OpenSceneGraph/src/osgPlugins/ive/ElevationSector.cpp

44 lines
1.4 KiB
C++

/**********************************************************************
*
* FILE: ElevationSector.cpp
*
* DESCRIPTION: Read/Write osgSim::ElevationSector in binary format to disk.
*
* CREATED BY: Auto generated by iveGenerator.exe
* and later modified by Rune Schmidt Jensen.
*
* HISTORY: Created 9.9.2003
*
**********************************************************************/
#include "Exception.h"
#include "ElevationSector.h"
using namespace ive;
void ElevationSector::write(DataOutputStream* out){
// Write ElevationSector's identification.
out->writeInt(IVEELEVATIONSECTOR);
// Write ElevationSector's properties.
out->writeFloat(getMinElevation());
out->writeFloat(getMaxElevation());
out->writeFloat(getFadeAngle());
}
void ElevationSector::read(DataInputStream* in){
// Peek on ElevationSector's identification.
int id = in->peekInt();
if(id == IVEELEVATIONSECTOR){
// Read ElevationSector's identification.
id = in->readInt();
// Read ElevationSector's properties
float minElevation = in->readFloat();
float maxElevation = in->readFloat();
float fadeAngle = in->readFloat();
setElevationRange(minElevation, maxElevation, fadeAngle);
}
else{
in_THROW_EXCEPTION("ElevationSector::read(): Expected ElevationSector identification.");
}
}