246 lines
11 KiB
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246 lines
11 KiB
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<TITLE>class OSGPARTICLE_EXPORT osgParticle::ModularEmitter</TITLE>
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<META NAME="GENERATOR" CONTENT="DOC++ 3.4.10">
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<H2>class OSGPARTICLE_EXPORT <A HREF="#DOC.DOCU">osgParticle::ModularEmitter</A></H2></H2><BLOCKQUOTE>An emitter class that holds three objects to control the creation of particles.</BLOCKQUOTE>
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<HR>
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<H2>Inheritance:</H2>
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<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
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<param name=classes value="Mosg::Node,M,CParticleProcessor,MParticleProcessor.html,CEmitter,MEmitter.html,CModularEmitter,MModularEmitter.html">
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<param name=before value="M,M,M,M">
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<param name=after value="Md_SPSP,Md_SP,Md_,M">
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<param name=indent value="0,1,2,3">
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<param name=arrowdir value="down">
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</APPLET>
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<HR>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.10.1">ModularEmitter</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.10.2">ModularEmitter</A></B>(const <!1><A HREF="ModularEmitter.html#DOC.2.10.2">ModularEmitter</A> &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.10.3">META_Node</A></B>(<!1><A HREF="osgParticle.html">osgParticle</A>, <!1><A HREF="ModularEmitter.html">ModularEmitter</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Counter.html">Counter</A>* <B><A HREF="#DOC.2.10.10">getCounter</A></B>()
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<DD><I>Get the counter object</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Counter.html">Counter</A>* <B><A HREF="#DOC.2.10.11">getCounter</A></B>() const
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<DD><I>Get the const Counter object</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.10.12">setCounter</A></B>(<!1><A HREF="Counter.html">Counter</A>* c)
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<DD><I>Set the Counter object</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Placer.html">Placer</A>* <B><A HREF="#DOC.2.10.13">getPlacer</A></B>()
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<DD><I>Get the Placer object</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Placer.html">Placer</A>* <B><A HREF="#DOC.2.10.14">getPlacer</A></B>() const
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<DD><I>Get the const Placer object.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.10.15">setPlacer</A></B>(<!1><A HREF="Placer.html">Placer</A>* p)
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<DD><I>Set the Placer object</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Shooter.html">Shooter</A>* <B><A HREF="#DOC.2.10.16">getShooter</A></B>()
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<DD><I>Get the Shooter object</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Shooter.html">Shooter</A>* <B><A HREF="#DOC.2.10.17">getShooter</A></B>() const
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<DD><I>Get the const Shooter object</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.10.18">setShooter</A></B>(<!1><A HREF="Shooter.html">Shooter</A>* s)
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<DD><I>Set the Shooter object</I>
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</DL></P>
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<P><DL>
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<DT><H3>Protected Methods</H3><DD><DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.10.4">~ModularEmitter</A></B>()
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ModularEmitter.html">ModularEmitter</A>& <B><A HREF="#DOC.2.10.5">operator=</A></B>(const <!1><A HREF="ModularEmitter.html">ModularEmitter</A> &)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.10.6">emit</A></B>(double dt)
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="Emitter.html">Emitter</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const osg::Object* obj) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(osg::NodeVisitor& nv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Particle.html">Particle</A>& <B>getParticleTemplate</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setParticleTemplate</B>(const <!1><A HREF="Particle.html">Particle</A> &p)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>getUseDefaultTemplate</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUseDefaultTemplate</B>(bool v)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>process</B>(double dt)
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</DL></P>
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</DL>
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<HR><H3>Inherited from <A HREF="ParticleProcessor.html">ParticleProcessor</A>:</H3>
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<DL>
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<P><DL>
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<DT><H3>Public Methods</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="ParticleProcessor.html#DOC.2.15.1">ReferenceFrame</A> <B>getReferenceFrame</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>void <B>traverse</B>(osg::NodeVisitor &nv)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline ParticleProcessor::ReferenceFrame <B>getReferenceFrame</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setReferenceFrame</B>(<!1><A HREF="ParticleProcessor.html#DOC.2.15.1">ReferenceFrame</A> rf)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>isEnabled</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setEnabled</B>(bool v)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="ParticleSystem.html">ParticleSystem</A>* <B>getParticleSystem</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="ParticleSystem.html">ParticleSystem</A>* <B>getParticleSystem</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setParticleSystem</B>(<!1><A HREF="ParticleSystem.html">ParticleSystem</A>* ps)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setEndless</B>(bool type)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>isEndless</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setLifeTime</B>(double t)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline double <B>getLifeTime</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setStartTime</B>(double t)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline double <B>getStartTime</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setCurrentTime</B>(double t)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline double <B>getCurrentTime</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setResetTime</B>(double t)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline double <B>getResetTime</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>computeBound</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const osg::Matrix& <B>getLocalToWorldMatrix</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const osg::Matrix& <B>getWorldToLocalMatrix</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline osg::Vec3 <B>transformLocalToWorld</B>(const osg::Vec3 &P)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline osg::Vec3 <B>transformWorldToLocal</B>(const osg::Vec3 &P)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline osg::Vec3 <B>rotateLocalToWorld</B>(const osg::Vec3 &P)
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline osg::Vec3 <B>rotateWorldToLocal</B>(const osg::Vec3 &P)
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</DL></P>
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<P><DL>
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<DT><H3>Public Members</H3><DD><DT>
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<IMG ALT="o" SRC=icon2.gif>enum <B>ReferenceFrame</B>
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</DL></P>
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</DL>
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<A NAME="DOC.DOCU"></A>
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<HR>
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<H2>Documentation</H2>
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<BLOCKQUOTE>An emitter class that holds three objects to control the creation of particles.
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These objects are a <I>counter</I>, a <I>placer</I> and a <I>shooter</I>.
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The counter controls the number of particles to be emitted at each frame;
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the placer must initialize the particle's position vector, while the shooter initializes
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its velocity vector.
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You can use the predefined counter/placer/shooter classes, or you can create your own.</BLOCKQUOTE>
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<DL>
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<A NAME="ModularEmitter"></A>
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<A NAME="DOC.2.10.1"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ModularEmitter()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="ModularEmitter"></A>
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<A NAME="DOC.2.10.2"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ModularEmitter(const <!1><A HREF="ModularEmitter.html#DOC.2.10.2">ModularEmitter</A> &copy, const osg::CopyOp &copyop = osg::CopyOp::SHALLOW_COPY)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="META_Node"></A>
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<A NAME="DOC.2.10.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="osgParticle.html">osgParticle</A>, <!1><A HREF="ModularEmitter.html">ModularEmitter</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="~ModularEmitter"></A>
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<A NAME="DOC.2.10.4"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~ModularEmitter()</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="operator="></A>
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<A NAME="DOC.2.10.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ModularEmitter.html">ModularEmitter</A>& operator=(const <!1><A HREF="ModularEmitter.html">ModularEmitter</A> &)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="emit"></A>
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<A NAME="DOC.2.10.6"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void emit(double dt)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getCounter"></A>
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<A NAME="DOC.2.10.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Counter.html">Counter</A>* getCounter()</B></TT>
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<DD>Get the counter object
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<DL><DT><DD></DL><P>
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<A NAME="getCounter"></A>
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<A NAME="DOC.2.10.11"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Counter.html">Counter</A>* getCounter() const </B></TT>
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<DD>Get the const Counter object
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<DL><DT><DD></DL><P>
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<A NAME="setCounter"></A>
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<A NAME="DOC.2.10.12"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCounter(<!1><A HREF="Counter.html">Counter</A>* c)</B></TT>
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<DD>Set the Counter object
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<DL><DT><DD></DL><P>
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<A NAME="getPlacer"></A>
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<A NAME="DOC.2.10.13"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Placer.html">Placer</A>* getPlacer()</B></TT>
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<DD>Get the Placer object
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<DL><DT><DD></DL><P>
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<A NAME="getPlacer"></A>
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<A NAME="DOC.2.10.14"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Placer.html">Placer</A>* getPlacer() const </B></TT>
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<DD>Get the const Placer object.
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<DL><DT><DD></DL><P>
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<A NAME="setPlacer"></A>
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<A NAME="DOC.2.10.15"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setPlacer(<!1><A HREF="Placer.html">Placer</A>* p)</B></TT>
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<DD>Set the Placer object
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<DL><DT><DD></DL><P>
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<A NAME="getShooter"></A>
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<A NAME="DOC.2.10.16"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Shooter.html">Shooter</A>* getShooter()</B></TT>
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<DD>Get the Shooter object
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<DL><DT><DD></DL><P>
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<A NAME="getShooter"></A>
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<A NAME="DOC.2.10.17"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Shooter.html">Shooter</A>* getShooter() const </B></TT>
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<DD>Get the const Shooter object
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<DL><DT><DD></DL><P>
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<A NAME="setShooter"></A>
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<A NAME="DOC.2.10.18"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setShooter(<!1><A HREF="Shooter.html">Shooter</A>* s)</B></TT>
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<DD>Set the Shooter object
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<DL><DT><DD></DL><P></DL>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
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