OpenSceneGraph/doc/doc++/osg/PositionAttitudeTransform.html
2003-09-08 10:51:14 +00:00

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<TITLE>class SG_EXPORT osg::PositionAttitudeTransform</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::PositionAttitudeTransform</A></H2></H2><BLOCKQUOTE>PositionAttitideTransform - is Transform the set the coordinates transform up via a Vec3 position and Quat attitude</BLOCKQUOTE>
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<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=185>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CNode,MNode.html,CGroup,MGroup.html,CTransform,MTransform.html,CPositionAttitudeTransform,MPositionAttitudeTransform.html">
<param name=before value="M,M,M,M,M,M">
<param name=after value="Md_SPSPSPSP,Md_SPSPSP,Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3,4,5">
<param name=arrowdir value="down">
</APPLET>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.143.1">PositionAttitudeTransform</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.143.2">PositionAttitudeTransform</A></B>(const <!1><A HREF="PositionAttitudeTransform.html#DOC.2.143.2">PositionAttitudeTransform</A>&amp; pat, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.143.3">META_Node</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>* <B><A HREF="#DOC.2.143.4">asPositionAttitudeTransform</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>* <B><A HREF="#DOC.2.143.5">asPositionAttitudeTransform</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.143.6">setPosition</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.143.7">getPosition</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.143.8">setAttitude</A></B>(const <!1><A HREF="Quat.html">Quat</A>&amp; quat)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A>&amp; <B><A HREF="#DOC.2.143.9">getAttitude</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.143.10">setPivotPoint</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>&amp; pivot)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; <B><A HREF="#DOC.2.143.11">getPivotPoint</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.143.12">computeLocalToWorldMatrix</A></B>(<!1><A HREF="osg.html#DOC.2.102">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.143.13">computeWorldToLocalMatrix</A></B>(<!1><A HREF="osg.html#DOC.2.102">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.143.15">_position</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.143.16">_attitude</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.143.17">_pivotPoint</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.143.14">~PositionAttitudeTransform</A></B>()
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<HR><H3>Inherited from <A HREF="Transform.html">Transform</A>:</H3>
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Transform.html">Transform</A>* <B>asTransform</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="Transform.html">Transform</A>* <B>asTransform</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="MatrixTransform.html">MatrixTransform</A>* <B>asMatrixTransform</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="MatrixTransform.html">MatrixTransform</A>* <B>asMatrixTransform</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="DOFTransform.html">DOFTransform</A>* <B>asDOFTransform</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="DOFTransform.html">DOFTransform</A>* <B>asDOFTransform</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setReferenceFrame</B>(<!1><A HREF="Transform.html#DOC.2.217.12">ReferenceFrame</A> rf)
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Transform.html#DOC.2.217.12">ReferenceFrame</A> <B>getReferenceFrame</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setComputeTransformCallback</B>(<!1><A HREF="Transform.html#DOC.2.217.15">ComputeTransformCallback</A>* ctc)
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Transform.html#DOC.2.217.15">ComputeTransformCallback</A>* <B>getComputeTransformCallback</B>()
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<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Transform.html#DOC.2.217.15">ComputeTransformCallback</A>* <B>getComputeTransformCallback</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>getLocalToWorldMatrix</B>(<!1><A HREF="osg.html#DOC.2.102">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>getWorldToLocalMatrix</B>(<!1><A HREF="osg.html#DOC.2.102">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>ReferenceFrame</B>
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<IMG ALT="o" SRC=icon2.gif>struct <B>ComputeTransformCallback</B>: public virtual <!1><A HREF="Referenced.html">osg::Referenced</A>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Transform.html#DOC.2.217.15">ComputeTransformCallback</A>&gt; <B>_computeTransformCallback</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Transform.html#DOC.2.217.12">ReferenceFrame</A> <B>_referenceFrame</B>
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>computeBound</B>() const
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<HR><H3>Inherited from <A HREF="Group.html">Group</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Group.html">Group</A>* <B>asGroup</B>()
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="Group.html">Group</A>* <B>asGroup</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>traverse</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>addChild</B>( <!1><A HREF="Node.html">Node</A>* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>insertChild</B>( unsigned int <!1><A HREF="TemplateIndexArray.html#DOC.2.10.15">index</A>, <!1><A HREF="Node.html">Node</A>* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>( <!1><A HREF="Node.html">Node</A>* child )
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>removeChild</B>(unsigned int pos, unsigned int numChildrenToRemove=1)
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>replaceChild</B>( <!1><A HREF="Node.html">Node</A>* origChild, <!1><A HREF="Node.html">Node</A>* newChild )
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildren</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>setChild</B>( unsigned int i, <!1><A HREF="Node.html">Node</A>* node )
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( unsigned int i )
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html">Node</A>* <B>getChild</B>( unsigned int i ) const
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>containsNode</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getChildIndex</B>( const <!1><A HREF="Node.html">Node</A>* node ) const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="osg.html#DOC.2.86">NodeList</A> <B>_children</B>
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<HR><H3>Inherited from <A HREF="Node.html">Node</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop) const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>accept</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>ascend</B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>&amp; nv)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const std::string&amp; <!1><A HREF="Test.html#DOC.185.1.3">name</A> )
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setName</B>( const char* <!1><A HREF="Test.html#DOC.185.1.3">name</A> )
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<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getName</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.116.18">ParentList</A>&amp; <B>getParents</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.116.18">ParentList</A> <B>getParents</B>()
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(unsigned int i)
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(unsigned int i) const
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumParents</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setUpdateCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getUpdateCallback</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getUpdateCallback</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildrenRequiringUpdateTraversal</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setCullCallback</B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getCullCallback</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B>getCullCallback</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>setCullingActive</B>(bool active)
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>getCullingActive</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildrenWithCullingDisabled</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline bool <B>isCullingActive</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumChildrenWithOccluderNodes</B>() const
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<IMG ALT="o" SRC=icon2.gif>bool <B>containsOccluderNodes</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setNodeMask</B>(<!1><A HREF="Node.html#DOC.2.116.37">NodeMask</A> nm)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.116.37">NodeMask</A> <B>getNodeMask</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.116.40">DescriptionList</A>&amp; <B>getDescriptions</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.116.40">DescriptionList</A>&amp; <B>getDescriptions</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const std::string&amp; <B>getDescription</B>(unsigned int i) const
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<IMG ALT="o" SRC=icon2.gif>inline std::string&amp; <B>getDescription</B>(unsigned int i)
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<IMG ALT="o" SRC=icon2.gif>inline unsigned int <B>getNumDescriptions</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>addDescription</B>(const std::string&amp; desc)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setStateSet</B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getOrCreateStateSet</B>()
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B>getStateSet</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>&amp; <B>getBound</B>() const
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<IMG ALT="o" SRC=icon2.gif>void <B>dirtyBound</B>()
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;<!1><A HREF="Group.html">Group</A>*&gt; <B>ParentList</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>NodeMask</B>
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<IMG ALT="o" SRC=icon2.gif>typedef std::vector&lt;std::string&gt; <B>DescriptionList</B>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B>_bsphere</B>
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<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_bsphere_computed</B>
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<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.116.18">ParentList</A> <B>_parents</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B>_updateCallback</B>
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<IMG ALT="o" SRC=icon2.gif>unsigned int <B>_numChildrenRequiringUpdateTraversal</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="NodeCallback.html">NodeCallback</A>&gt; <B>_cullCallback</B>
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<IMG ALT="o" SRC=icon2.gif>bool <B>_cullingActive</B>
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<IMG ALT="o" SRC=icon2.gif>unsigned int <B>_numChildrenWithCullingDisabled</B>
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<IMG ALT="o" SRC=icon2.gif>unsigned int <B>_numChildrenWithOccluderNodes</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.116.37">NodeMask</A> <B>_nodeMask</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.116.40">DescriptionList</A> <B>_descriptions</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="StateSet.html">StateSet</A>&gt; <B>_stateset</B>
</DL></P>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>void <B>addParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
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<IMG ALT="o" SRC=icon2.gif>void <B>removeParent</B>(<!1><A HREF="Group.html">osg::Group</A>* node)
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<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenRequiringUpdateTraversal</B>(unsigned int num)
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<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithCullingDisabled</B>(unsigned int num)
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<IMG ALT="o" SRC=icon2.gif>void <B>setNumChildrenWithOccluderNodes</B>(unsigned int num)
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</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(<!1><A HREF="Object.html#DOC.2.133.8">DataVariance</A> dv)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Object.html#DOC.2.133.8">DataVariance</A> <B>getDataVariance</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const
</DL></P>
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
</DL></P>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.133.8">DataVariance</A> <B>_dataVariance</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt; <B>_userData</B>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>static void <B>setDeleteHandler</B>(<!1><A HREF="DeleteHandler.html">DeleteHandler</A>* handler)
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<IMG ALT="o" SRC=icon2.gif>static <!1><A HREF="DeleteHandler.html">DeleteHandler</A>* <B>getDeleteHandler</B>()
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline int <B>referenceCount</B>() const
<DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
</DL></P>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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</DL>
<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>PositionAttitideTransform - is Transform the set the coordinates transform
up via a Vec3 position and Quat attitude</BLOCKQUOTE>
<DL>
<A NAME="PositionAttitudeTransform"></A>
<A NAME="DOC.2.143.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PositionAttitudeTransform()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="PositionAttitudeTransform"></A>
<A NAME="DOC.2.143.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PositionAttitudeTransform(const <!1><A HREF="PositionAttitudeTransform.html#DOC.2.143.2">PositionAttitudeTransform</A>&amp; pat, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
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<A NAME="META_Node"></A>
<A NAME="DOC.2.143.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>)</B></TT>
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<A NAME="asPositionAttitudeTransform"></A>
<A NAME="DOC.2.143.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>* asPositionAttitudeTransform()</B></TT>
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<A NAME="asPositionAttitudeTransform"></A>
<A NAME="DOC.2.143.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>* asPositionAttitudeTransform() const </B></TT>
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<A NAME="setPosition"></A>
<A NAME="DOC.2.143.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setPosition(const <!1><A HREF="Vec3.html">Vec3</A>&amp; pos)</B></TT>
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<A NAME="getPosition"></A>
<A NAME="DOC.2.143.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; getPosition() const </B></TT>
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<A NAME="setAttitude"></A>
<A NAME="DOC.2.143.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setAttitude(const <!1><A HREF="Quat.html">Quat</A>&amp; quat)</B></TT>
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<A NAME="getAttitude"></A>
<A NAME="DOC.2.143.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A>&amp; getAttitude() const </B></TT>
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<A NAME="setPivotPoint"></A>
<A NAME="DOC.2.143.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setPivotPoint(const <!1><A HREF="Vec3.html">Vec3</A>&amp; pivot)</B></TT>
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<A NAME="getPivotPoint"></A>
<A NAME="DOC.2.143.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>&amp; getPivotPoint() const </B></TT>
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<A NAME="computeLocalToWorldMatrix"></A>
<A NAME="DOC.2.143.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeLocalToWorldMatrix(<!1><A HREF="osg.html#DOC.2.102">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT>
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<A NAME="computeWorldToLocalMatrix"></A>
<A NAME="DOC.2.143.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool computeWorldToLocalMatrix(<!1><A HREF="osg.html#DOC.2.102">Matrix</A>&amp; matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT>
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<A NAME="~PositionAttitudeTransform"></A>
<A NAME="DOC.2.143.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~PositionAttitudeTransform()</B></TT>
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<A NAME="_position"></A>
<A NAME="DOC.2.143.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _position</B></TT>
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<A NAME="_attitude"></A>
<A NAME="DOC.2.143.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Quat.html">Quat</A> _attitude</B></TT>
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<A NAME="_pivotPoint"></A>
<A NAME="DOC.2.143.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _pivotPoint</B></TT>
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<HR><DL><DT><B>This class has no child classes.</B></DL>
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