OpenSceneGraph/doc/doc++/osg/LineStipple.html
2002-07-16 20:07:32 +00:00

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<TITLE>class SG_EXPORT osg::LineStipple</TITLE>
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<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::LineStipple</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CLineStipple,MLineStipple.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.66.1">LineStipple</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.66.2">LineStipple</A></B>(const <!1><A HREF="LineStipple.html#DOC.2.66.2">LineStipple</A>&amp; lw, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.66.3">META_StateAttribute</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="LineStipple.html">LineStipple</A>, <!1><A HREF="StateAttribute.html#DOC.2.119.6.22">LINESTIPPLE</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.66.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.66.5">getAssociatedModes</A></B>(std::vector&lt;<!1><A HREF="StateAttribute.html#DOC.2.119.1">GLMode</A>&gt;&amp; modes) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.66.6">setFactor</A></B>(const int factor)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.66.7">getFactor</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.66.8">setPattern</A></B>(const unsigned short pattern)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned short <B><A HREF="#DOC.2.66.9">getPattern</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.66.10">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.66.12">_factor</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned short <B><A HREF="#DOC.2.66.13">_pattern</A></B>
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<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.66.11">~LineStipple</A></B>()
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<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>libraryName</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.119.5">Type</A> <B>getType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isTextureAttribute</B>() const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
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<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
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<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
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<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.87.8">DataVariance</A> dv)
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Object.html#DOC.2.87.8">DataVariance</A> <B>getDataVariance</B>() const
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<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum <B>DataVariance</B>
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.87.8">DataVariance</A> <B>_dataVariance</B>
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<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
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<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline void <B>unref_nodelete</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
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<A NAME="DOC.DOCU"></A>
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<H2>Documentation</H2>
<DL>
<A NAME="LineStipple"></A>
<A NAME="DOC.2.66.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineStipple()</B></TT>
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<A NAME="LineStipple"></A>
<A NAME="DOC.2.66.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineStipple(const <!1><A HREF="LineStipple.html#DOC.2.66.2">LineStipple</A>&amp; lw, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.66.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="LineStipple.html">LineStipple</A>, <!1><A HREF="StateAttribute.html#DOC.2.119.6.22">LINESTIPPLE</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.66.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="getAssociatedModes"></A>
<A NAME="DOC.2.66.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void getAssociatedModes(std::vector&lt;<!1><A HREF="StateAttribute.html#DOC.2.119.1">GLMode</A>&gt;&amp; modes) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setFactor"></A>
<A NAME="DOC.2.66.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFactor(const int factor)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getFactor"></A>
<A NAME="DOC.2.66.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getFactor() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="setPattern"></A>
<A NAME="DOC.2.66.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPattern(const unsigned short pattern)</B></TT>
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<A NAME="getPattern"></A>
<A NAME="DOC.2.66.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned short getPattern() const </B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.66.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~LineStipple"></A>
<A NAME="DOC.2.66.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~LineStipple()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_factor"></A>
<A NAME="DOC.2.66.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _factor</B></TT>
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<A NAME="_pattern"></A>
<A NAME="DOC.2.66.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned short _pattern</B></TT>
<DL><DT><DD></DL><P></DL>
<HR><DL><DT><B>This class has no child classes.</B></DL>
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