OpenSceneGraph/include/osg/TextureBuffer

114 lines
3.9 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// -*-c++-*-
#ifndef OSG_TEXTUREBUFFEROBJECT
#define OSG_TEXTUREBUFFEROBJECT 1
#include <osg/Texture>
#include <osg/BufferObject>
namespace osg {
/** Encapsulates OpenGL texture buffer functionality in a Texture delegating its content to attached BufferObject
*/
class OSG_EXPORT TextureBuffer : public Texture
{
public :
TextureBuffer();
TextureBuffer(BufferData* image);
/** Copy constructor using CopyOp to manage deep vs shallow copy. */
TextureBuffer(const TextureBuffer& text,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_StateAttribute(osg, TextureBuffer, TEXTURE);
/** Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs. */
virtual int compare(const StateAttribute& rhs) const;
virtual GLenum getTextureTarget() const { return GL_TEXTURE_BUFFER; }
/** Sets the texture image. */
void setImage(Image* image);
/** Gets the texture image. */
Image* getImage() { return dynamic_cast<Image*>(_bufferData.get() ); }
/** Gets the const texture image. */
inline const Image* getImage() const { return dynamic_cast<Image*>(_bufferData.get() ); }
/** return true if the texture image data has been modified and the associated GL texture object needs to be updated.*/
virtual bool isDirty(unsigned int contextID) const { return (_bufferData.valid() && _bufferData->getModifiedCount()!=_modifiedCount[contextID]); }
inline unsigned int & getModifiedCount(unsigned int contextID) const
{
// get the modified count for the current contextID.
return _modifiedCount[contextID];
}
/** Sets the texture image, ignoring face. */
virtual void setImage(unsigned int, Image* image) { setImage(image); }
/** Gets the texture image, ignoring face. */
virtual Image* getImage(unsigned int) { return getImage(); }
/** Gets the const texture image, ignoring face. */
virtual const Image* getImage(unsigned int) const { return getImage(); }
/** Gets the number of images that can be assigned to the Texture. */
virtual unsigned int getNumImages() const { return 1; }
/** Sets the texture width. If width is zero, calculate the value
* from the source image width. */
inline void setTextureWidth(int width) { _textureWidth = width; }
/** Gets the texture width. */
virtual int getTextureWidth() const { return _textureWidth; }
virtual int getTextureHeight() const { return 1; }
virtual int getTextureDepth() const { return 1; }
virtual void allocateMipmap(State& /*state*/) const {};
/** Bind the texture buffer.*/
virtual void apply(State& state) const;
/** Set setBufferData attached */
void setBufferData(BufferData *bo);
/** Set setBufferData attached */
const BufferData * getBufferData()const {return _bufferData.get();}
protected :
virtual ~TextureBuffer();
virtual void computeInternalFormat() const;
ref_ptr< BufferData > _bufferData;
GLsizei _textureWidth;
typedef buffered_value< unsigned int > BufferDataModifiedCount;
mutable BufferDataModifiedCount _modifiedCount;
};
}
#endif