dba344feba
and Text3D, FadeText inout : 1. in DataInputStream.cpp, add 1286--1293 lines; 2. in Text.cpp, add some code for text's Backdrop setting; 3. in IveVersion.h, add line 39, increase the VERSION to VERSION_028(line 41) 4. in ReadWrite.h, add line 146,147 5. add file FadeText.h, FadeText.cpp, Text3D.h, Text3D.cpp."
16 lines
270 B
C++
16 lines
270 B
C++
#ifndef IVE_FADETEXT
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#define IVE_FADETEXT 1
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#include <osgText/FadeText>
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#include "ReadWrite.h"
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namespace ive{
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class FadeText : public osgText::FadeText, public ReadWrite {
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public:
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void write(DataOutputStream* out);
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void read(DataInputStream* in);
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};
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}
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#endif
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