OpenSceneGraph/examples/osgcamera/osgcamera.cpp
2007-02-06 14:38:08 +00:00

325 lines
11 KiB
C++

#if 1
#include <osgDB/ReadFile>
#include <osgViewer/Viewer>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/AnimationPathManipulator>
#include <iostream>
class ThreadingHandler : public osgGA::GUIEventHandler
{
public:
ThreadingHandler() {}
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
osgViewer::Viewer* viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
if (!viewer) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
{
if (ea.getKey()=='m')
{
switch(viewer->getThreadingModel())
{
case(osgViewer::Viewer::SingleThreaded):
viewer->setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext);
osg::notify(osg::NOTICE)<<"Threading model 'CullDrawThreadPerContext' selected."<<std::endl;
break;
case(osgViewer::Viewer::CullDrawThreadPerContext):
viewer->setThreadingModel(osgViewer::Viewer::DrawThreadPerContext);
osg::notify(osg::NOTICE)<<"Threading model 'DrawThreadPerContext' selected."<<std::endl;
break;
case(osgViewer::Viewer::DrawThreadPerContext):
viewer->setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext);
osg::notify(osg::NOTICE)<<"Threading model 'CullThreadPerCameraDrawThreadPerContext' selected."<<std::endl;
break;
case(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext):
viewer->setThreadingModel(osgViewer::Viewer::SingleThreaded);
osg::notify(osg::NOTICE)<<"Threading model 'SingleThreaded' selected."<<std::endl;
break;
case(osgViewer::Viewer::AutomaticSelection):
viewer->setThreadingModel(viewer->suggestBestThreadingModel());
osg::notify(osg::NOTICE)<<"Threading model 'AutomaticSelection' selected."<<std::endl;
break;
}
return true;
}
if (ea.getKey()=='e')
{
switch(viewer->getEndBarrierPosition())
{
case(osgViewer::Viewer::BeforeSwapBuffers):
viewer->setEndBarrierPosition(osgViewer::Viewer::AfterSwapBuffers);
osg::notify(osg::NOTICE)<<"Threading model 'AfterSwapBuffers' selected."<<std::endl;
break;
case(osgViewer::Viewer::AfterSwapBuffers):
viewer->setEndBarrierPosition(osgViewer::Viewer::BeforeSwapBuffers);
osg::notify(osg::NOTICE)<<"Threading model 'BeforeSwapBuffers' selected."<<std::endl;
break;
}
return true;
}
}
default: break;
}
return false;
}
bool _done;
};
class ModelHandler : public osgGA::GUIEventHandler
{
public:
ModelHandler():
_position(0) {}
typedef std::vector<std::string> Filenames;
Filenames _filenames;
unsigned int _position;
void add(const std::string& filename) { _filenames.push_back(filename); }
bool handle(const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
osgViewer::Viewer* viewer = dynamic_cast<osgViewer::Viewer*>(&aa);
if (!viewer) return false;
if (_filenames.empty()) return false;
switch(ea.getEventType())
{
case(osgGA::GUIEventAdapter::KEYUP):
{
if (ea.getKey()=='l')
{
osg::ref_ptr<osg::Node> model = osgDB::readNodeFile( _filenames[_position] );
++_position;
if (_position>=_filenames.size()) _position = 0;
if (model.valid())
{
viewer->setSceneData(model.get());
}
return true;
}
}
default: break;
}
return false;
}
bool _done;
};
void singleWindowMultipleCameras(osgViewer::Viewer& viewer)
{
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->x = 0;
traits->y = 0;
traits->width = width;
traits->height = height;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (gc.valid())
{
osg::notify(osg::INFO)<<" GraphicsWindow has been created successfully."<<std::endl;
// need to ensure that the window is cleared make sure that the complete window is set the correct colour
// rather than just the parts of the window that are under the camera's viewports
gc->setClearColor(osg::Vec4f(0.2f,0.2f,0.6f,1.0f));
gc->setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
else
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
}
unsigned int numCameras = 2;
double aspectRatioScale = 1.0;///(double)numCameras;
for(unsigned int i=0; i<numCameras;++i)
{
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport((i*width)/numCameras,(i*height)/numCameras, width/numCameras, height/numCameras));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
viewer.addSlave(camera.get(), osg::Matrixd(), osg::Matrixd::scale(aspectRatioScale,1.0,1.0));
}
}
void multipleWindowMultipleCameras(osgViewer::Viewer& viewer)
{
osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
if (!wsi)
{
osg::notify(osg::NOTICE)<<"Error, no WindowSystemInterface available, cannot create windows."<<std::endl;
return;
}
unsigned int width, height;
wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
unsigned int numCameras = 6;
double aspectRatioScale = (double)numCameras;
double translate_x = double(numCameras)-1;
for(unsigned int i=0; i<numCameras;++i, translate_x -= 2.0)
{
osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
traits->screenNum = i / 3;
traits->x = (i*width)/numCameras;
traits->y = 0;
traits->width = width/numCameras-1;
traits->height = height;
traits->windowDecoration = true;
traits->doubleBuffer = true;
traits->sharedContext = 0;
osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
if (gc.valid())
{
osg::notify(osg::INFO)<<" GraphicsWindow has been created successfully."<<std::endl;
}
else
{
osg::notify(osg::NOTICE)<<" GraphicsWindow has not been created successfully."<<std::endl;
}
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
camera->setGraphicsContext(gc.get());
camera->setViewport(new osg::Viewport(0,0, width/numCameras, height));
GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
camera->setDrawBuffer(buffer);
camera->setReadBuffer(buffer);
viewer.addSlave(camera.get(), osg::Matrix::scale(aspectRatioScale, 1.0, 1.0)*osg::Matrix::translate(translate_x, 0.0, 0.0), osg::Matrix() );
}
}
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
if (argc<2)
{
std::cout << argv[0] <<": requires filename argument." << std::endl;
return 1;
}
std::string pathfile;
osg::ref_ptr<osgGA::AnimationPathManipulator> apm = 0;
while (arguments.read("-p",pathfile))
{
apm = new osgGA::AnimationPathManipulator(pathfile);
if (!apm.valid() || !(apm->valid()) )
{
apm = 0;
}
}
osgViewer::Viewer viewer;
while (arguments.read("-s")) { viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded); }
while (arguments.read("-g")) { viewer.setThreadingModel(osgViewer::Viewer::CullDrawThreadPerContext); }
while (arguments.read("-d")) { viewer.setThreadingModel(osgViewer::Viewer::DrawThreadPerContext); }
while (arguments.read("-c")) { viewer.setThreadingModel(osgViewer::Viewer::CullThreadPerCameraDrawThreadPerContext); }
bool limitNumberOfFrames = false;
unsigned int maxFrames = 10;
while (arguments.read("--run-till-frame-number",maxFrames)) { limitNumberOfFrames = true; }
// alternative viewer window setups.
while (arguments.read("-1")) { singleWindowMultipleCameras(viewer); }
while (arguments.read("-2")) { multipleWindowMultipleCameras(viewer); }
if (apm.valid()) viewer.setCameraManipulator(apm.get());
else viewer.setCameraManipulator( new osgGA::TrackballManipulator() );
#if 0
ModelHandler* modelHandler = new ModelHandler;
for(int i=1; i<arguments.argc();++i)
{
modelHandler->add(arguments[i]);
}
viewer.addEventHandler(modelHandler);
#else
// load the scene.
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments);
if (!loadedModel)
{
std::cout << argv[0] <<": No data loaded." << std::endl;
return 1;
}
viewer.setSceneData(loadedModel.get());
#endif
viewer.realize();
unsigned int numFrames = 0;
while(!viewer.done() && !(limitNumberOfFrames && numFrames>=maxFrames))
{
viewer.frame();
++numFrames;
}
return 0;
}
#else
#include <osgViewer/Viewer>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
int main( int, char **)
{
osg::ref_ptr<osg::Node> model = osgDB::readNodeFile("cow.osg");
for(unsigned int i=0; i<5; ++i)
{
osg::notify(osg::NOTICE)<<"New frame *******************************"<<std::endl;
osgViewer::Viewer viewer;
viewer.setSceneData(model.get());
viewer.run();
osg::notify(osg::NOTICE)<<std::endl<<std::endl;
}
return 0;
}
#endif