OpenSceneGraph/include/osg/ClipPlane
Robert Osfield c1283c23e8 Removed the trailing ; after namespace {...} declariations in headers
which was being picked as a warning under Codewarrior.
2002-02-03 12:33:41 +00:00

96 lines
3.1 KiB
Plaintext

//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSG_CLIPPLANE
#define OSG_CLIPPLANE 1
#include <osg/Plane>
#include <osg/StateAttribute>
#include <osg/StateSet>
namespace osg {
/** ClipPlane state class which encapsulates OpenGL glClipPlane() functionality.*/
class SG_EXPORT ClipPlane : public StateAttribute
{
public :
ClipPlane();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
ClipPlane(const ClipPlane& cp,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(cp,copyop)
{
_clipPlane[0]=cp._clipPlane[0];
_clipPlane[1]=cp._clipPlane[1];
_clipPlane[2]=cp._clipPlane[2];
_clipPlane[3]=cp._clipPlane[3];
_clipPlaneNum=cp._clipPlaneNum;
}
META_StateAttribute(ClipPlane, (Type)(CLIPPLANE+_clipPlaneNum));
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Paramter macro's below.
COMPARE_StateAttribute_Types(ClipPlane,sa)
// compare each paramter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_clipPlaneNum)
COMPARE_StateAttribute_Parameter(_clipPlane[0])
COMPARE_StateAttribute_Parameter(_clipPlane[1])
COMPARE_StateAttribute_Parameter(_clipPlane[2])
COMPARE_StateAttribute_Parameter(_clipPlane[3])
return 0; // passed all the above comparison macro's, must be equal.
}
virtual void setStateSetModes(StateSet& ds,const GLModeValue value) const
{
ds.setMode((GLMode)(GL_CLIP_PLANE0+_clipPlaneNum),value);
}
/** Set the clip plane, using a Vec4 to define plane. */
void setClipPlane(const Vec4& plane);
/** Set the clip plane, using a Plane to define plane. */
void setClipPlane(const Plane& plane);
/** Set the clip plane, using a double[4] to define plane. */
void setClipPlane(const double* plane);
/** Get the clip plane, values entered into a Vec4 passed to the getClipPlane. */
void getClipPlane(Vec4& plane) const;
/** Get the clip plane, values entered into a Plane passed to the getClipPlane. */
void getClipPlane(Plane& plane) const;
/** Get the clip plane, values entered into a double[4] passed to the getClipPlane. */
void getClipPlane(double* plane) const;
/** Set the clip plane number. */
void setClipPlaneNum(const unsigned int num);
/** Get the clip plane number. */
const unsigned int getClipPlaneNum() const;
/** Apply the clip plane's state to the OpenGL state machine. */
virtual void apply(State& state) const;
protected :
virtual ~ClipPlane();
double _clipPlane[4];
unsigned int _clipPlaneNum;
};
}
#endif