42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
/* -*-c++-*-
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* Copyright (C) 2009 Cedric Pinson <cedric.pinson@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_ACTION_CALLBACK_H
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#define OSGANIMATION_ACTION_CALLBACK_H
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#include <osgAnimation/Export>
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#include <osgAnimation/Action>
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namespace osgAnimation
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{
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/** Callback used to run new action on the timeline.*/
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class OSGANIMATION_EXPORT RunAction : public Action::Callback
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{
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public:
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RunAction(Action* a, int priority = 0) : _action(a), _priority(priority) {}
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virtual void operator()(Action* action, ActionVisitor* visitor);
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Action* getAction() const { return _action.get(); }
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int getPriority() const { return _priority; }
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protected:
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osg::ref_ptr<Action> _action;
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int _priority;
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};
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}
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#endif
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