OpenSceneGraph/src/osgPlugins/ive/Shader.cpp

74 lines
2.0 KiB
C++

/**********************************************************************
*
* FILE: Shader.cpp
*
* DESCRIPTION: Read/Write osg::Shader in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerated
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 20.3.2003
*
* Copyright 2003 VR-C
**********************************************************************/
#include "Exception.h"
#include "Shader.h"
#include "Object.h"
using namespace ive;
void Shader::write(DataOutputStream* out){
// Write Shader's identification.
out->writeInt(IVESHADER);
// If the osg class is inherited by any other class we should also write this to file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj)
{
((ive::Object*)(obj))->write(out);
}
else
out_THROW_EXCEPTION("Shader::write(): Could not cast this osg::Shader to an osg::Object.");
if ( out->getVersion() < VERSION_0012 )
{
out->writeString(getName());
}
out->writeInt(getType());
out->writeString(getShaderSource());
}
void Shader::read(DataInputStream* in)
{
// Read Shader's identification.
int id = in->peekInt();
if(id == IVESHADER)
{
// Read Shader's identification.
id = in->readInt();
// If the osg class is inherited by any other class we should also read this from file.
osg::Object* obj = dynamic_cast<osg::Object*>(this);
if(obj)
{
((ive::Object*)(obj))->read(in);
}
else
in_THROW_EXCEPTION("Shader::read(): Could not cast this osg::Shader to an osg::Object.");
}
else
{
in_THROW_EXCEPTION("Shader::read(): Expected Shader identification.");
}
if ( in->getVersion() < VERSION_0012 )
{
setName(in->readString());
}
setType(static_cast<Type>(in->readInt()));
setShaderSource(in->readString());
}