..
OpenThreads
Correct condition for copying openthreads PDB
2020-01-15 12:46:26 -05:00
osg
Added Thread::CurrentThreadId() method to wrap up thread id functionality in a more platform appropriate way.
2020-01-13 14:18:17 +00:00
osgAnimation
Update StackedTransform.cpp
2019-03-05 09:32:55 -08:00
osgDB
fix bug in ProxyNode with DEFER_LOADING_TO_DATABASE_PAGER causing crash when children reorder during load.
2020-03-13 09:02:18 +00:00
osgFX
Fixed crash on exit issues with osgFX, osgParticle, osgSim and the osgforest example
2019-01-08 19:35:29 +00:00
osgGA
Fix #877 "Shift key stuck if both shifts switch keymap"
2019-12-23 14:20:26 +01:00
osgManipulator
Add OSG_USE_FLOAT_QUAT build option to use single precision quaternions
2019-03-13 22:08:19 +03:00
osgParticle
Fix particle rotation.
2020-01-20 10:39:13 +00:00
osgPlugins
Name unnamed typedef struct {...} to fix MSVC error
2020-04-09 03:19:28 -04:00
osgPresentation
Automatically generate pkgconfig files instead of using manually maintained templates
2018-11-15 14:26:41 +08:00
osgShadow
setup camera Read/Draw Buffer
2018-12-20 08:49:38 +00:00
osgSim
Added check against any empty _segments to avoid undefined behaviour
2019-07-12 17:01:26 +01:00
osgTerrain
Automatically generate pkgconfig files instead of using manually maintained templates
2018-11-15 14:26:41 +08:00
osgText
Added mutex lock to avoid threading issues when glyphs are added to a Font from multiple threads
2020-01-31 10:40:29 +00:00
osgUI
Automatically generate pkgconfig files instead of using manually maintained templates
2018-11-15 14:26:41 +08:00
osgUtil
Added override for broken bindings
2019-02-20 16:38:11 +00:00
osgViewer
Improve PkgConfig usage
2020-03-22 17:46:50 -05:00
osgVolume
Refactored the mesh setup to use GL_TRIANGLE_STIP instead of GL_QUADS
2019-07-29 12:29:25 +01:00
osgWidget
Automatically generate pkgconfig files instead of using manually maintained templates
2018-11-15 14:26:41 +08:00
osgWrappers
Merge branch 'master' into bufferstorage
2020-01-07 11:21:42 +00:00
CMakeLists.txt