OpenSceneGraph/include/osgText/FadeText
2012-03-21 17:36:20 +00:00

64 lines
1.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTEXT_FADETEXT
#define OSGTEXT_FADETEXT 1
#include <osgText/Text>
namespace osgText {
class OSGTEXT_EXPORT FadeText : public osgText::Text
{
public:
FadeText();
FadeText(const Text& text,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Object(osgText,FadeText)
/** Set the speed that the alpha value changes as the text is occluded or becomes visible.*/
void setFadeSpeed(float fadeSpeed) { _fadeSpeed = fadeSpeed; }
/** Get the speed that the alpha value changes.*/
float getFadeSpeed() const { return _fadeSpeed; }
/** Draw the text.*/
virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
protected:
virtual ~FadeText() {}
void init();
struct FadeTextUpdateCallback;
friend struct FadeTextUpdateCallback;
typedef std::map<osg::View*, osg::Vec4 > ViewBlendColourMap;
ViewBlendColourMap& getViewBlendColourMap() { return _viewBlendColourMap; }
const ViewBlendColourMap& getViewBlendColourMap() const { return _viewBlendColourMap; }
float _fadeSpeed;
mutable ViewBlendColourMap _viewBlendColourMap;
};
}
#endif