OpenSceneGraph/include/osgManipulator/Projector
2012-03-21 17:36:20 +00:00

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9.8 KiB
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#ifndef OSGMANIPULATOR_PROJECTOR
#define OSGMANIPULATOR_PROJECTOR 1
#include <osgManipulator/Export>
#include <osg/LineSegment>
#include <osgUtil/SceneView>
#include <osgManipulator/Dragger>
namespace osgManipulator {
/**
* Base class for Projectors. Projectors maps 2D cursor motions to 3D motions.
*/
class OSGMANIPULATOR_EXPORT Projector : public osg::Referenced
{
public:
Projector();
/**
* Calculates the object/world coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto some shape or
* geometry (implemented in derived classes). SceneView in used for i
* projecting window coordinates into object coordinates and vice versa.
* Returns true on successful projection.
*/
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const = 0;
/**
* Sets the matrix for transforming the projector's local coordinate
* system to the world/object coordinate system.
*/
void setLocalToWorld(const osg::Matrix& localToWorld)
{
_localToWorld = localToWorld;
_worldToLocalDirty = true;
}
/**
* Gets the matrix for transforming the projector's local coordinate
* system to the world/object coordinate system.
*/
inline const osg::Matrix& getLocalToWorld() const { return _localToWorld; }
/**
* Gets the matrix for transforming the world/object coordinate
* system to the command's local coordinate system.
*/
inline const osg::Matrix& getWorldToLocal() const
{
if (_worldToLocalDirty)
{
_worldToLocal.invert(_localToWorld);
_worldToLocalDirty = false;
}
return _worldToLocal;
}
protected:
virtual ~Projector();
osg::Matrix _localToWorld;
mutable osg::Matrix _worldToLocal;
mutable bool _worldToLocalDirty;
};
/**
* LineProjector projects points onto the closest point on the given line.
*/
class OSGMANIPULATOR_EXPORT LineProjector : public Projector
{
public:
LineProjector();
LineProjector(const osg::LineSegment::vec_type& s, const osg::LineSegment::vec_type& e);
inline void setLine(const osg::LineSegment::vec_type& s, const osg::LineSegment::vec_type& e) { _line->start() = s; _line->end() = e; }
inline const osg::LineSegment::vec_type& getLineStart() const { return _line->start(); }
inline osg::LineSegment::vec_type& getLineStart() { return _line->start(); }
inline const osg::LineSegment::vec_type& getLineEnd() const { return _line->end(); }
inline osg::LineSegment::vec_type& getLineEnd() { return _line->end(); }
/**
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given line.
* Returns true on successful projection.
*/
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const;
protected:
virtual ~LineProjector();
osg::ref_ptr<osg::LineSegment> _line;
};
/**
* PlaneProjector projects points onto the given line.
*/
class OSGMANIPULATOR_EXPORT PlaneProjector : public Projector
{
public:
PlaneProjector();
PlaneProjector(const osg::Plane& plane);
inline void setPlane(const osg::Plane& plane) { _plane = plane; }
inline const osg::Plane& getPlane() const { return _plane; }
/**
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given plane.
* Returns true on successful projection.
*/
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const;
protected:
virtual ~PlaneProjector();
osg::Plane _plane;
};
/**
* SphereProjector projects points onto the given sphere.
*/
class OSGMANIPULATOR_EXPORT SphereProjector : public Projector
{
public:
SphereProjector();
SphereProjector(osg::Sphere* sphere);
inline void setSphere(osg::Sphere* sphere) { _sphere = sphere; }
inline const osg::Sphere* getSphere() const { return _sphere.get(); }
/**
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given sphere.
* Returns true on successful projection.
*/
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const;
/**
* Returns true is the point is in front of the cylinder given the eye
* direction.
*/
bool isPointInFront(const PointerInfo& pi, const osg::Matrix& localToWorld) const;
void setFront(bool front) { _front = front; }
protected:
virtual ~SphereProjector();
osg::ref_ptr<osg::Sphere> _sphere;
bool _front;
};
/**
* SpherePlaneProjector projects points onto a sphere, failing which it project
* onto a plane oriented to the viewing direction.
*/
class OSGMANIPULATOR_EXPORT SpherePlaneProjector : public SphereProjector
{
public:
SpherePlaneProjector();
SpherePlaneProjector(osg::Sphere* sphere);
/**
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given sphere.
* Returns true on successful projection.
*/
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const;
/**
* Returns true if the previous projection was on the sphere and false
* if the projection was on the plane.
*/
bool isProjectionOnSphere() const { return _onSphere; }
osg::Quat getRotation(const osg::Vec3d& p1, bool p1OnSphere,
const osg::Vec3d& p2, bool p2OnSphere,
float radialFactor = 0.0f) const;
protected:
virtual ~SpherePlaneProjector();
mutable osg::Plane _plane;
mutable bool _onSphere;
};
/**
* CylinderProjector projects points onto the given cylinder.
*/
class OSGMANIPULATOR_EXPORT CylinderProjector : public Projector
{
public:
CylinderProjector();
CylinderProjector(osg::Cylinder* cylinder);
inline void setCylinder(osg::Cylinder* cylinder)
{
_cylinder = cylinder;
_cylinderAxis = osg::Vec3d(0.0,0.0,1.0) * osg::Matrix(cylinder->getRotation());
_cylinderAxis.normalize();
}
inline const osg::Cylinder* getCylinder() const { return _cylinder.get(); }
/**
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given plane.
* Returns true on successful projection.
*/
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const;
/**
* Returns true is the point is in front of the cylinder given the eye
* direction.
*/
bool isPointInFront(const PointerInfo& pi, const osg::Matrix& localToWorld) const;
void setFront(bool front) { _front = front; }
protected:
virtual ~CylinderProjector();
osg::ref_ptr<osg::Cylinder> _cylinder;
osg::Vec3d _cylinderAxis;
bool _front;
};
/**
* CylinderPlaneProjector projects a point onto a plane relative to the
* given cylinder. For most cases, the plane will be parallel to the
* cylinder axis oriented towards the eyepoint. When the eyepoint and
* cylinder axis are close to parallel, then it will project onto a plane
* perpendicular to the cylinder.
*/
class OSGMANIPULATOR_EXPORT CylinderPlaneProjector : public CylinderProjector
{
public:
CylinderPlaneProjector();
CylinderPlaneProjector(osg::Cylinder* cylinder);
/**
* Calculates the object coordinates (projectedPoint) of a window
* coordinate (pointToProject) when projected onto the given plane.
* Returns true on successful projection.
* \param[in] pi Incoming intersection information
* \param[out] projectedPoint Point located on the given plane
* \return bool Whether the projection onto the plane was successful.
*/
virtual bool project(const PointerInfo& pi, osg::Vec3d& projectedPoint) const;
/**
* Generates a rotation about the cylinder axis based upon the incoming
* projected points on the plane computed from project().
* \param[in] p1 Initial projection point
* \param[in] p2 Second projection point
* \return osg::Quat Rotation about cylinder axis
*/
osg::Quat getRotation(const osg::Vec3d& p1, const osg::Vec3d& p2) const;
protected:
virtual ~CylinderPlaneProjector();
mutable osg::Plane _plane;
mutable osg::Vec3d _planeLineStart, _planeLineEnd;
mutable bool _parallelPlane;
};
}
#endif