e5bc43f04c
to fix all occurrences of "macro's" and "paramter". "
101 lines
3.1 KiB
C++
101 lines
3.1 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_COLORMASK
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#define OSG_COLORMASK 1
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#include <osg/Export>
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#include <osg/StateAttribute>
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namespace osg {
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/** Encapsulates OpenGL glColorMaskFunc/Op/Mask functions.
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*/
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class OSG_EXPORT ColorMask : public StateAttribute
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{
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public :
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ColorMask();
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ColorMask(bool red,bool green,bool blue,bool alpha):
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_red(red),
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_green(green),
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_blue(blue),
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_alpha(alpha) {}
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */
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ColorMask(const ColorMask& cm,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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StateAttribute(cm,copyop),
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_red(cm._red),
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_green(cm._green),
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_blue(cm._blue),
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_alpha(cm._alpha) {}
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META_StateAttribute(osg, ColorMask, COLORMASK);
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/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
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virtual int compare(const StateAttribute& sa) const
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{
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// Check for equal types, then create the rhs variable
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// used by the COMPARE_StateAttribute_Parameter macros below.
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COMPARE_StateAttribute_Types(ColorMask,sa)
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// Compare each parameter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_red)
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COMPARE_StateAttribute_Parameter(_green)
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COMPARE_StateAttribute_Parameter(_blue)
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COMPARE_StateAttribute_Parameter(_alpha)
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return 0; // Passed all the above comparison macros, so must be equal.
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}
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inline void setMask(bool red,bool green,bool blue,bool alpha)
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{
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_red = red;
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_green = green;
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_blue = blue;
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_alpha = alpha;
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}
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inline void setRedMask(bool mask) { _red=mask; }
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inline bool getRedMask() const { return _red; }
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inline void setGreenMask(bool mask) { _green=mask; }
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inline bool getGreenMask() const { return _green; }
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inline void setBlueMask(bool mask) { _blue=mask; }
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inline bool getBlueMask() const { return _blue; }
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inline void setAlphaMask(bool mask) { _alpha=mask; }
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inline bool getAlphaMask() const { return _alpha; }
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virtual void apply(State& state) const;
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protected:
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virtual ~ColorMask();
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bool _red;
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bool _green;
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bool _blue;
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bool _alpha;
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};
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}
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#endif
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