0a1db3d6fc
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14832 16af8721-9629-0410-8352-f15c8da7e697
133 lines
4.8 KiB
C++
133 lines
4.8 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_BILLBOARD
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#define OSG_BILLBOARD 1
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#include <osg/Matrix>
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#include <osg/Geode>
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namespace osg {
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/** Billboard is a derived form of Geode that orients its osg::Drawable
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* children to face the eye point. Typical uses include trees and
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* particle explosions.
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*/
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class OSG_EXPORT Billboard : public Geode
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{
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public:
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enum Mode {
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POINT_ROT_EYE,
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POINT_ROT_WORLD,
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AXIAL_ROT
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};
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Billboard();
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/** Copy constructor using CopyOp to manage deep vs shallow copy. */
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Billboard(const Billboard&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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META_Node(osg, Billboard);
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/** Set the billboard rotation mode. */
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void setMode(Mode mode);
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/** Get the billboard rotation mode. */
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inline Mode getMode() const { return _mode; }
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/** Set the rotation axis for the billboard's child Drawables.
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* Only utilized when mode==AXIAL_ROT. */
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void setAxis(const Vec3& axis);
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/** Get the rotation axis. */
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inline const Vec3& getAxis() const { return _axis; }
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/** This normal defines child Drawables' front face direction when unrotated. */
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void setNormal(const Vec3& normal);
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/** Get the front face direction normal. */
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inline const Vec3& getNormal() const { return _normal; }
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/** Set the specified child Drawable's position. */
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inline void setPosition(unsigned int i,const Vec3& pos) { _positionList[i] = pos; }
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/** Get the specified child Drawable's position. */
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inline const Vec3& getPosition(unsigned int i) const { return _positionList[i]; }
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/** Type definition for pivot point position list. */
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typedef std::vector<Vec3> PositionList;
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/** Set the list of pivot point positions. */
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inline void setPositionList(PositionList& pl) { _positionList=pl; }
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/** Get the list of pivot point positions. */
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inline PositionList& getPositionList() { return _positionList; }
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/** Get a const list of pivot point positions. */
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inline const PositionList& getPositionList() const { return _positionList; }
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/** Add a Drawable with a default position of Vec3(0,0,0).
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* Call the base-class Geode::addDrawble() to add the given Drawable
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* gset as a child. If Geode::addDrawable() returns true, add the
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* default position to the pivot point position list and return true.
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* Otherwise, return false. */
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virtual bool addDrawable( Drawable *gset );
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/** Add a Drawable with a specified position.
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* Call the base-class Geode::addDrawble() to add the given Drawable
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* gset as a child. If Geode::addDrawable() returns true, add the
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* given position pos to the pivot point position list and return true.
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* Otherwise, return false. */
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virtual bool addDrawable(Drawable *gset,const Vec3& pos);
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/** Remove a Drawable and its associated position.
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* If gset is a child, remove it, decrement its reference count,
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* remove its pivot point position. and return true.
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* Otherwise, return false. */
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virtual bool removeDrawable( Drawable *gset );
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bool computeMatrix(Matrix& modelview, const Vec3& eye_local, const Vec3& pos_local) const;
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virtual BoundingSphere computeBound() const;
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protected:
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virtual ~Billboard();
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enum AxisAligned
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{
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AXIAL_ROT_X_AXIS=AXIAL_ROT+1,
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AXIAL_ROT_Y_AXIS,
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AXIAL_ROT_Z_AXIS,
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POINT_ROT_WORLD_Z_AXIS,
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CACHE_DIRTY
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};
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Mode _mode;
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Vec3 _axis;
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Vec3 _normal;
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Matrix _rotateNormalToZAxis;
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PositionList _positionList;
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// used internally as cache of which what _axis is aligned to help
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// decide which method of rotation to use.
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int _cachedMode;
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Vec3 _side;
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void updateCache();
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};
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}
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#endif
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