9c7234ac2a
Note from Robert Osfield, tweaked the OrientationConverter.cpp a little to improve readability.
33 lines
998 B
C++
33 lines
998 B
C++
#ifndef _ORIENTATION_CONVERTER_H
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#define _ORIENTATION_CONVERTER_H
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#include <osg/Vec3>
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#include <osg/Matrix>
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#include <osg/Node>
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#include <osg/Geode>
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class OrientationConverter {
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public :
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OrientationConverter(void);
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void setRotation( const osg::Vec3 &from,
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const osg::Vec3 &to );
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void setRotation( float degrees, const osg::Vec3 &axis );
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void setTranslation( const osg::Vec3 &trans);
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void setScale( const osg::Vec3 &trans);
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void useWorldFrame( bool worldFrame );
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/** return the root of the updated subgraph as the subgraph
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* the node passed in my flatten during optimization.*/
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osg::Node* convert( osg::Node* node );
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private :
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OrientationConverter( const OrientationConverter& ) {}
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OrientationConverter& operator = (const OrientationConverter& ) { return *this; }
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osg::Matrix R, T, S;
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bool _trans_set;
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bool _use_world_frame;
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};
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#endif
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