OpenSceneGraph/include/osgParticle/ModularEmitter

140 lines
3.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgParticle - Copyright (C) 2002 Marco Jez
#ifndef OSGPARTICLE_MODULAREMITTER_
#define OSGPARTICLE_MODULAREMITTER_ 1
#include <osgParticle/Export>
#include <osgParticle/Emitter>
#include <osgParticle/Particle>
#include <osgParticle/RandomRateCounter>
#include <osgParticle/Placer>
#include <osgParticle/PointPlacer>
#include <osgParticle/Shooter>
#include <osgParticle/RadialShooter>
#include <osgParticle/ParticleSystem>
#include <osg/ref_ptr>
#include <osg/CopyOp>
#include <osg/Object>
#include <osg/Node>
#include <osg/NodeVisitor>
namespace osgParticle
{
/** An emitter class that holds three objects to control the creation of particles.
These objects are a <I>counter</I>, a <I>placer</I> and a <I>shooter</I>.
The counter controls the number of particles to be emitted at each frame;
the placer must initialize the particle's position vector, while the shooter initializes
its velocity vector.
You can use the predefined counter/placer/shooter classes, or you can create your own.
*/
class OSGPARTICLE_EXPORT ModularEmitter: public Emitter {
public:
ModularEmitter();
ModularEmitter(const ModularEmitter &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY);
META_Node(osgParticle,ModularEmitter);
/// Get the counter object.
inline Counter *getCounter();
/// Get the const Counter object.
inline const Counter *getCounter() const;
/// Set the Counter object.
inline void setCounter(Counter *c);
/// Get the Placer object.
inline Placer *getPlacer();
/// Get the const Placer object.
inline const Placer *getPlacer() const;
/// Set the Placer object.
inline void setPlacer(Placer *p);
/// Get the Shooter object.
inline Shooter *getShooter();
/// Get the const Shooter object.
inline const Shooter *getShooter() const;
/// Set the Shooter object.
inline void setShooter(Shooter *s);
protected:
virtual ~ModularEmitter() {}
ModularEmitter &operator=(const ModularEmitter &) { return *this; }
void emit(double dt);
private:
osg::ref_ptr<Counter> counter_;
osg::ref_ptr<Placer> placer_;
osg::ref_ptr<Shooter> shooter_;
};
// INLINE FUNCTIONS
inline Counter *ModularEmitter::getCounter()
{
return counter_.get();
}
inline const Counter *ModularEmitter::getCounter() const
{
return counter_.get();
}
inline void ModularEmitter::setCounter(Counter *c)
{
counter_ = c;
}
inline Placer *ModularEmitter::getPlacer()
{
return placer_.get();
}
inline const Placer *ModularEmitter::getPlacer() const
{
return placer_.get();
}
inline void ModularEmitter::setPlacer(Placer *p)
{
placer_ = p;
}
inline Shooter *ModularEmitter::getShooter()
{
return shooter_.get();
}
inline const Shooter *ModularEmitter::getShooter() const
{
return shooter_.get();
}
inline void ModularEmitter::setShooter(Shooter *s)
{
shooter_ = s;
}
}
#endif