OpenSceneGraph/doc/doc++/osgUtil/Hit.html
2002-02-09 10:54:18 +00:00

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<TITLE>class OSGUTIL_EXPORT osgUtil::Hit</TITLE>
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<H2>class OSGUTIL_EXPORT <A HREF="#DOC.DOCU">osgUtil::Hit</A></H2></H2><HR>
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<DT><H3>Public Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.14.10">_ratio</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::LineSegment&gt; <B><A HREF="#DOC.2.14.11">_originalLineSegment</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::LineSegment&gt; <B><A HREF="#DOC.2.14.12">_localLineSegment</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::NodePath <B><A HREF="#DOC.2.14.13">_nodePath</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::Geode&gt; <B><A HREF="#DOC.2.14.14">_geode</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::GeoSet&gt; <B><A HREF="#DOC.2.14.15">_geoset</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::Matrix&gt; <B><A HREF="#DOC.2.14.16">_matrix</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr&lt;osg::Matrix&gt; <B><A HREF="#DOC.2.14.17">_inverse</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>VecIndexList <B><A HREF="#DOC.2.14.18">_vecIndexList</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.14.19">_primitiveIndex</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.14.20">_intersectPoint</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec3 <B><A HREF="#DOC.2.14.21">_intersectNormal</A></B>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.14.1">Hit</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.14.2">Hit</A></B>(const <!1><A HREF="Hit.html#DOC.2.14.2">Hit</A>&amp; hit)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.14.3">~Hit</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Hit.html">Hit</A>&amp; <B><A HREF="#DOC.2.14.4">operator = </A></B>(const <!1><A HREF="Hit.html">Hit</A>&amp; hit)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector&lt;int&gt; VecIndexList bool <B><A HREF="#DOC.2.14.5">operator < </A></B>(const <!1><A HREF="Hit.html">Hit</A>&amp; hit) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Vec3&amp; <B><A HREF="#DOC.2.14.6">getLocalIntersectPoint</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Vec3&amp; <B><A HREF="#DOC.2.14.7">getLocalIntersectNormal</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Vec3 <B><A HREF="#DOC.2.14.8">getWorldIntersectPoint</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Vec3 <B><A HREF="#DOC.2.14.9">getWorldIntersectNormal</A></B>() const
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
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<A NAME="Hit"></A>
<A NAME="DOC.2.14.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Hit()</B></TT>
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<A NAME="Hit"></A>
<A NAME="DOC.2.14.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Hit(const <!1><A HREF="Hit.html#DOC.2.14.2">Hit</A>&amp; hit)</B></TT>
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<A NAME="~Hit"></A>
<A NAME="DOC.2.14.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~Hit()</B></TT>
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<A NAME="operator = "></A>
<A NAME="DOC.2.14.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Hit.html">Hit</A>&amp; operator = (const <!1><A HREF="Hit.html">Hit</A>&amp; hit)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="operator < "></A>
<A NAME="DOC.2.14.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector&lt;int&gt; VecIndexList bool operator < (const <!1><A HREF="Hit.html">Hit</A>&amp; hit) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getLocalIntersectPoint"></A>
<A NAME="DOC.2.14.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Vec3&amp; getLocalIntersectPoint() const </B></TT>
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<A NAME="getLocalIntersectNormal"></A>
<A NAME="DOC.2.14.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Vec3&amp; getLocalIntersectNormal() const </B></TT>
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<A NAME="getWorldIntersectPoint"></A>
<A NAME="DOC.2.14.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Vec3 getWorldIntersectPoint() const </B></TT>
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<A NAME="getWorldIntersectNormal"></A>
<A NAME="DOC.2.14.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Vec3 getWorldIntersectNormal() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="_ratio"></A>
<A NAME="DOC.2.14.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _ratio</B></TT>
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<A NAME="_originalLineSegment"></A>
<A NAME="DOC.2.14.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osg::LineSegment&gt; _originalLineSegment</B></TT>
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<A NAME="_localLineSegment"></A>
<A NAME="DOC.2.14.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osg::LineSegment&gt; _localLineSegment</B></TT>
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<A NAME="_nodePath"></A>
<A NAME="DOC.2.14.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::NodePath _nodePath</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_geode"></A>
<A NAME="DOC.2.14.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osg::Geode&gt; _geode</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_geoset"></A>
<A NAME="DOC.2.14.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osg::GeoSet&gt; _geoset</B></TT>
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<A NAME="_matrix"></A>
<A NAME="DOC.2.14.16"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osg::Matrix&gt; _matrix</B></TT>
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<A NAME="_inverse"></A>
<A NAME="DOC.2.14.17"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr&lt;osg::Matrix&gt; _inverse</B></TT>
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<A NAME="_vecIndexList"></A>
<A NAME="DOC.2.14.18"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>VecIndexList _vecIndexList</B></TT>
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<A NAME="_primitiveIndex"></A>
<A NAME="DOC.2.14.19"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _primitiveIndex</B></TT>
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<A NAME="_intersectPoint"></A>
<A NAME="DOC.2.14.20"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _intersectPoint</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_intersectNormal"></A>
<A NAME="DOC.2.14.21"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec3 _intersectNormal</B></TT>
<DL><DT><DD></DL><P></DL>
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