg/Billboard.html

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<TITLE>class SG_EXPORT osg::Billboard</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Billboard</A></H2></H2><BLOCKQUOTE>Billboard - a Geode which orientates its child osg::Drawable's to face the eye point.</BLOCKQUOTE>
<HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=95>
<param name=classes value="MNode,M,CGeode,MGeode.html,CBillboard,MBillboard.html">
<param name=before value="M,M,M">
<param name=after value="Md_SP,Md_,M">
<param name=indent value="0,1,2">
<param name=arrowdir value="down">
</APPLET>
<HR>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.22.2">Billboard</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.22.3">Billboard</A></B>(const <!1><A HREF="Billboard.html#DOC.2.22.3">Billboard</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.22.4">META_Node</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="Billboard.html">Billboard</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.5">setMode</A></B>(<!1><A HREF="Billboard.html#DOC.2.22.1">Mode</A> mode)
<DD><I>Set the billboard rotation mode.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Billboard.html#DOC.2.22.1">Mode</A> <B><A HREF="#DOC.2.22.6">getMode</A></B>() const
<DD><I>Get the billboard rotation mode.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.7">setAxis</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis)
<DD><I>Set the axis about which all the billboard's drawable rotate.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.22.8">getAxis</A></B>() const
<DD><I>Get the axis about which all the billboard's drawable rotate.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.9">setNormal</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; normal)
<DD><I>Set the normal which defines the billboard's drawable front face, when unrotated.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.22.10">getNormal</A></B>() const
<DD><I>Get the normal of billboard's drawable front face.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.22.11">setPos</A></B>(unsigned int i, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos)
<DD><I>Set the position of specified drawable.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.22.12">getPos</A></B>(unsigned int i) const
<DD><I>Get the position of specified drawable.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Billboard.html#DOC.2.22.13">PositionList</A>&amp; <B><A HREF="#DOC.2.22.14">getPositionList</A></B>()
<DD><I>Get the PositionList from the billboard</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Billboard.html#DOC.2.22.13">PositionList</A>&amp; <B><A HREF="#DOC.2.22.15">getPositionList</A></B>() const
<DD><I>Get a const PositionList from the billboard</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.22.16">addDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* gset )
<DD><I>Add Drawable to Billboard with default position(0,0,0); If gset not NULL and is not contained in Billboard then increment its reference count, and dirty the bounding box to cause it to recompute on next getBound() and return true for success.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.22.17">addDrawable</A></B>(<!1><A HREF="Drawable.html">Drawable</A>* gset, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos)
<DD><I>Add Drawable to Geode at position pos.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.22.18">removeDrawable</A></B>( <!1><A HREF="Drawable.html">Drawable</A>* gset )
<DD><I>Remove Drawable and associated position from Billboard.</I>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.22.19">getMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>&amp; modelview, const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos_local) const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.22.20">computeMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>&amp; modelview, const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos_local) const
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.22.1">Mode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;<!1><A HREF="Vec3.html">Vec3</A>&gt; <B><A HREF="#DOC.2.22.13">PositionList</A></B>
<DD><I>PositionList represents a list of pivot points for each drawable</I>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Billboard.html#DOC.2.22.1">Mode</A> <B><A HREF="#DOC.2.22.24">_mode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.22.25">_axis</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.22.26">_normal</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Billboard.html#DOC.2.22.13">PositionList</A> <B><A HREF="#DOC.2.22.27">_positionList</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.22.28">_cachedMode</A></B>
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.22.29">_side</A></B>
</DL></P>
<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.22.21">~Billboard</A></B>()
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.22.22">computeBound</A></B>() const
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.30">updateCache</A></B>()
</DL></P>
<P><DL>
<DT><H3>Protected Members</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.22.23">AxisAligned</A></B>
</DL></P>
</DL>
<HR><H3>Inherited from <A HREF="Geode.html">Geode</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceDrawable</B>( <!1><A HREF="Drawable.html">Drawable</A>* origDraw, <!1><A HREF="Drawable.html">Drawable</A>* newDraw )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumDrawables</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Drawable.html">Drawable</A>* <B>getDrawable</B>( unsigned int i )
<DT>
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Drawable.html">Drawable</A>* <B>getDrawable</B>( unsigned int i ) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsDrawable</B>(const <!1><A HREF="Drawable.html">Drawable</A>* gset) const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline DrawableList::iterator <B>findDrawable</B>(const <!1><A HREF="Drawable.html">Drawable</A>* gset)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline DrawableList::const_iterator <B>findDrawable</B>(const <!1><A HREF="Drawable.html">Drawable</A>* gset) const
<DT>
<IMG ALT="o" SRC=icon2.gif>void <B>compileDrawables</B>(<!1><A HREF="State.html">State</A>&amp; state)
</DL></P>
<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt; <!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Drawable.html">Drawable</A>&gt; &gt; <B>DrawableList</B>
</DL></P>
<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Geode.html#DOC.2.66.1">DrawableList</A> <B>_drawables</B>
</DL></P>
</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Billboard - a Geode which orientates its child osg::Drawable's to face
the eye point. Typical uses are for trees, or particle explosions.</BLOCKQUOTE>
<DL>
<A NAME="Mode"></A>
<A NAME="DOC.2.22.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="POINT_ROT_EYE"></A>
<A NAME="DOC.2.22.1.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINT_ROT_EYE</B></TT>
<DL><DT><DD></DL><P>
<A NAME="POINT_ROT_WORLD"></A>
<A NAME="DOC.2.22.1.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINT_ROT_WORLD</B></TT>
<DL><DT><DD></DL><P>
<A NAME="AXIAL_ROT"></A>
<A NAME="DOC.2.22.1.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AXIAL_ROT</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="Billboard"></A>
<A NAME="DOC.2.22.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Billboard()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="Billboard"></A>
<A NAME="DOC.2.22.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Billboard(const <!1><A HREF="Billboard.html#DOC.2.22.3">Billboard</A>&amp;, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_Node"></A>
<A NAME="DOC.2.22.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="Billboard.html">Billboard</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="setMode"></A>
<A NAME="DOC.2.22.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode(<!1><A HREF="Billboard.html#DOC.2.22.1">Mode</A> mode)</B></TT>
<DD>Set the billboard rotation mode.
<DL><DT><DD></DL><P>
<A NAME="getMode"></A>
<A NAME="DOC.2.22.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Billboard.html#DOC.2.22.1">Mode</A> getMode() const </B></TT>
<DD>Get the billboard rotation mode.
<DL><DT><DD></DL><P>
<A NAME="setAxis"></A>
<A NAME="DOC.2.22.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAxis(const <!1><A HREF="Vec3.html">Vec3</A>&amp; axis)</B></TT>
<DD>Set the axis about which all the billboard's drawable rotate. Only utlized when mode==AXIAL_ROT
<DL><DT><DD></DL><P>
<A NAME="getAxis"></A>
<A NAME="DOC.2.22.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; getAxis() const </B></TT>
<DD>Get the axis about which all the billboard's drawable rotate.
<DL><DT><DD></DL><P>
<A NAME="setNormal"></A>
<A NAME="DOC.2.22.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNormal(const <!1><A HREF="Vec3.html">Vec3</A>&amp; normal)</B></TT>
<DD>Set the normal which defines the billboard's drawable front face, when unrotated.
<DL><DT><DD></DL><P>
<A NAME="getNormal"></A>
<A NAME="DOC.2.22.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; getNormal() const </B></TT>
<DD>Get the normal of billboard's drawable front face.
<DL><DT><DD></DL><P>
<A NAME="setPos"></A>
<A NAME="DOC.2.22.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setPos(unsigned int i, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos)</B></TT>
<DD>Set the position of specified drawable.
<DL><DT><DD></DL><P>
<A NAME="getPos"></A>
<A NAME="DOC.2.22.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; getPos(unsigned int i) const </B></TT>
<DD>Get the position of specified drawable.
<DL><DT><DD></DL><P>
<A NAME="PositionList"></A>
<A NAME="DOC.2.22.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt;<!1><A HREF="Vec3.html">Vec3</A>&gt; PositionList</B></TT>
<DD>PositionList represents a list of pivot points for each drawable
<DL><DT><DD></DL><P>
<A NAME="getPositionList"></A>
<A NAME="DOC.2.22.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Billboard.html#DOC.2.22.13">PositionList</A>&amp; getPositionList()</B></TT>
<DD>Get the PositionList from the billboard
<DL><DT><DD></DL><P>
<A NAME="getPositionList"></A>
<A NAME="DOC.2.22.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Billboard.html#DOC.2.22.13">PositionList</A>&amp; getPositionList() const </B></TT>
<DD>Get a const PositionList from the billboard
<DL><DT><DD></DL><P>
<A NAME="addDrawable"></A>
<A NAME="DOC.2.22.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool addDrawable( <!1><A HREF="Drawable.html">Drawable</A>* gset )</B></TT>
<DD>Add Drawable to Billboard with default position(0,0,0);
If gset not NULL and is not contained in Billboard then increment its
reference count, and dirty the bounding box to cause it to recompute on
next getBound() and return true for success. Otherwise return false.
<DL><DT><DD></DL><P>
<A NAME="addDrawable"></A>
<A NAME="DOC.2.22.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool addDrawable(<!1><A HREF="Drawable.html">Drawable</A>* gset, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos)</B></TT>
<DD>Add Drawable to Geode at position pos.
If gset not NULL and is not contained in Billboard then increment its
reference count, and dirty the bounding box to cause it to recompute on
next getBound() and return true for success. Otherwise return false.
<DL><DT><DD></DL><P>
<A NAME="removeDrawable"></A>
<A NAME="DOC.2.22.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool removeDrawable( <!1><A HREF="Drawable.html">Drawable</A>* gset )</B></TT>
<DD>Remove Drawable and associated position from Billboard.
If gset is contained in Billboard then remove it from the geoset
list and decrement its reference count, and dirty the
bounding box to cause it to recompute on next getBound() and
return true for success. If gset is not found then return false
and do not the reference count of gset is left unchanged.
<DL><DT><DD></DL><P>
<A NAME="getMatrix"></A>
<A NAME="DOC.2.22.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool getMatrix(<!1><A HREF="Matrix.html">Matrix</A>&amp; modelview, const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos_local) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeMatrix"></A>
<A NAME="DOC.2.22.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeMatrix(<!1><A HREF="Matrix.html">Matrix</A>&amp; modelview, const <!1><A HREF="Vec3.html">Vec3</A>&amp; eye_local, const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos_local) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~Billboard"></A>
<A NAME="DOC.2.22.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Billboard()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="computeBound"></A>
<A NAME="DOC.2.22.22"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeBound() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="AxisAligned"></A>
<A NAME="DOC.2.22.23"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum AxisAligned</B></TT>
<DL><DT><DD></DL><P><DL>
<A NAME="AXIAL_ROT_X_AXIS"></A>
<A NAME="DOC.2.22.23.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AXIAL_ROT_X_AXIS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="AXIAL_ROT_Y_AXIS"></A>
<A NAME="DOC.2.22.23.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AXIAL_ROT_Y_AXIS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="AXIAL_ROT_Z_AXIS"></A>
<A NAME="DOC.2.22.23.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AXIAL_ROT_Z_AXIS</B></TT>
<DL><DT><DD></DL><P>
<A NAME="CACHE_DIRTY"></A>
<A NAME="DOC.2.22.23.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CACHE_DIRTY</B></TT>
<DL><DT><DD></DL><P></DL>
<A NAME="_mode"></A>
<A NAME="DOC.2.22.24"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Billboard.html#DOC.2.22.1">Mode</A> _mode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_axis"></A>
<A NAME="DOC.2.22.25"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _axis</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_normal"></A>
<A NAME="DOC.2.22.26"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _normal</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_positionList"></A>
<A NAME="DOC.2.22.27"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Billboard.html#DOC.2.22.13">PositionList</A> _positionList</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_cachedMode"></A>
<A NAME="DOC.2.22.28"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _cachedMode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_side"></A>
<A NAME="DOC.2.22.29"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _side</B></TT>
<DL><DT><DD></DL><P>
<A NAME="updateCache"></A>
<A NAME="DOC.2.22.30"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void updateCache()</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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