OpenSceneGraph/include/osgDB/ExternalFileWriter
2016-11-15 09:47:48 +00:00

106 lines
6.0 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGDB_PLUGIN_IMAGE_WRITER
#define OSGDB_PLUGIN_IMAGE_WRITER 1
#include <osgDB/Export>
#include <string>
#include <map>
namespace osg
{
class Object;
}
namespace osgDB
{
class Options;
/// Helper allowing 'intelligent' writing of external files (images, shaders, etc.), regarding to a main file (a scene), especially in plugins.
/// Goals are:
/// - Enable writing out objects only once (even if referenced multiple times)
/// - Handle duplicates (avoid writing two different objects at the same place, renaming files as needed)
/// - Handle directory creation when paths don't just exist
/// - Generate writing paths which may keep original directory structure (depending on user wishes). Ex:
/// Reading: model.osg and images/img1.jpg
/// Writing with 'keepRelativePaths': /somePath/newmodel.osg and /somePath/images/img1.jpg
/// Writing without 'keepRelativePaths': /somePath/newmodel.osg and /somePath/img1.jpg
///\author Sukender
class OSGDB_EXPORT ExternalFileWriter
{
public:
/// Builds the helper class with all options.
///\param srcDirectory Directory of the initial main file (if any), used as a base when relativising objects names. Not used if keepRelativePaths==false.
///\param destDirectory Directory where to write the main file.
///\param keepRelativePaths If true, then relative paths of source objects are kept if possible (ex: If an image is initially "imageDir/image.jpg" relatively to the source dir, then we'd like to get "destDir/imageDir/image.jpg"). If false, then only the simple file name is used to write the object file.
///\param allowUpDirs When relativising objects paths, sets the maximum number of directories the objects can be written "up" the destination directory. Not used if keepRelativePaths==false. Examples: If an image is initially "../image.jpg" relatively to the source dir *AND* if we allow one dir level up, then we'd like to get "destDirParent/destDir/../image.jpg" (= "destDirParent/image.jpg"). If we *DO NOT* allow one dir level up, then we'd like to get "destDir/image.jpg".
ExternalFileWriter(const std::string & srcDirectory, const std::string & destDirectory, bool keepRelativePaths, unsigned int allowUpDirs=0);
/// Short constructor used when not relativising objects paths, or when having no initial model file (which is pretty the same here).
ExternalFileWriter(const std::string & destDirectory);
/// Writes the current object if not already done.
///\param obj Object to write, using corresponding osgDB::write method.
///\param options Writing options to pass to corresponding osgDB::write method.
///\param [out] out_absolutePath Pointer to a string to be filled with absolute writing path, or NULL.
///\param [out] out_relativePath Pointer to a string to be filled with write path relative to the destination directory if possible (absolute path if not), or NULL.
///\return true on success, false otherwise.
bool write(const osg::Object & obj, const osgDB::Options * options, std::string * out_absolutePath=NULL, std::string * out_relativePath=NULL);
struct ObjectData
{
ObjectData() : written(false) {}
ObjectData(const std::string & in_absolutePath, const std::string & in_relativePath, bool in_written) : absolutePath(in_absolutePath), relativePath(in_relativePath), written(in_written) {}
std::string absolutePath;
std::string relativePath;
bool written; ///< Says if write succeeded or not.
};
/// Set of written objects, with their absolute writing path.
/// Objects being passed to the write() method but which have failed to be effectively written are also included.
typedef std::map<const osg::Object*, ObjectData> ObjectsSet;
/// Returns the written objects.
const ObjectsSet & getObjects() const { return _objects; }
protected:
// Dev note:
// A multi-indexed structure would be more efficient for ObjectsSet (such as boost::multi_index, indexed on object pointer (unique), and hashed indexed on absolute path (unique)).
// In order to get a correct search time, SearchMap "replaces" the multi-index structure for hashed indexes on absolute paths.
typedef std::multimap<unsigned int, const osg::Object*> SearchMap;
typedef unsigned int ObjectIndex; ///< Integer type used for indices of unnamed objects
ObjectsSet _objects;
SearchMap _searchMap; ///< Map used to search by absolute file path.
ObjectIndex _lastGeneratedObjectIndex;
const std::string _srcDirectory;
const std::string _destDirectory;
bool _keepRelativePaths;
const unsigned int _allowUpDirs;
/// Generates a unique name for an object to be written on disk.
/// Side effect: updates _lastGeneratedObjectIndex to the index associated with the returned name.
void generateObjectName(std::string & out_relativePath, std::string & out_absolutePath, int type);
bool absoluteObjectPathExists(const std::string & path);
private:
// Prevent copy
ExternalFileWriter & operator=(const ExternalFileWriter &);
ExternalFileWriter(const ExternalFileWriter &);
};
}
#endif // OSGDB_PLUGIN_IMAGE_WRITER