52 lines
1.4 KiB
Plaintext
52 lines
1.4 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSGUTIL_DEPTHSORTEDBIN
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#define OSGUTIL_DEPTHSORTEDBIN 1
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#include <osgUtil/RenderBin>
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namespace osgUtil {
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class OSGUTIL_EXPORT DepthSortedBin : public RenderBin
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{
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public:
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DepthSortedBin();
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virtual osg::Object* cloneType() const { return new DepthSortedBin(); }
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virtual osg::Object* clone(const osg::CopyOp&) const { return new DepthSortedBin(); } // note only implements a clone of type.
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const DepthSortedBin*>(obj)!=0L; }
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virtual const char* className() const { return "DepthSortedBin"; }
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virtual void reset();
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virtual void sort_local();
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virtual void draw_local(osg::State& state,RenderLeaf*& previous);
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enum DrawOrder
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{
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FRONT_TO_BACK,
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BACK_TO_FRONT
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};
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void setDrawOrder(const DrawOrder drawOrder) { _drawOrder = drawOrder; }
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const DrawOrder getDrawOrder() const { return _drawOrder; }
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protected:
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virtual ~DepthSortedBin();
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DrawOrder _drawOrder;
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//RenderLeafList _renderLeafList;
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};
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}
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#endif
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