OpenSceneGraph/include/osgParticle
2010-12-22 20:11:05 +00:00
..
AccelOperator
AngularAccelOperator
AngularDampingOperator Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
BounceOperator Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
BoxPlacer From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use. 2010-09-15 09:24:45 +00:00
CenteredPlacer
CompositePlacer Build fixes for building OSG with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF 2010-11-22 19:38:18 +00:00
ConnectedParticleSystem
ConstantRateCounter
Counter
DampingOperator Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
DomainOperator Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
Emitter Changed emit() to emitParticles() to avoid collision with Qt. 2010-07-30 16:06:22 +00:00
ExplosionDebrisEffect
ExplosionEffect
ExplosionOperator Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
Export
FireEffect
FluidFrictionOperator
FluidProgram
ForceOperator
Interpolator
LinearInterpolator
ModularEmitter Changed emit() to emitParticles() to avoid collision with Qt. 2010-07-30 16:06:22 +00:00
ModularProgram
MultiSegmentPlacer From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use. 2010-09-15 09:24:45 +00:00
Operator Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
OrbitOperator Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
Particle From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use. 2010-09-15 09:24:45 +00:00
ParticleEffect
ParticleProcessor Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
ParticleSystem Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
ParticleSystemUpdater Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
Placer From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use. 2010-09-15 09:24:45 +00:00
PointPlacer
PrecipitationEffect
Program
RadialShooter
RandomRateCounter From Sukender, "I replaced std::min() with osg::minimum() in RandomRateCounter, to avoid including the STL header (Or else it doesn't compile under MSVC 10)." 2010-11-04 11:39:47 +00:00
range
SectorPlacer From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use. 2010-09-15 09:24:45 +00:00
SegmentPlacer From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use. 2010-09-15 09:24:45 +00:00
Shooter
SinkOperator Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT 2010-09-14 15:47:29 +00:00
SmokeEffect
SmokeTrailEffect
VariableRateCounter
Version