0adf26ec6e
META_OSGMANIPULATOR_Object macro to ensure these classes could work with their wrappers, and a few naming styles should be changed as well. Fortunately everything seems to compile fine under Windows and my new Ubuntu system. And I finally find the problem of the serializers/osgTerrain/Terrain.cpp, it just missed an "osg::Group" before "osg::CoordinateSystemNode" indicator. With the small fix attached now VPB could generate terrain with osgt/osgb formats."
45 lines
1.7 KiB
C++
45 lines
1.7 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
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#ifndef OSGMANIPULATOR_EXPORT_
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#define OSGMANIPULATOR_EXPORT_ 1
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#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined( __BCPLUSPLUS__) || defined( __MWERKS__)
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# if defined( OSG_LIBRARY_STATIC )
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# define OSGMANIPULATOR_EXPORT
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# elif defined( OSGMANIPULATOR_LIBRARY )
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# define OSGMANIPULATOR_EXPORT __declspec(dllexport)
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# else
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# define OSGMANIPULATOR_EXPORT __declspec(dllimport)
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# endif
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#else
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# define OSGMANIPULATOR_EXPORT
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#endif
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#define META_OSGMANIPULATOR_Object(library,name) \
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virtual osg::Object* cloneType() const { return new name (); } \
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
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virtual const char* libraryName() const { return #library; }\
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virtual const char* className() const { return #name; }
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/**
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\namespace osgManipulator
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The osgManipulator library is a NodeKit that extends the core scene graph to support 3D interactive manipulators.
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*/
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#endif
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