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AccelOperator
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AngularAccelOperator
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AngularDampingOperator
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Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
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2010-09-14 15:47:29 +00:00 |
BounceOperator
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Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
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2010-09-14 15:47:29 +00:00 |
BoxPlacer
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From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use.
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2010-09-15 09:24:45 +00:00 |
CenteredPlacer
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CompositePlacer
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Build fixes for building OSG with OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION set to OFF
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2010-11-22 19:38:18 +00:00 |
ConnectedParticleSystem
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ConstantRateCounter
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Counter
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DampingOperator
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Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
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2010-09-14 15:47:29 +00:00 |
DomainOperator
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Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
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2010-09-14 15:47:29 +00:00 |
Emitter
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Changed emit() to emitParticles() to avoid collision with Qt.
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2010-07-30 16:06:22 +00:00 |
ExplosionDebrisEffect
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ExplosionEffect
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ExplosionOperator
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Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
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2010-09-14 15:47:29 +00:00 |
Export
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FireEffect
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FluidFrictionOperator
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FluidProgram
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ForceOperator
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Interpolator
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LinearInterpolator
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ModularEmitter
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Changed emit() to emitParticles() to avoid collision with Qt.
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2010-07-30 16:06:22 +00:00 |
ModularProgram
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MultiSegmentPlacer
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From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use.
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2010-09-15 09:24:45 +00:00 |
Operator
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Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
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2010-09-14 15:47:29 +00:00 |
OrbitOperator
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Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
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2010-09-14 15:47:29 +00:00 |
Particle
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From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use.
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2010-09-15 09:24:45 +00:00 |
ParticleEffect
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ParticleProcessor
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Converted FrameStamp::g/setFrameNumber from int to uint
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2010-12-22 20:11:05 +00:00 |
ParticleSystem
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Converted FrameStamp::g/setFrameNumber from int to uint
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2010-12-22 20:11:05 +00:00 |
ParticleSystemUpdater
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Converted FrameStamp::g/setFrameNumber from int to uint
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2010-12-22 20:11:05 +00:00 |
Placer
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From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use.
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2010-09-15 09:24:45 +00:00 |
PointPlacer
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PrecipitationEffect
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Program
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RadialShooter
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RandomRateCounter
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From Sukender, "I replaced std::min() with osg::minimum() in RandomRateCounter, to avoid including the STL header (Or else it doesn't compile under MSVC 10)."
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2010-11-04 11:39:47 +00:00 |
range
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SectorPlacer
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From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use.
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2010-09-15 09:24:45 +00:00 |
SegmentPlacer
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From Wang Rui, "I've changed it back to _alive, _current_size and _current_alpha, and placed them one by one for setTexCoordPointer() to use.
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2010-09-15 09:24:45 +00:00 |
Shooter
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SinkOperator
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Form Wang Rui, "An initial GLSL shader support of rendering particles. Only the POINT
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2010-09-14 15:47:29 +00:00 |
SmokeEffect
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SmokeTrailEffect
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VariableRateCounter
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Version
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