a4639398e8
Fixed handling of EGLDisplay in EGL paths of GraphicsWindowX11
232 lines
6.9 KiB
C++
232 lines
6.9 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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/* Note, elements of GraphicsWindowX11 have used Prodcer/RenderSurface_X11.cpp as both
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* a guide to use of X11/GLX and copiying directly in the case of setBorder().
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* These elements are license under OSGPL as above, with Copyright (C) 2001-2004 Don Burns.
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*/
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#ifndef OSGVIEWER_GRAPHICSWINDOWX11
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#define OSGVIEWER_GRAPHICSWINDOWX11 1
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#include <osgViewer/GraphicsWindow>
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#define GLX_GLXEXT_PROTOTYPES 1
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#include <X11/X.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#if defined(OSG_GLES1_AVAILABLE) || defined(OSG_GLES2_AVAILABLE)
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#define OSG_USE_EGL
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#include <EGL/egl.h>
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#else
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#include <GL/glx.h>
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#endif
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#include <string.h>
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namespace osgViewer
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{
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class OSGVIEWER_EXPORT GraphicsWindowX11 : public osgViewer::GraphicsWindow
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{
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public:
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GraphicsWindowX11(osg::GraphicsContext::Traits* traits):
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_valid(false),
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_display(0),
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_eventDisplay(0),
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_parent(0),
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_window(0),
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_visualInfo(0),
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_context(0),
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#ifdef OSG_USE_EGL
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_eglDisplay(0),
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_eglSurface(0),
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#endif
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_currentCursor(0),
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_initialized(false),
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_realized(false),
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_timeOfLastCheckEvents(-1.0),
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_lastEventType(0),
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_modifierState(0),
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_numLockMask(0)
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{
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_traits = traits;
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memset(_keyMap, 0, 32);
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init();
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if (valid())
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{
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setState( new osg::State );
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getState()->setGraphicsContext(this);
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if (_traits.valid() && _traits->sharedContext)
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{
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getState()->setContextID( _traits->sharedContext->getState()->getContextID() );
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incrementContextIDUsageCount( getState()->getContextID() );
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}
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else
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{
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getState()->setContextID( osg::GraphicsContext::createNewContextID() );
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}
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}
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}
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virtual bool isSameKindAs(const Object* object) const { return dynamic_cast<const GraphicsWindowX11*>(object)!=0; }
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virtual const char* libraryName() const { return "osgViewer"; }
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virtual const char* className() const { return "GraphicsWindowX11"; }
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virtual bool valid() const { return _valid; }
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/** Realise the GraphicsContext.*/
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virtual bool realizeImplementation();
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/** Return true if the graphics context has been realised and is ready to use.*/
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virtual bool isRealizedImplementation() const { return _realized; }
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/** Close the graphics context.*/
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virtual void closeImplementation();
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/** Make this graphics context current.*/
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virtual bool makeCurrentImplementation();
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/** Release the graphics context.*/
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virtual bool releaseContextImplementation();
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/** Swap the front and back buffers.*/
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virtual void swapBuffersImplementation();
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/** Check to see if any events have been generated.*/
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virtual void checkEvents();
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/** Set Window decoration.*/
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virtual bool setWindowDecorationImplementation(bool flag);
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/** Get focus.*/
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virtual void grabFocus();
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/** Get focus on if the pointer is in this window.*/
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virtual void grabFocusIfPointerInWindow();
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/** Raise specified window */
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virtual void raiseWindow();
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// Override from GUIActionAdapter
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virtual void requestWarpPointer(float x,float y);
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/** Set the window's position and size.*/
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virtual bool setWindowRectangleImplementation(int x, int y, int width, int height);
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/** Set the name of the window */
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virtual void setWindowName(const std::string& name);
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/** Set mouse cursor to a specific shape.*/
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virtual void setCursor(MouseCursor cursor);
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/** WindowData is used to pass in the X11 window handle attached the GraphicsContext::Traits structure. */
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struct WindowData : public osg::Referenced
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{
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WindowData(Window window):
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_window(window) {}
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Window _window;
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};
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public:
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// X11 specific aces functions
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Display* getDisplay() const { return _display; }
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Display* getEventDisplay() const { return _eventDisplay; }
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Display* getDisplayToUse() const ;
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Window& getParent() { return _parent; }
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Window& getWindow() { return _window; }
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#ifdef OSG_USE_EGL
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typedef EGLContext Context;
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#else
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typedef GLXContext Context;
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#endif
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Context& getContext() { return _context; }
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Cursor getCurrentCursor() { return _currentCursor; }
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protected:
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~GraphicsWindowX11();
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Cursor getOrCreateCursor(MouseCursor mouseShape);
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bool createVisualInfo();
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bool createWindow();
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bool setWindow(Window window);
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void init();
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bool checkAndSendEventFullScreenIfNeeded(Display* display, int x, int y, int width, int height, bool windowDecoration);
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void transformMouseXY(float& x, float& y);
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void adaptKey(XKeyEvent& keyevent, int& keySymbol);
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void forceKey(int key, double time, bool state);
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void rescanModifierMapping();
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void getModifierMap(char* keymap) const;
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int getModifierMask() const;
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void syncLocks();
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void flushKeyEvents();
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bool _valid;
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Display* _display;
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Display* _eventDisplay;
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Window _parent;
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Window _window;
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XVisualInfo* _visualInfo;
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Context _context;
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#ifdef OSG_USE_EGL
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EGLDisplay _eglDisplay;
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EGLSurface _eglSurface;
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#endif
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Cursor _currentCursor;
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Atom _deleteWindow;
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bool _initialized;
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bool _realized;
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bool _ownsWindow;
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double _timeOfLastCheckEvents;
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int _lastEventType;
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int _modifierState;
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int _numLockMask;
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char _keyMap[32];
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std::map<MouseCursor,Cursor> _mouseCursorMap;
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};
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}
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#endif
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