OpenSceneGraph/include/osgViewer/api/X11/PixelBufferX11
Robert Osfield 93d83010f8 Added EGL support into build system for GLES1 + GLES2.
Added EGL support into GraphicsWindowX11.
2009-10-30 15:17:38 +00:00

109 lines
3.4 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
/* Note, elements of PixelBufferX11 have used Prodcer/RenderSurface_X11.cpp as both
* a guide to use of X11/GLX and copiying directly in the case of setBorder().
* These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns.
*/
#ifndef OSGVIEWER_PIXELBUFFERX11
#define OSGVIEWER_PIXELBUFFERX11 1
#include <osgViewer/api/X11/GraphicsWindowX11>
#ifndef OSG_USE_EGL
#ifndef GLX_VERSION_1_3
typedef XID GLXPbuffer;
#endif
#endif
namespace osgViewer
{
class OSGVIEWER_EXPORT PixelBufferX11 : public osg::GraphicsContext
{
public:
PixelBufferX11(osg::GraphicsContext::Traits* traits);
virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const PixelBufferX11*>(object)!=0; }
virtual const char* libraryName() const { return "osgViewer"; }
virtual const char* className() const { return "PixelBufferX11"; }
virtual bool valid() const { return _valid; }
/** Realise the GraphicsContext.*/
virtual bool realizeImplementation();
/** Return true if the graphics context has been realised and is ready to use.*/
virtual bool isRealizedImplementation() const { return _realized; }
/** Close the graphics context.*/
virtual void closeImplementation();
/** Make this graphics context current.*/
virtual bool makeCurrentImplementation();
/** Make this graphics context current with specified read context implementation. */
virtual bool makeContextCurrentImplementation(osg::GraphicsContext* readContext);
/** Release the graphics context.*/
virtual bool releaseContextImplementation();
/** Bind the graphics context to associated texture implementation.*/
virtual void bindPBufferToTextureImplementation(GLenum buffer);
/** Swap the front and back buffers.*/
virtual void swapBuffersImplementation();
public:
// X11 specific aces functions
Display* getDisplay() const { return _display; }
#ifdef OSG_USE_EGL
typedef EGLContext Context;
typedef EGLSurface Pbuffer;
#else
typedef GLXContext Context;
typedef GLXPbuffer Pbuffer;
#endif
Pbuffer& getPbuffer() { return _pbuffer; }
Context& getContext() { return _context; }
protected:
~PixelBufferX11();
bool createVisualInfo();
void init();
bool _valid;
Display* _display;
Pbuffer _pbuffer;
XVisualInfo* _visualInfo;
Context _context;
bool _initialized;
bool _realized;
bool _useGLX1_3;
};
}
#endif