905 lines
42 KiB
C++
905 lines
42 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_DRAWABLE
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#define OSG_DRAWABLE 1
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#include <osg/BoundingBox>
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#include <osg/Shape>
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#include <osg/BufferObject>
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#include <osg/PrimitiveSet>
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#include <osg/RenderInfo>
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#ifndef GL_NV_occlusion_query
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#define GL_OCCLUSION_TEST_HP 0x8165
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#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
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#define GL_PIXEL_COUNTER_BITS_NV 0x8864
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#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
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#define GL_PIXEL_COUNT_NV 0x8866
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#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
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#endif
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#ifndef GL_ARB_occlusion_query
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#define GL_SAMPLES_PASSED_ARB 0x8914
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#define GL_QUERY_COUNTER_BITS_ARB 0x8864
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#define GL_CURRENT_QUERY_ARB 0x8865
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#define GL_QUERY_RESULT_ARB 0x8866
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#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
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#endif
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#ifndef GL_TIME_ELAPSED
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#define GL_TIME_ELAPSED 0x88BF
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#endif
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#ifndef GL_QUERY_RESULT
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#define GL_QUERY_RESULT 0x8866
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#define GL_QUERY_RESULT_AVAILABLE 0x8867
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#endif
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#ifndef GL_EXT_timer_query
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#ifdef _WIN32
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typedef __int64 GLint64EXT;
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typedef unsigned __int64 GLuint64EXT;
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#else
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typedef long long int GLint64EXT;
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typedef unsigned long long int GLuint64EXT;
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#endif
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#endif
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namespace osg {
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class Vec2f;
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class Vec3f;
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class Vec4f;
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class Vec4ub;
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class Geometry;
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class NodeVisitor;
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// this is defined to alter the way display lists are compiled inside the
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// the draw method, it has been found that the NVidia drivers fail completely
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// to optimize COMPILE_AND_EXECUTE in fact make it go slower than for no display
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// lists, but optimize a separate COMPILE very well?! Define it as default
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// the use of a separate COMPILE, then glCallList rather than use COMPILE_AND_EXECUTE.
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#define USE_SEPARATE_COMPILE_AND_EXECUTE
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/** Pure virtual base class for drawable geometry. In OSG, everything that can
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* be rendered is implemented as a class derived from \c Drawable. The
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* \c Drawable class contains no drawing primitives, since these are provided
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* by subclasses such as \c osg::Geometry.
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* <p>Notice that a \c Drawable is not a \c Node, and therefore it cannot be
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* directly added to a scene graph. Instead, <tt>Drawable</tt>s are attached to
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* <tt>Geode</tt>s, which are scene graph nodes.
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* <p>The OpenGL state that must be used when rendering a \c Drawable is
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* represented by a \c StateSet. Since a \c Drawable has a reference
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* (\c osg::ref_ptr) to a \c StateSet, <tt>StateSet</tt>s can be shared between
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* different <tt>Drawable</tt>s. In fact, sharing <tt>StateSet</tt>s is a good
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* way to improve performance, since this allows OSG to reduce the number of
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* expensive changes in the OpenGL state.
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* <p>Finally, <tt>Drawable</tt>s can also be shared between different
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* <tt>Geode</tt>s, so that the same geometry (loaded to memory just once) can
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* be used in different parts of the scene graph.
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*/
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class OSG_EXPORT Drawable : public Object
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{
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public:
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static unsigned int s_numberDrawablesReusedLastInLastFrame;
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static unsigned int s_numberNewDrawablesInLastFrame;
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static unsigned int s_numberDeletedDrawablesInLastFrame;
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Drawable();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Drawable(const Drawable& drawable,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Drawable*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osg"; }
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virtual const char* className() const { return "Drawable"; }
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/** Convert 'this' into a Geometry pointer if Drawable is a Geometry, otherwise return 0.
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* Equivalent to dynamic_cast<Geometry*>(this).*/
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virtual Geometry* asGeometry() { return 0; }
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/** Convert 'const this' into a const Geometry pointer if Drawable is a Geometry, otherwise return 0.
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* Equivalent to dynamic_cast<const Geometry*>(this).*/
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virtual const Geometry* asGeometry() const { return 0; }
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/** Compute the DataVariance based on an assessment of callback etc.*/
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virtual void computeDataVariance();
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/** A vector of osg::Node pointers which is used to store the parent(s) of drawable.*/
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typedef std::vector<Node*> ParentList;
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/** Get the parent list of drawable. */
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inline const ParentList& getParents() const { return _parents; }
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/** Get the a copy of parent list of node. A copy is returned to
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* prevent modification of the parent list.*/
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inline ParentList getParents() { return _parents; }
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/** Get a single parent of Drawable.
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* @param i index of the parent to get.
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* @return the parent i.
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*/
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inline Node* getParent(unsigned int i) { return _parents[i]; }
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/** Get a single const parent of Drawable.
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* @param i index of the parent to get.
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* @return the parent i.
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*/
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inline const Node* getParent(unsigned int i) const { return _parents[i]; }
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/**
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* Get the number of parents of node.
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* @return the number of parents of this node.
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*/
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inline unsigned int getNumParents() const { return static_cast<unsigned int>(_parents.size()); }
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/** Get the list of matrices that transform this node from local coordinates to world coordinates.
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* The optional Node* haltTraversalAtNode allows the user to prevent traversal beyond a specifed node. */
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MatrixList getWorldMatrices(const osg::Node* haltTraversalAtNode=0) const;
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/** Set the StateSet attached to the Drawable.
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Previously attached StateSet are automatically unreferenced on
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assignment of a new drawstate.*/
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void setStateSet(StateSet* stateset);
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/** Get the attached StateSet.*/
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inline StateSet* getStateSet() { return _stateset.get();}
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/** Get the attached const StateSet.*/
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inline const StateSet* getStateSet() const { return _stateset.get();}
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/** Get the attached const StateSet,
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* if one is not already attached create one,
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* attach it to the drawable and return a pointer to it.*/
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StateSet* getOrCreateStateSet();
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/** Set the initial bounding volume to use when computing the overall bounding volume.*/
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void setInitialBound(const osg::BoundingBox& bbox) { _initialBound = bbox; dirtyBound(); }
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/** Set the initial bounding volume to use when computing the overall bounding volume.*/
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const BoundingBox& getInitialBound() const { return _initialBound; }
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/** Dirty the bounding box, forcing a computeBound() on the next call
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* to getBound(). Should be called in the internal geometry of the Drawable
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* is modified.*/
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void dirtyBound();
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/** Get BoundingBox of Drawable.
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* If the BoundingBox is not up to date then its updated via an internal call to computeBond().
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*/
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inline const BoundingBox& getBound() const
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{
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if(!_boundingBoxComputed)
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{
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_boundingBox = _initialBound;
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if (_computeBoundCallback.valid())
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_boundingBox.expandBy(_computeBoundCallback->computeBound(*this));
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else
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_boundingBox.expandBy(computeBound());
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_boundingBoxComputed = true;
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}
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return _boundingBox;
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}
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/** Compute the bounding box around Drawables's geometry.*/
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virtual BoundingBox computeBound() const;
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/** Callback to allow users to override the default computation of bounding volume. */
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struct ComputeBoundingBoxCallback : public osg::Object
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{
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ComputeBoundingBoxCallback() {}
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ComputeBoundingBoxCallback(const ComputeBoundingBoxCallback&,const CopyOp&) {}
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META_Object(osg,ComputeBoundingBoxCallback);
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virtual BoundingBox computeBound(const osg::Drawable&) const { return BoundingBox(); }
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};
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/** Set the compute bound callback to override the default computeBound.*/
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void setComputeBoundingBoxCallback(ComputeBoundingBoxCallback* callback) { _computeBoundCallback = callback; }
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/** Get the compute bound callback.*/
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ComputeBoundingBoxCallback* getComputeBoundingBoxCallback() { return _computeBoundCallback.get(); }
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/** Get the const compute bound callback.*/
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const ComputeBoundingBoxCallback* getComputeBoundingBoxCallback() const { return _computeBoundCallback.get(); }
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/** Set the Shape of the \c Drawable. The shape can be used to
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* speed up collision detection or as a guide for procedural
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* geometry generation.
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* @see osg::Shape.
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*/
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inline void setShape(Shape* shape) { _shape = shape; }
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/** Get the Shape of the Drawable.*/
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inline Shape* getShape() { return _shape.get(); }
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/** Get the const Shape of the const Drawable.*/
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inline const Shape* getShape() const { return _shape.get(); }
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/** Set the drawable so that it can or cannot be used in conjunction with OpenGL
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* display lists. When set to true, calls to Drawable::setUseDisplayList,
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* whereas when set to false, no display lists can be created and calls
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* to setUseDisplayList are ignored, and a warning is produced. The latter
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* is typically used to guard against the switching on of display lists
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* on objects with dynamic internal data such as continuous Level of Detail
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* algorithms.*/
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void setSupportsDisplayList(bool flag);
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/** Get whether display lists are supported for this drawable instance.*/
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inline bool getSupportsDisplayList() const { return _supportsDisplayList; }
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/** When set to true, force the draw method to use OpenGL Display List for rendering.
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If false, rendering directly. If the display list has not been compiled
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already, the next call to draw will automatically create the display list.*/
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void setUseDisplayList(bool flag);
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/** Return whether OpenGL display lists are being used for rendering.*/
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inline bool getUseDisplayList() const { return _useDisplayList; }
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/** Return OpenGL display list for specified contextID. */
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inline GLuint& getDisplayList(unsigned int contextID) const { return _globjList[contextID]; }
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/** When set to true, ignore the setUseDisplayList() settings, and hints to the drawImplementation
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method to use OpenGL vertex buffer objects for rendering.*/
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virtual void setUseVertexBufferObjects(bool flag);
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/** Return whether OpenGL vertex buffer objects should be used when supported by OpenGL driver.*/
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inline bool getUseVertexBufferObjects() const { return _useVertexBufferObjects; }
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/** Force a recompile on next draw() of any OpenGL display list associated with this geoset.*/
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virtual void dirtyDisplayList();
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/** Return the estimated size of GLObjects (display lists/vertex buffer objects) that are associated with this drawable.
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* This size is used a hint for reuse of deleted display lists/vertex buffer objects. */
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virtual unsigned int getGLObjectSizeHint() const { return 0; }
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/** Draw OpenGL primitives.
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* If the \c Drawable has \c _useDisplayList set to \c true, then use
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* an OpenGL display list, automatically compiling one if required.
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* Otherwise, call \c drawImplementation().
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* @note This method should \e not be overridden in subclasses, as it
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* manages the optional display list (notice this is not even
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* \c virtual). Subclasses should override
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* \c drawImplementation() instead.
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*/
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inline void draw(RenderInfo& renderInfo) const;
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/** Immediately compile this \c Drawable into an OpenGL Display List.
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* @note Operation is ignored if \c _useDisplayList is \c false.
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*/
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virtual void compileGLObjects(RenderInfo& renderInfo) const;
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/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
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virtual void setThreadSafeRefUnref(bool threadSafe);
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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/** If State is non-zero, this function releases OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objects
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* for all graphics contexts. */
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virtual void releaseGLObjects(State* state=0) const;
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struct UpdateCallback : public virtual osg::Object
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{
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UpdateCallback() {}
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UpdateCallback(const UpdateCallback&,const CopyOp&) {}
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META_Object(osg,UpdateCallback);
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/** do customized update code.*/
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virtual void update(osg::NodeVisitor*, osg::Drawable*) {}
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};
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/** Set the UpdateCallback which allows users to attach customize the updating of an object during the update traversal. */
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virtual void setUpdateCallback(UpdateCallback* ac);
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/** Get the non const UpdateCallback.*/
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UpdateCallback* getUpdateCallback() { return _updateCallback.get(); }
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/** Get the const UpdateCallback.*/
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const UpdateCallback* getUpdateCallback() const { return _updateCallback.get(); }
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/** Return whether this Drawable has update callbacks associated with it, and therefore must be traversed.*/
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bool requiresUpdateTraversal() const { return _updateCallback.valid() || (_stateset.valid() && _stateset->requiresUpdateTraversal()); }
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struct EventCallback : public virtual osg::Object
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{
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EventCallback() {}
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EventCallback(const EventCallback&,const CopyOp&) {}
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META_Object(osg,EventCallback);
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/** do customized Event code. */
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virtual void event(osg::NodeVisitor*, osg::Drawable*) {}
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};
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/** Set the EventCallback which allows users to attach customize the updating of an object during the Event traversal.*/
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virtual void setEventCallback(EventCallback* ac);
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/** Get the non const EventCallback.*/
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EventCallback* getEventCallback() { return _eventCallback.get(); }
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/** Get the const EventCallback.*/
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const EventCallback* getEventCallback() const { return _eventCallback.get(); }
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/** Return whether this Drawable has event callbacks associated with it, and therefore must be traversed.*/
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bool requiresEventTraversal() const { return _eventCallback.valid() || (_stateset.valid() && _stateset->requiresEventTraversal()); }
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struct CullCallback : public virtual osg::Object
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{
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CullCallback() {}
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CullCallback(const CullCallback&,const CopyOp&) {}
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META_Object(osg,CullCallback);
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/** deprecated.*/
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virtual bool cull(osg::NodeVisitor*, osg::Drawable*, osg::State*) const { return false; }
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/** do customized cull code, return true if drawable should be culled.*/
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virtual bool cull(osg::NodeVisitor* nv, osg::Drawable* drawable, osg::RenderInfo* renderInfo) const { return cull(nv, drawable, renderInfo? renderInfo->getState():0); }
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};
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/** Set the CullCallback which allows users to customize the culling of Drawable during the cull traversal.*/
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virtual void setCullCallback(CullCallback* cc) { _cullCallback=cc; }
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/** Get the non const CullCallback.*/
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CullCallback* getCullCallback() { return _cullCallback.get(); }
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/** Get the const CullCallback.*/
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const CullCallback* getCullCallback() const { return _cullCallback.get(); }
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/** Callback attached to an Drawable which allows the users to customize the drawing of an exist Drawable object.
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* The draw callback is implement as a replacement to the Drawable's own drawImplementation() method, if the
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* the user intends to decorate the existing draw code then simple call the drawable->drawImplementation() from
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* with the callbacks drawImplementation() method. This allows the users to do both pre and post callbacks
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* without fuss and can even disable the inner draw if required.*/
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struct DrawCallback : public virtual osg::Object
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{
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DrawCallback() {}
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DrawCallback(const DrawCallback&,const CopyOp&) {}
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META_Object(osg,DrawCallback);
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/** do customized draw code.*/
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virtual void drawImplementation(osg::RenderInfo& /*renderInfo*/,const osg::Drawable* /*drawable*/) const {}
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};
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/** Set the DrawCallback which allows users to attach customize the drawing of existing Drawable object.*/
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virtual void setDrawCallback(DrawCallback* dc) { _drawCallback=dc; dirtyDisplayList(); }
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/** Get the non const DrawCallback.*/
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DrawCallback* getDrawCallback() { return _drawCallback.get(); }
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/** Get the const DrawCallback.*/
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const DrawCallback* getDrawCallback() const { return _drawCallback.get(); }
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/** drawImplementation(RenderInfo&) is a pure virtual method for the actual implementation of OpenGL drawing calls, such as vertex arrays and primitives, that
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* must be implemented in concrete subclasses of the Drawable base class, examples include osg::Geometry and osg::ShapeDrawable.
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* drawImplementation(RenderInfo&) is called from the draw(RenderInfo&) method, with the draw method handling management of OpenGL display lists,
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* and drawImplementation(RenderInfo&) handling the actual drawing itself.
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* @param renderInfo The osg::RenderInfo object that encapsulates the current rendering information including the osg::State OpenGL state for the current graphics context. */
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virtual void drawImplementation(RenderInfo& renderInfo) const = 0;
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/** Return a OpenGL display list handle a newly generated or reused from display list cache. */
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static GLuint generateDisplayList(unsigned int contextID, unsigned int sizeHint = 0);
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/** Set the minimum number of display lists to retain in the deleted display list cache. */
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static void setMinimumNumberOfDisplayListsToRetainInCache(unsigned int minimum);
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/** Get the minimum number of display lists to retain in the deleted display list cache. */
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static unsigned int getMinimumNumberOfDisplayListsToRetainInCache();
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/** Use deleteDisplayList instead of glDeleteList to allow
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* OpenGL display list to be cached until they can be deleted
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* by the OpenGL context in which they were created, specified
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* by contextID.*/
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static void deleteDisplayList(unsigned int contextID,GLuint globj, unsigned int sizeHint = 0);
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/** Flush all the cached display list which need to be deleted
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* in the OpenGL context related to contextID.*/
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static void flushAllDeletedDisplayLists(unsigned int contextID);
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/** Flush all the cached display list which need to be deleted
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* in the OpenGL context related to contextID.
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* Note, unlike flush no OpenGL calls are made, instead the handles are all removed.
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* this call is useful for when an OpenGL context has been destroyed. */
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static void discardAllDeletedDisplayLists(unsigned int contextID);
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/** Flush the cached display list which need to be deleted
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* in the OpenGL context related to contextID.*/
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static void flushDeletedDisplayLists(unsigned int contextID,double& availableTime);
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typedef unsigned int AttributeType;
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enum AttributeTypes
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{
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VERTICES = 0,
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WEIGHTS = 1,
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NORMALS = 2,
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COLORS = 3,
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SECONDARY_COLORS = 4,
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FOG_COORDS = 5,
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ATTRIBUTE_6 = 6,
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ATTRIBUTE_7 = 7,
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TEXTURE_COORDS = 8,
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TEXTURE_COORDS_0 = TEXTURE_COORDS,
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TEXTURE_COORDS_1 = TEXTURE_COORDS_0+1,
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TEXTURE_COORDS_2 = TEXTURE_COORDS_0+2,
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TEXTURE_COORDS_3 = TEXTURE_COORDS_0+3,
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TEXTURE_COORDS_4 = TEXTURE_COORDS_0+4,
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TEXTURE_COORDS_5 = TEXTURE_COORDS_0+5,
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TEXTURE_COORDS_6 = TEXTURE_COORDS_0+6,
|
|
TEXTURE_COORDS_7 = TEXTURE_COORDS_0+7
|
|
// only eight texture coord examples provided here, but underlying code can handle any no of texture units,
|
|
// simply co them as (TEXTURE_COORDS_0+unit).
|
|
};
|
|
|
|
class AttributeFunctor
|
|
{
|
|
public:
|
|
virtual ~AttributeFunctor() {}
|
|
|
|
virtual void apply(AttributeType,unsigned int,GLbyte*) {}
|
|
virtual void apply(AttributeType,unsigned int,GLshort*) {}
|
|
virtual void apply(AttributeType,unsigned int,GLint*) {}
|
|
|
|
virtual void apply(AttributeType,unsigned int,GLubyte*) {}
|
|
virtual void apply(AttributeType,unsigned int,GLushort*) {}
|
|
virtual void apply(AttributeType,unsigned int,GLuint*) {}
|
|
|
|
virtual void apply(AttributeType,unsigned int,float*) {}
|
|
virtual void apply(AttributeType,unsigned int,Vec2*) {}
|
|
virtual void apply(AttributeType,unsigned int,Vec3*) {}
|
|
virtual void apply(AttributeType,unsigned int,Vec4*) {}
|
|
virtual void apply(AttributeType,unsigned int,Vec4ub*) {}
|
|
|
|
virtual void apply(AttributeType,unsigned int,double*) {}
|
|
virtual void apply(AttributeType,unsigned int,Vec2d*) {}
|
|
virtual void apply(AttributeType,unsigned int,Vec3d*) {}
|
|
virtual void apply(AttributeType,unsigned int,Vec4d*) {}
|
|
};
|
|
|
|
|
|
/** Return true if the Drawable subclass supports accept(AttributeFunctor&).*/
|
|
virtual bool supports(const AttributeFunctor&) const { return false; }
|
|
|
|
/** accept an AttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has.
|
|
* return true if functor handled by drawable,
|
|
* return false on failure of drawable to generate functor calls.*/
|
|
virtual void accept(AttributeFunctor&) {}
|
|
|
|
|
|
class ConstAttributeFunctor
|
|
{
|
|
public:
|
|
|
|
virtual ~ConstAttributeFunctor() {}
|
|
|
|
virtual void apply(AttributeType,unsigned int,const GLbyte*) {}
|
|
virtual void apply(AttributeType,unsigned int,const GLshort*) {}
|
|
virtual void apply(AttributeType,unsigned int,const GLint*) {}
|
|
|
|
virtual void apply(AttributeType,unsigned int,const GLubyte*) {}
|
|
virtual void apply(AttributeType,unsigned int,const GLushort*) {}
|
|
virtual void apply(AttributeType,unsigned int,const GLuint*) {}
|
|
|
|
virtual void apply(AttributeType,unsigned int,const float*) {}
|
|
virtual void apply(AttributeType,unsigned int,const Vec2*) {}
|
|
virtual void apply(AttributeType,unsigned int,const Vec3*) {}
|
|
virtual void apply(AttributeType,unsigned int,const Vec4*) {}
|
|
virtual void apply(AttributeType,unsigned int,const Vec4ub*) {}
|
|
|
|
virtual void apply(AttributeType,unsigned int,const double*) {}
|
|
virtual void apply(AttributeType,unsigned int,const Vec2d*) {}
|
|
virtual void apply(AttributeType,unsigned int,const Vec3d*) {}
|
|
virtual void apply(AttributeType,unsigned int,const Vec4d*) {}
|
|
};
|
|
|
|
/** Return true if the Drawable subclass supports accept(ConstAttributeFunctor&).*/
|
|
virtual bool supports(const ConstAttributeFunctor&) const { return false; }
|
|
|
|
/** Accept an AttributeFunctor and call its methods to tell it about the internal attributes that this Drawable has.
|
|
* return true if functor handled by drawable,
|
|
* return false on failure of drawable to generate functor calls.*/
|
|
virtual void accept(ConstAttributeFunctor&) const {}
|
|
|
|
|
|
|
|
/** Return true if the Drawable subclass supports accept(PrimitiveFunctor&).*/
|
|
virtual bool supports(const PrimitiveFunctor&) const { return false; }
|
|
|
|
/** Accept a PrimitiveFunctor and call its methods to tell it about the internal primitives that this Drawable has.
|
|
* return true if functor handled by drawable, return false on failure of drawable to generate functor calls.
|
|
* Note, PrimtiveFunctor only provides const access of the primitives, as primitives may be procedurally generated
|
|
* so one cannot modify it.*/
|
|
virtual void accept(PrimitiveFunctor&) const {}
|
|
|
|
/** Return true if the Drawable subclass supports accept(PrimitiveIndexFunctor&).*/
|
|
virtual bool supports(const PrimitiveIndexFunctor&) const { return false; }
|
|
|
|
/** Accept a PrimitiveIndexFunctor and call its methods to tell it about the internal primitives that this Drawable has.
|
|
* return true if functor handled by drawable, return false on failure of drawable to generate functor calls.
|
|
* Note, PrimtiveIndexFunctor only provide const access of the primitives, as primitives may be procedurally generated
|
|
* so one cannot modify it.*/
|
|
virtual void accept(PrimitiveIndexFunctor&) const {}
|
|
|
|
|
|
/** Extensions class which encapsulates the querying of extensions and
|
|
* associated function pointers, and provide convenience wrappers to
|
|
* check for the extensions or use the associated functions.*/
|
|
class OSG_EXPORT Extensions : public osg::Referenced
|
|
{
|
|
public:
|
|
Extensions(unsigned int contextID);
|
|
|
|
Extensions(const Extensions& rhs);
|
|
|
|
void lowestCommonDenominator(const Extensions& rhs);
|
|
|
|
void setupGLExtensions(unsigned int contextID);
|
|
|
|
void setVertexProgramSupported(bool flag) { _isVertexProgramSupported=flag; }
|
|
bool isVertexProgramSupported() const { return _isVertexProgramSupported; }
|
|
|
|
void setSecondaryColorSupported(bool flag) { _isSecondaryColorSupported=flag; }
|
|
bool isSecondaryColorSupported() const { return _isSecondaryColorSupported; }
|
|
|
|
void setFogCoordSupported(bool flag) { _isFogCoordSupported=flag; }
|
|
bool isFogCoordSupported() const { return _isFogCoordSupported; }
|
|
|
|
void setMultiTexSupported(bool flag) { _isMultiTexSupported=flag; }
|
|
bool isMultiTexSupported() const { return _isMultiTexSupported; }
|
|
|
|
void setOcclusionQuerySupported(bool flag) { _isOcclusionQuerySupported=flag; }
|
|
bool isOcclusionQuerySupported() const { return _isOcclusionQuerySupported; }
|
|
|
|
void setARBOcclusionQuerySupported(bool flag) { _isARBOcclusionQuerySupported=flag; }
|
|
bool isARBOcclusionQuerySupported() const { return _isARBOcclusionQuerySupported; }
|
|
|
|
void setTimerQuerySupported(bool flag) { _isTimerQuerySupported = flag; }
|
|
bool isTimerQuerySupported() const { return _isTimerQuerySupported; }
|
|
|
|
void glSecondaryColor3ubv(const GLubyte* coord) const;
|
|
void glSecondaryColor3fv(const GLfloat* coord) const;
|
|
|
|
void glFogCoordfv(const GLfloat* coord) const;
|
|
|
|
void glMultiTexCoord1f(GLenum target,GLfloat coord) const;
|
|
void glMultiTexCoord2fv(GLenum target,const GLfloat* coord) const;
|
|
void glMultiTexCoord3fv(GLenum target,const GLfloat* coord) const;
|
|
void glMultiTexCoord4fv(GLenum target,const GLfloat* coord) const;
|
|
|
|
void glMultiTexCoord1d(GLenum target,GLdouble coord) const;
|
|
void glMultiTexCoord2dv(GLenum target,const GLdouble* coord) const;
|
|
void glMultiTexCoord3dv(GLenum target,const GLdouble* coord) const;
|
|
void glMultiTexCoord4dv(GLenum target,const GLdouble* coord) const;
|
|
|
|
void glVertexAttrib1s(unsigned int index, GLshort s) const;
|
|
void glVertexAttrib1f(unsigned int index, GLfloat f) const;
|
|
void glVertexAttrib1d(unsigned int index, GLdouble f) const;
|
|
void glVertexAttrib2fv(unsigned int index, const GLfloat * v) const;
|
|
void glVertexAttrib3fv(unsigned int index, const GLfloat * v) const;
|
|
void glVertexAttrib4fv(unsigned int index, const GLfloat * v) const;
|
|
void glVertexAttrib2dv(unsigned int index, const GLdouble * v) const;
|
|
void glVertexAttrib3dv(unsigned int index, const GLdouble * v) const;
|
|
void glVertexAttrib4dv(unsigned int index, const GLdouble * v) const;
|
|
void glVertexAttrib4ubv(unsigned int index, const GLubyte * v) const;
|
|
void glVertexAttrib4Nubv(unsigned int index, const GLubyte * v) const;
|
|
|
|
|
|
void glGenBuffers (GLsizei n, GLuint *buffers) const;
|
|
void glBindBuffer (GLenum target, GLuint buffer) const;
|
|
void glBufferData (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage) const;
|
|
void glBufferSubData (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data) const;
|
|
void glDeleteBuffers (GLsizei n, const GLuint *buffers) const;
|
|
GLboolean glIsBuffer (GLuint buffer) const;
|
|
void glGetBufferSubData (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data) const;
|
|
GLvoid* glMapBuffer (GLenum target, GLenum access) const;
|
|
GLboolean glUnmapBuffer (GLenum target) const;
|
|
void glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params) const;
|
|
void glGetBufferPointerv (GLenum target, GLenum pname, GLvoid* *params) const;
|
|
|
|
|
|
void glGenOcclusionQueries( GLsizei n, GLuint *ids ) const;
|
|
void glDeleteOcclusionQueries( GLsizei n, const GLuint *ids ) const;
|
|
GLboolean glIsOcclusionQuery( GLuint id ) const;
|
|
void glBeginOcclusionQuery( GLuint id ) const;
|
|
void glEndOcclusionQuery() const;
|
|
void glGetOcclusionQueryiv( GLuint id, GLenum pname, GLint *params ) const;
|
|
void glGetOcclusionQueryuiv( GLuint id, GLenum pname, GLuint *params ) const;
|
|
|
|
void glGetQueryiv(GLenum target, GLenum pname, GLint *params) const;
|
|
void glGenQueries(GLsizei n, GLuint *ids) const;
|
|
void glBeginQuery(GLenum target, GLuint id) const;
|
|
void glEndQuery(GLenum target) const;
|
|
GLboolean glIsQuery(GLuint id) const;
|
|
void glDeleteQueries(GLsizei n, const GLuint *ids) const;
|
|
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) const;
|
|
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) const;
|
|
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64EXT *params) const;
|
|
|
|
protected:
|
|
|
|
typedef void (APIENTRY * FogCoordProc) (const GLfloat* coord);
|
|
|
|
typedef void (APIENTRY * VertexAttrib1sProc) (unsigned int index, GLshort s);
|
|
typedef void (APIENTRY * VertexAttrib1fProc) (unsigned int index, GLfloat f);
|
|
typedef void (APIENTRY * VertexAttrib1dProc) (unsigned int index, GLdouble f);
|
|
typedef void (APIENTRY * VertexAttribfvProc) (unsigned int index, const GLfloat * v);
|
|
typedef void (APIENTRY * VertexAttribdvProc) (unsigned int index, const GLdouble * v);
|
|
typedef void (APIENTRY * VertexAttribubvProc) (unsigned int index, const GLubyte * v);
|
|
|
|
typedef void (APIENTRY * SecondaryColor3ubvProc) (const GLubyte* coord);
|
|
typedef void (APIENTRY * SecondaryColor3fvProc) (const GLfloat* coord);
|
|
|
|
typedef void (APIENTRY * MultiTexCoord1fProc) (GLenum target,GLfloat coord);
|
|
typedef void (APIENTRY * MultiTexCoordfvProc) (GLenum target,const GLfloat* coord);
|
|
typedef void (APIENTRY * MultiTexCoord1dProc) (GLenum target,GLdouble coord);
|
|
typedef void (APIENTRY * MultiTexCoorddvProc) (GLenum target,const GLdouble* coord);
|
|
|
|
|
|
typedef void (APIENTRY * GenBuffersProc) (GLsizei n, GLuint *buffers);
|
|
typedef void (APIENTRY * BindBufferProc) (GLenum target, GLuint buffer);
|
|
typedef void (APIENTRY * BufferDataProc) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
|
|
typedef void (APIENTRY * BufferSubDataProc) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
|
|
typedef void (APIENTRY * DeleteBuffersProc) (GLsizei n, const GLuint *buffers);
|
|
typedef GLboolean (APIENTRY * IsBufferProc) (GLuint buffer);
|
|
typedef void (APIENTRY * GetBufferSubDataProc) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
|
|
typedef GLvoid* (APIENTRY * MapBufferProc) (GLenum target, GLenum access);
|
|
typedef GLboolean (APIENTRY * UnmapBufferProc) (GLenum target);
|
|
typedef void (APIENTRY * GetBufferParameterivProc) (GLenum target, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY * GetBufferPointervProc) (GLenum target, GLenum pname, GLvoid* *params);
|
|
|
|
typedef void (APIENTRY * GenOcclusionQueriesProc) ( GLsizei n, GLuint *ids );
|
|
typedef void (APIENTRY * DeleteOcclusionQueriesProc) ( GLsizei n, const GLuint *ids );
|
|
typedef GLboolean (APIENTRY * IsOcclusionQueryProc) ( GLuint id );
|
|
typedef void (APIENTRY * BeginOcclusionQueryProc) ( GLuint id );
|
|
typedef void (APIENTRY * EndOcclusionQueryProc) ();
|
|
typedef void (APIENTRY * GetOcclusionQueryivProc) ( GLuint id, GLenum pname, GLint *params );
|
|
typedef void (APIENTRY * GetOcclusionQueryuivProc) ( GLuint id, GLenum pname, GLuint *params );
|
|
typedef void (APIENTRY * GetOcclusionQueryui64vProc) ( GLuint id, GLenum pname, GLuint64EXT *params );
|
|
|
|
typedef void (APIENTRY *GenQueriesProc) (GLsizei n, GLuint *ids);
|
|
typedef void (APIENTRY *DeleteQueriesProc) (GLsizei n, const GLuint *ids);
|
|
typedef GLboolean (APIENTRY *IsQueryProc) (GLuint id);
|
|
typedef void (APIENTRY *BeginQueryProc) (GLenum target, GLuint id);
|
|
typedef void (APIENTRY *EndQueryProc) (GLenum target);
|
|
typedef void (APIENTRY *GetQueryivProc) (GLenum target, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY *GetQueryObjectivProc) (GLuint id, GLenum pname, GLint *params);
|
|
typedef void (APIENTRY *GetQueryObjectuivProc) (GLuint id, GLenum pname, GLuint *params);
|
|
typedef void (APIENTRY *GetQueryObjectui64vProc) (GLuint id, GLenum pname, GLuint64EXT *params);
|
|
|
|
~Extensions() {}
|
|
|
|
bool _isVertexProgramSupported;
|
|
bool _isSecondaryColorSupported;
|
|
bool _isFogCoordSupported;
|
|
bool _isMultiTexSupported;
|
|
bool _isOcclusionQuerySupported;
|
|
bool _isARBOcclusionQuerySupported;
|
|
bool _isTimerQuerySupported;
|
|
|
|
FogCoordProc _glFogCoordfv;
|
|
|
|
SecondaryColor3ubvProc _glSecondaryColor3ubv;
|
|
SecondaryColor3fvProc _glSecondaryColor3fv;
|
|
|
|
VertexAttrib1sProc _glVertexAttrib1s;
|
|
VertexAttrib1fProc _glVertexAttrib1f;
|
|
VertexAttrib1dProc _glVertexAttrib1d;
|
|
VertexAttribfvProc _glVertexAttrib2fv;
|
|
VertexAttribfvProc _glVertexAttrib3fv;
|
|
VertexAttribfvProc _glVertexAttrib4fv;
|
|
VertexAttribdvProc _glVertexAttrib2dv;
|
|
VertexAttribdvProc _glVertexAttrib3dv;
|
|
VertexAttribdvProc _glVertexAttrib4dv;
|
|
VertexAttribubvProc _glVertexAttrib4ubv;
|
|
VertexAttribubvProc _glVertexAttrib4Nubv;
|
|
|
|
MultiTexCoord1fProc _glMultiTexCoord1f;
|
|
MultiTexCoordfvProc _glMultiTexCoord2fv;
|
|
MultiTexCoordfvProc _glMultiTexCoord3fv;
|
|
MultiTexCoordfvProc _glMultiTexCoord4fv;
|
|
MultiTexCoord1dProc _glMultiTexCoord1d;
|
|
MultiTexCoorddvProc _glMultiTexCoord2dv;
|
|
MultiTexCoorddvProc _glMultiTexCoord3dv;
|
|
MultiTexCoorddvProc _glMultiTexCoord4dv;
|
|
|
|
GenBuffersProc _glGenBuffers;
|
|
BindBufferProc _glBindBuffer;
|
|
BufferDataProc _glBufferData;
|
|
BufferSubDataProc _glBufferSubData;
|
|
DeleteBuffersProc _glDeleteBuffers;
|
|
IsBufferProc _glIsBuffer;
|
|
GetBufferSubDataProc _glGetBufferSubData;
|
|
MapBufferProc _glMapBuffer;
|
|
UnmapBufferProc _glUnmapBuffer;
|
|
GetBufferParameterivProc _glGetBufferParameteriv;
|
|
GetBufferPointervProc _glGetBufferPointerv;
|
|
|
|
GenOcclusionQueriesProc _glGenOcclusionQueries;
|
|
DeleteOcclusionQueriesProc _glDeleteOcclusionQueries;
|
|
IsOcclusionQueryProc _glIsOcclusionQuery;
|
|
BeginOcclusionQueryProc _glBeginOcclusionQuery;
|
|
EndOcclusionQueryProc _glEndOcclusionQuery;
|
|
GetOcclusionQueryivProc _glGetOcclusionQueryiv;
|
|
GetOcclusionQueryuivProc _glGetOcclusionQueryuiv;
|
|
|
|
GenQueriesProc _gl_gen_queries_arb;
|
|
DeleteQueriesProc _gl_delete_queries_arb;
|
|
IsQueryProc _gl_is_query_arb;
|
|
BeginQueryProc _gl_begin_query_arb;
|
|
EndQueryProc _gl_end_query_arb;
|
|
GetQueryivProc _gl_get_queryiv_arb;
|
|
GetQueryObjectivProc _gl_get_query_objectiv_arb;
|
|
GetQueryObjectuivProc _gl_get_query_objectuiv_arb;
|
|
GetQueryObjectui64vProc _gl_get_query_objectui64v;
|
|
|
|
};
|
|
|
|
/** Function to call to get the extension of a specified context.
|
|
* If the Extension object for that context has not yet been created
|
|
* and the 'createIfNotInitalized' flag been set to false then returns NULL.
|
|
* If 'createIfNotInitalized' is true then the Extensions object is
|
|
* automatically created. However, in this case the extension object is
|
|
* only created with the graphics context associated with ContextID..*/
|
|
static Extensions* getExtensions(unsigned int contextID,bool createIfNotInitalized);
|
|
|
|
/** setExtensions allows users to override the extensions across graphics contexts.
|
|
* typically used when you have different extensions supported across graphics pipes
|
|
* but need to ensure that they all use the same low common denominator extensions.*/
|
|
static void setExtensions(unsigned int contextID,Extensions* extensions);
|
|
|
|
|
|
protected:
|
|
|
|
Drawable& operator = (const Drawable&) { return *this;}
|
|
|
|
virtual ~Drawable();
|
|
|
|
|
|
/** set the bounding box .*/
|
|
void setBound(const BoundingBox& bb) const;
|
|
|
|
void addParent(osg::Node* node);
|
|
void removeParent(osg::Node* node);
|
|
|
|
ParentList _parents;
|
|
friend class Node;
|
|
friend class Geode;
|
|
friend class StateSet;
|
|
|
|
ref_ptr<StateSet> _stateset;
|
|
|
|
BoundingBox _initialBound;
|
|
ref_ptr<ComputeBoundingBoxCallback> _computeBoundCallback;
|
|
mutable BoundingBox _boundingBox;
|
|
mutable bool _boundingBoxComputed;
|
|
|
|
ref_ptr<Shape> _shape;
|
|
|
|
bool _supportsDisplayList;
|
|
bool _useDisplayList;
|
|
bool _supportsVertexBufferObjects;
|
|
bool _useVertexBufferObjects;
|
|
|
|
typedef osg::buffered_value<GLuint> GLObjectList;
|
|
mutable GLObjectList _globjList;
|
|
|
|
ref_ptr<UpdateCallback> _updateCallback;
|
|
unsigned int _numChildrenRequiringUpdateTraversal;
|
|
void setNumChildrenRequiringUpdateTraversal(unsigned int num);
|
|
unsigned int getNumChildrenRequiringUpdateTraversal() const { return _numChildrenRequiringUpdateTraversal; }
|
|
|
|
ref_ptr<EventCallback> _eventCallback;
|
|
unsigned int _numChildrenRequiringEventTraversal;
|
|
void setNumChildrenRequiringEventTraversal(unsigned int num);
|
|
unsigned int getNumChildrenRequiringEventTraversal() const { return _numChildrenRequiringEventTraversal; }
|
|
|
|
ref_ptr<CullCallback> _cullCallback;
|
|
ref_ptr<DrawCallback> _drawCallback;
|
|
};
|
|
|
|
inline void Drawable::draw(RenderInfo& renderInfo) const
|
|
{
|
|
if (_useDisplayList && !(_supportsVertexBufferObjects && _useVertexBufferObjects && renderInfo.getState()->isVertexBufferObjectSupported()))
|
|
{
|
|
// get the contextID (user defined ID of 0 upwards) for the
|
|
// current OpenGL context.
|
|
unsigned int contextID = renderInfo.getContextID();
|
|
|
|
// get the globj for the current contextID.
|
|
GLuint& globj = _globjList[contextID];
|
|
|
|
// call the globj if already set otherwise compile and execute.
|
|
if( globj != 0 )
|
|
{
|
|
glCallList( globj );
|
|
}
|
|
else if (_useDisplayList)
|
|
{
|
|
#ifdef USE_SEPARATE_COMPILE_AND_EXECUTE
|
|
globj = generateDisplayList(contextID, getGLObjectSizeHint());
|
|
glNewList( globj, GL_COMPILE );
|
|
if (_drawCallback.valid())
|
|
_drawCallback->drawImplementation(renderInfo,this);
|
|
else
|
|
drawImplementation(renderInfo);
|
|
glEndList();
|
|
|
|
glCallList( globj);
|
|
#else
|
|
globj = generateDisplayList(contextID, getGLObjectSizeHint());
|
|
glNewList( globj, GL_COMPILE_AND_EXECUTE );
|
|
if (_drawCallback.valid())
|
|
_drawCallback->drawImplementation(renderInfo,this);
|
|
else
|
|
drawImplementation(renderInfo);
|
|
glEndList();
|
|
#endif
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
// draw object as nature intended..
|
|
if (_drawCallback.valid())
|
|
_drawCallback->drawImplementation(renderInfo,this);
|
|
else
|
|
drawImplementation(renderInfo);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
#endif
|