ec6edf535d
//GLbitfield mask = GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT; This line was problematic since it produced incorrect result when let's say COLOR flag is serialized it should be null as in Camera serializer or in a proposed BitFlagsSerializer This line of code caused that whenever only GL_COLOR_BUFFER_BIT bit was written and on value read GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT was restored instead of GL_COLOR_BUFFER_BIT only. //GLbitfield mask = 0; //this resolves the issue same as in camera Also same bit-wise comparison bug was also present in write method. ------------------------------------------------------------------------------------- As you can see there are total 3 bit mask serializers in OSG and all 3 had bugs so I decided to add ADD_BITFLAGS_SERIALIZER and replace USER serializers in osg::Camera, osg::ClearNode and osgText::TextBase. I have made sure that bitflags serializer does not break backwards-compatibility since it uses same code as user serializer does in all 3 cases. (see tester.cpp on how compatibility test was performed)" git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14752 16af8721-9629-0410-8352-f15c8da7e697 |
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OpenThreads | ||
osg | ||
osgAnimation | ||
osgDB | ||
osgFX | ||
osgGA | ||
osgManipulator | ||
osgParticle | ||
osgPresentation | ||
osgQt | ||
osgShadow | ||
osgSim | ||
osgTerrain | ||
osgText | ||
osgUI | ||
osgUtil | ||
osgViewer | ||
osgVolume | ||
osgWidget |