161246d864
This approach unifies much of the code handling the clean up of OpenGL graphics data, avoids lots of local mutexes and static variables that were previously required, and enables the clean up scheme to be easily extended by users providing their own GraphicsObjectManager subclasses. git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15130 16af8721-9629-0410-8352-f15c8da7e697
431 lines
15 KiB
C++
431 lines
15 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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// initial FBO support written by Marco Jez, June 2005.
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#ifndef OSG_FRAMEBUFFEROBJECT
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#define OSG_FRAMEBUFFEROBJECT 1
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#include <osg/GL>
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#include <osg/Texture>
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#include <osg/buffered_value>
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#include <osg/Camera>
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#ifndef GL_EXT_framebuffer_object
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#define GL_EXT_framebuffer_object 1
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#define GL_FRAMEBUFFER_EXT 0x8D40
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#define GL_RENDERBUFFER_EXT 0x8D41
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// #define GL_STENCIL_INDEX_EXT 0x8D45 // removed in rev. #114 of the spec
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#define GL_STENCIL_INDEX1_EXT 0x8D46
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#define GL_STENCIL_INDEX4_EXT 0x8D47
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#define GL_STENCIL_INDEX8_EXT 0x8D48
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#define GL_STENCIL_INDEX16_EXT 0x8D49
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#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
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#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
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#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
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#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
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#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
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#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
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#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
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#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
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#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
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#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
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#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
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#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
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#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
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#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
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#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
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#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
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#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
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#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
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#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
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#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
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#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
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#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
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#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
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#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
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#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
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#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
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#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
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#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
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#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
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#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
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#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
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#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
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#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
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#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
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#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
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#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
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#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
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#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
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#endif
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#ifndef GL_EXT_framebuffer_blit
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#define GL_EXT_framebuffer_blit 1
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#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
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#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
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#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
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#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
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#endif
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#ifndef GL_EXT_framebuffer_multisample
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#define GL_EXT_framebuffer_multisample 1
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#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
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#define GL_MAX_SAMPLES_EXT 0x8D57
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#endif
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#ifndef GL_MAX_SAMPLES_EXT
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// Workaround for Centos 5 and other distros that define
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// GL_EXT_framebuffer_multisample but not GL_MAX_SAMPLES_EXT
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#define GL_MAX_SAMPLES_EXT 0x8D57
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#endif
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#ifndef GL_NV_framebuffer_multisample_coverage
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#define GL_NV_framebuffer_multisample_coverage 1
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#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
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#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
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#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
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#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
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#endif
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#ifndef GL_EXT_packed_depth_stencil
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#define GL_EXT_packed_depth_stencil 1
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#define GL_DEPTH_STENCIL_EXT 0x84F9
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#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
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#define GL_DEPTH24_STENCIL8_EXT 0x88F0
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#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
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#endif
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namespace osg
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{
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/**************************************************************************
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* RenderBuffer
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**************************************************************************/
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class OSG_EXPORT RenderBuffer: public Object
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{
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public:
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RenderBuffer();
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RenderBuffer(int width, int height, GLenum internalFormat, int samples=0, int colorSamples=0);
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RenderBuffer(const RenderBuffer& copy, const CopyOp& copyop = CopyOp::SHALLOW_COPY);
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META_Object(osg, RenderBuffer);
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inline int getWidth() const;
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inline int getHeight() const;
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inline void setWidth(int w);
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inline void setHeight(int h);
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inline void setSize(int w, int h);
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inline GLenum getInternalFormat() const;
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inline void setInternalFormat(GLenum format);
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inline int getSamples() const;
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inline int getColorSamples() const;
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inline void setSamples(int samples);
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inline void setColorSamples(int colorSamples);
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GLuint getObjectID(unsigned int contextID, const GLExtensions *ext) const;
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inline int compare(const RenderBuffer &rb) const;
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static int getMaxSamples(unsigned int contextID, const GLExtensions* ext);
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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/** If State is non-zero, this function releases any associated OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objexts
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* for all graphics contexts. */
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virtual void releaseGLObjects(osg::State* = 0) const;
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protected:
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virtual ~RenderBuffer();
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RenderBuffer &operator=(const RenderBuffer &) { return *this; }
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inline void dirtyAll() const;
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private:
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mutable buffered_value<GLuint> _objectID;
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mutable buffered_value<int> _dirty;
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GLenum _internalFormat;
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int _width;
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int _height;
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// "samples" in the framebuffer_multisample extension is equivalent to
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// "coverageSamples" in the framebuffer_multisample_coverage extension.
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int _samples;
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int _colorSamples;
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};
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// INLINE METHODS
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inline int RenderBuffer::getWidth() const
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{
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return _width;
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}
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inline int RenderBuffer::getHeight() const
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{
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return _height;
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}
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inline void RenderBuffer::setWidth(int w)
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{
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_width = w;
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dirtyAll();
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}
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inline void RenderBuffer::setHeight(int h)
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{
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_height = h;
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dirtyAll();
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}
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inline void RenderBuffer::setSize(int w, int h)
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{
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_width = w;
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_height = h;
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dirtyAll();
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}
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inline GLenum RenderBuffer::getInternalFormat() const
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{
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return _internalFormat;
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}
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inline void RenderBuffer::setInternalFormat(GLenum format)
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{
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_internalFormat = format;
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dirtyAll();
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}
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inline int RenderBuffer::getSamples() const
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{
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return _samples;
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}
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inline int RenderBuffer::getColorSamples() const
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{
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return _colorSamples;
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}
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inline void RenderBuffer::setSamples(int samples)
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{
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_samples = samples;
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dirtyAll();
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}
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inline void RenderBuffer::setColorSamples(int colorSamples)
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{
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_colorSamples = colorSamples;
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dirtyAll();
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}
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inline void RenderBuffer::dirtyAll() const
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{
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_dirty.setAllElementsTo(1);
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}
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inline int RenderBuffer::compare(const RenderBuffer &rb) const
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{
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if (&rb == this) return 0;
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if (_internalFormat < rb._internalFormat) return -1;
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if (_internalFormat > rb._internalFormat) return 1;
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if (_width < rb._width) return -1;
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if (_width > rb._width) return 1;
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if (_height < rb._height) return -1;
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if (_height > rb._height) return 1;
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return 0;
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}
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/**************************************************************************
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* FrameBufferAttachement
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**************************************************************************/
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class Texture1D;
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class Texture2D;
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class Texture2DMultisample;
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class Texture3D;
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class Texture2DArray;
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class TextureCubeMap;
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class TextureRectangle;
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class OSG_EXPORT FrameBufferAttachment
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{
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public:
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FrameBufferAttachment();
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FrameBufferAttachment(const FrameBufferAttachment& copy);
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explicit FrameBufferAttachment(RenderBuffer* target);
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explicit FrameBufferAttachment(Texture1D* target, unsigned int level = 0);
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explicit FrameBufferAttachment(Texture2D* target, unsigned int level = 0);
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explicit FrameBufferAttachment(Texture2DMultisample* target, unsigned int level = 0);
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explicit FrameBufferAttachment(Texture3D* target, unsigned int zoffset, unsigned int level = 0);
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explicit FrameBufferAttachment(Texture2DArray* target, unsigned int layer, unsigned int level = 0);
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explicit FrameBufferAttachment(TextureCubeMap* target, unsigned int face, unsigned int level = 0);
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explicit FrameBufferAttachment(TextureRectangle* target);
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explicit FrameBufferAttachment(Camera::Attachment& attachment);
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~FrameBufferAttachment();
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FrameBufferAttachment&operator = (const FrameBufferAttachment& copy);
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bool isMultisample() const;
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void createRequiredTexturesAndApplyGenerateMipMap(State& state, const GLExtensions* ext) const;
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void attach(State &state, GLenum target, GLenum attachment_point, const GLExtensions* ext) const;
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int compare(const FrameBufferAttachment &fa) const;
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RenderBuffer* getRenderBuffer();
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const RenderBuffer* getRenderBuffer() const;
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Texture* getTexture();
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const Texture* getTexture() const;
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unsigned int getCubeMapFace() const;
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unsigned int getTextureLevel() const;
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unsigned int getTexture3DZOffset() const;
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unsigned int getTextureArrayLayer() const;
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private:
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// use the Pimpl idiom to avoid dependency from
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// all Texture* headers
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struct Pimpl;
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Pimpl* _ximpl;
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};
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/**************************************************************************
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* FrameBufferObject
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**************************************************************************/
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class OSG_EXPORT FrameBufferObject: public StateAttribute
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{
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public:
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typedef std::map<Camera::BufferComponent, FrameBufferAttachment> AttachmentMap;
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typedef std::vector<GLenum> MultipleRenderingTargets;
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typedef Camera::BufferComponent BufferComponent;
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FrameBufferObject();
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FrameBufferObject(const FrameBufferObject& copy, const CopyOp& copyop = CopyOp::SHALLOW_COPY);
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META_StateAttribute(osg, FrameBufferObject, FRAME_BUFFER_OBJECT);
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inline const AttachmentMap& getAttachmentMap() const;
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void setAttachment(BufferComponent attachment_point, const FrameBufferAttachment &attachment);
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inline const FrameBufferAttachment& getAttachment(BufferComponent attachment_point) const;
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inline bool hasAttachment(BufferComponent attachment_point) const;
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inline bool hasMultipleRenderingTargets() const { return !_drawBuffers.empty(); }
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inline const MultipleRenderingTargets& getMultipleRenderingTargets() const { return _drawBuffers; }
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bool isMultisample() const;
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int compare(const StateAttribute &sa) const;
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void apply(State &state) const;
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inline GLuint getHandle(unsigned int contextID) const
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{
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return _fboID[contextID];
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}
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enum BindTarget
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{
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READ_FRAMEBUFFER = GL_READ_FRAMEBUFFER_EXT,
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DRAW_FRAMEBUFFER = GL_DRAW_FRAMEBUFFER_EXT,
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READ_DRAW_FRAMEBUFFER = GL_FRAMEBUFFER_EXT
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};
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/** Bind the FBO as either the read or draw target, or both. */
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void apply(State &state, BindTarget target) const;
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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/** If State is non-zero, this function releases any associated OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objexts
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* for all graphics contexts. */
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virtual void releaseGLObjects(osg::State* = 0) const;
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protected:
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virtual ~FrameBufferObject();
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FrameBufferObject& operator = (const FrameBufferObject&) { return *this; }
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void updateDrawBuffers();
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inline void dirtyAll();
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GLenum convertBufferComponentToGLenum(BufferComponent attachment_point) const;
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private:
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AttachmentMap _attachments;
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// Buffers passed to glDrawBuffers when using multiple render targets.
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MultipleRenderingTargets _drawBuffers;
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mutable buffered_value<int> _dirtyAttachmentList;
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mutable buffered_value<int> _unsupported;
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mutable buffered_value<GLuint> _fboID;
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};
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// INLINE METHODS
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inline const FrameBufferObject::AttachmentMap &FrameBufferObject::getAttachmentMap() const
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{
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return _attachments;
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}
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inline bool FrameBufferObject::hasAttachment(FrameBufferObject::BufferComponent attachment_point) const
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{
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return _attachments.find(attachment_point) != _attachments.end();
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}
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inline const FrameBufferAttachment &FrameBufferObject::getAttachment(FrameBufferObject::BufferComponent attachment_point) const
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{
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return _attachments.find(attachment_point)->second;
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}
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inline void FrameBufferObject::dirtyAll()
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{
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_dirtyAttachmentList.setAllElementsTo(1);
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}
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class OSG_EXPORT GLRenderBufferManager : public GLObjectManager
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{
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public:
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GLRenderBufferManager(unsigned int contextID);
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virtual void deleteGLObject(GLuint globj);
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};
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class OSG_EXPORT GLFrameBufferObjectManager : public GLObjectManager
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{
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public:
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GLFrameBufferObjectManager(unsigned int contextID);
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virtual void deleteGLObject(GLuint globj);
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};
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}
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#endif
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