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FGFS-4.1
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OpenSceneGraph
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3bef6f9eae
OpenSceneGraph
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include
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osgViewer
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Robert Osfield
c0e9fcbb67
From Tim Moore, "This contains a couple of fixes to support changing FrameBufferObject configurations on the fly; the user changes the camera attachments and calls Renderer::setCameraRequiresSetUp(). The major part of this submission is a comprehensive example of setting up floating point depth buffers. The user can change the near plane value and cycle through the available combinations of depth format and multisample buffer formats."
2010-04-19 11:43:06 +00:00
..
api
From Stephan Huber, "attached you'll find a small enhancement for GraphicsWindowCocoa. My
2010-03-25 14:14:46 +00:00
CompositeViewer
Removed the uncessary subclassing from osg::Object as this base class is already pullled via ViewerBase
2010-02-19 18:56:21 +00:00
Export
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
GraphicsWindow
From Neil Hughes, "Please find attached two files that I've amended to add the IDC_HAND cursor for the windows platform."
2009-04-22 11:20:19 +00:00
Renderer
From Tim Moore, "This contains a couple of fixes to support changing FrameBufferObject configurations on the fly; the user changes the camera attachments and calls Renderer::setCameraRequiresSetUp(). The major part of this submission is a comprehensive example of setting up floating point depth buffers. The user can change the near plane value and cycle through the available combinations of depth format and multisample buffer formats."
2010-04-19 11:43:06 +00:00
Scene
Added className() implementation to help wiht debugging.
2010-02-16 17:38:49 +00:00
Version
From David Callu, improved consistency of Version strings and add version support
2007-09-05 17:12:24 +00:00
View
Converted View across to use ObserverNodePath.
2010-02-20 17:36:55 +00:00
Viewer
Introduce new run frame rate management support to allow control of maximum frame rate and to support on demand rendering of frames
2009-04-24 16:20:50 +00:00
ViewerBase
Introduce new run frame rate management support to allow control of maximum frame rate and to support on demand rendering of frames
2009-04-24 16:20:50 +00:00
ViewerEventHandlers
From Jean-Sebastien Guay, "I've made a change to the ScreenCaptureHandler's addCallbackToViewer method, so that it iterates over GraphicsContexts instead of GraphicsWindows. When the viewer has a pbuffer (for offscreen rendering without a window) then it wouldn't add the WindowCaptureCallback to that context since it wasn't in the list returned by ViewerBase::getWindows(). And anyways, I originally wrote the code, and I didn't see any reason why I did it with windows instead of contexts...
2009-11-19 12:01:49 +00:00