OpenSceneGraph/doc/doc++/osg/AttributeFunctor.html
2002-07-16 20:07:32 +00:00

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<TITLE>class osg::Drawable::AttributeFunctor</TITLE>
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<H2>class <A HREF="#DOC.DOCU">AttributeFunctor</A></H2></H2><HR>
<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=65>
<param name=classes value="CAttributeFunctor,MAttributeFunctor.html,CStatistics,MStatistics.html">
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.40.40.1">AttributeFunctor</A></B>(AttributeBitMask abm)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.40.40.2">~AttributeFunctor</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.40.40.3">setAttributeBitMask</A></B>(AttributeBitMask abm)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>AttributeBitMask <B><A HREF="#DOC.2.40.40.4">getAttributeBitMask</A></B>() const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.40.40.5">apply</A></B>(AttributeBitMask, <!1><A HREF="Vec2.html">Vec2</A>*, <!1><A HREF="Vec2.html">Vec2</A>*)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.40.40.6">apply</A></B>(AttributeBitMask, <!1><A HREF="Vec3.html">Vec3</A>*, <!1><A HREF="Vec3.html">Vec3</A>*)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.40.40.7">apply</A></B>(AttributeBitMask, <!1><A HREF="Vec4.html">Vec4</A>*, <!1><A HREF="Vec4.html">Vec4</A>*)
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<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>AttributeBitMask <B><A HREF="#DOC.2.40.40.8">_abm</A></B>
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<H2>Documentation</H2>
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<A NAME="AttributeFunctor"></A>
<A NAME="DOC.2.40.40.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AttributeFunctor(AttributeBitMask abm)</B></TT>
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<A NAME="~AttributeFunctor"></A>
<A NAME="DOC.2.40.40.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~AttributeFunctor()</B></TT>
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<A NAME="setAttributeBitMask"></A>
<A NAME="DOC.2.40.40.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAttributeBitMask(AttributeBitMask abm)</B></TT>
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<A NAME="getAttributeBitMask"></A>
<A NAME="DOC.2.40.40.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>AttributeBitMask getAttributeBitMask() const </B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.40.40.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool apply(AttributeBitMask, <!1><A HREF="Vec2.html">Vec2</A>*, <!1><A HREF="Vec2.html">Vec2</A>*)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.40.40.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool apply(AttributeBitMask, <!1><A HREF="Vec3.html">Vec3</A>*, <!1><A HREF="Vec3.html">Vec3</A>*)</B></TT>
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<A NAME="apply"></A>
<A NAME="DOC.2.40.40.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool apply(AttributeBitMask, <!1><A HREF="Vec4.html">Vec4</A>*, <!1><A HREF="Vec4.html">Vec4</A>*)</B></TT>
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<A NAME="_abm"></A>
<A NAME="DOC.2.40.40.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>AttributeBitMask _abm</B></TT>
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<DL><DT><B>Direct child classes:
</B><DD><A HREF="Statistics.html">Statistics</A><BR>
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