OpenSceneGraph/examples/osgimpostor/TestManipulator.cpp
Robert Osfield 792bba05b9 Added new Matrixf and Matrixd implementations.
Made Matrix be a typedef to either Matrixf or Matrixd.  Defaults to Matrixf.

Converted the osgGA::MatrixManipulators and osgProducer::Viewer/OsgCameraGroup
across to using exclusively Matrixd for internal computations and passing betwen
Manipulators, Producer and SceneView. Note, SceneView still uses Matrix internally
so will depend on what is set as the default in include/osg/Matrix.

Added the ability to osgProducer::setDone/getDone(), kept done() as the
method that the viewer main loop uses for detecting the exit condition.
2003-09-05 22:35:34 +00:00

276 lines
6.3 KiB
C++

#include "TestManipulator.h"
#include <osg/Notify>
using namespace osg;
using namespace osgGA;
TestManipulator::TestManipulator()
{
_modelScale = 0.01f;
_minimumZoomScale = 0.05f;
_thrown = false;
_distance = 1.0f;
}
TestManipulator::~TestManipulator()
{
}
void TestManipulator::setNode(osg::Node* node)
{
_node = node;
if (_node.get())
{
const osg::BoundingSphere& boundingSphere=_node->getBound();
_modelScale = boundingSphere._radius;
}
}
const osg::Node* TestManipulator::getNode() const
{
return _node.get();
}
osg::Node* TestManipulator::getNode()
{
return _node.get();
}
/*ea*/
void TestManipulator::home(const GUIEventAdapter& ,GUIActionAdapter& us)
{
if(_node.get())
{
const osg::BoundingSphere& boundingSphere=_node->getBound();
computePosition(boundingSphere.center()+osg::Vec3(0.0f, 0.0f, 20.0f),
osg::Vec3(0.0f, 1.0f, 0.0f),
osg::Vec3(0.0f, 0.0f, 1.0f));
us.requestRedraw();
}
}
void TestManipulator::init(const GUIEventAdapter& ,GUIActionAdapter& )
{
flushMouseEventStack();
}
bool TestManipulator::handle(const GUIEventAdapter& ea,GUIActionAdapter& us)
{
switch(ea.getEventType())
{
case(GUIEventAdapter::PUSH):
{
flushMouseEventStack();
addMouseEvent(ea);
if (calcMovement()) us.requestRedraw();
us.requestContinuousUpdate(false);
_thrown = false;
return true;
}
case(GUIEventAdapter::RELEASE):
{
if (ea.getButtonMask()==0)
{
if (isMouseMoving())
{
if (calcMovement())
{
us.requestRedraw();
us.requestContinuousUpdate(true);
_thrown = true;
}
}
else
{
flushMouseEventStack();
addMouseEvent(ea);
if (calcMovement()) us.requestRedraw();
us.requestContinuousUpdate(false);
_thrown = false;
}
}
else
{
flushMouseEventStack();
addMouseEvent(ea);
if (calcMovement()) us.requestRedraw();
us.requestContinuousUpdate(false);
_thrown = false;
}
return true;
}
case(GUIEventAdapter::DRAG):
{
addMouseEvent(ea);
if (calcMovement()) us.requestRedraw();
us.requestContinuousUpdate(false);
_thrown = false;
return true;
}
case(GUIEventAdapter::MOVE):
{
return false;
}
case(GUIEventAdapter::KEYDOWN):
if (ea.getKey()==' ')
{
flushMouseEventStack();
_thrown = false;
home(ea,us);
us.requestRedraw();
us.requestContinuousUpdate(false);
return true;
}
return false;
case(GUIEventAdapter::FRAME):
if (_thrown)
{
if (calcMovement()) us.requestRedraw();
return true;
}
return false;
default:
return false;
}
}
bool TestManipulator::isMouseMoving()
{
if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
static const float velocity = 0.1f;
float dx = _ga_t0->getXnormalized()-_ga_t1->getXnormalized();
float dy = _ga_t0->getYnormalized()-_ga_t1->getYnormalized();
float len = sqrtf(dx*dx+dy*dy);
float dt = _ga_t0->time()-_ga_t1->time();
return (len>dt*velocity);
}
void TestManipulator::flushMouseEventStack()
{
_ga_t1 = NULL;
_ga_t0 = NULL;
}
void TestManipulator::addMouseEvent(const GUIEventAdapter& ea)
{
_ga_t1 = _ga_t0;
_ga_t0 = &ea;
}
void TestManipulator::setByMatrix(const osg::Matrixd& matrix)
{
_center = matrix.getTrans();
matrix.get(_rotation);
_distance = 1.0f;
}
osg::Matrixd TestManipulator::getMatrix() const
{
return osg::Matrixd::rotate(_rotation)*osg::Matrixd::translate(_center);
}
osg::Matrixd TestManipulator::getInverseMatrix() const
{
return osg::Matrixd::translate(-_center)*osg::Matrixd::rotate(_rotation.inverse());
}
void TestManipulator::computePosition(const osg::Vec3& eye,const osg::Vec3& lv,const osg::Vec3& up)
{
osg::Vec3 f(lv);
f.normalize();
osg::Vec3 s(f^up);
s.normalize();
osg::Vec3 u(s^f);
u.normalize();
osg::Matrixd rotation_matrix(s[0], u[0], -f[0], 0.0f,
s[1], u[1], -f[1], 0.0f,
s[2], u[2], -f[2], 0.0f,
0.0f, 0.0f, 0.0f, 1.0f);
_center = eye+lv;
_distance = lv.length();
rotation_matrix.get(_rotation);
_rotation = _rotation.inverse();
}
bool TestManipulator::calcMovement()
{
// return if less then two events have been added.
if (_ga_t0.get()==NULL || _ga_t1.get()==NULL) return false;
float dx = _ga_t0->getXnormalized()-_ga_t1->getXnormalized();
float dy = _ga_t0->getYnormalized()-_ga_t1->getYnormalized();
// return if there is no movement.
if (dx==0 && dy==0) return false;
unsigned int buttonMask = _ga_t1->getButtonMask();
if (buttonMask==GUIEventAdapter::LEFT_MOUSE_BUTTON)
{
// rotate camera.
osg::Quat new_rotate;
new_rotate.makeRotate(dx / 3.0f, osg::Vec3(0.0f, 0.0f, 1.0f));
_rotation = _rotation*new_rotate;
return true;
}
else if (buttonMask==GUIEventAdapter::MIDDLE_MOUSE_BUTTON)
{
// pan model.
osg::Vec3 dv = osg::Vec3(0.0f, 0.0f, -500.0f) * dy;
_center += dv;
return true;
}
else if (buttonMask==GUIEventAdapter::RIGHT_MOUSE_BUTTON)
{
osg::Matrixd rotation_matrix(_rotation);
osg::Vec3 uv = osg::Vec3(0.0f,1.0f,0.0f)*rotation_matrix;
osg::Vec3 sv = osg::Vec3(1.0f,0.0f,0.0f)*rotation_matrix;
osg::Vec3 fv = uv ^ sv;
osg::Vec3 dv = fv*(dy*-500.0f)-sv*(dx*500.0f);
_center += dv;
return true;
}
return false;
}