7a6a226ddd
1. When an outline object was occluded by another object, the backfacing wireframe was exposed. To fix that, I removed the disabling of GL_DEPTH_TEST. 2. In some cases, the outline color was the same color as the geometry being drawn instead of the specified color. I'm not sure I have completely fixed this issue, but I did make some changes to match up to how we do a scribe effect."
200 lines
6.0 KiB
C++
200 lines
6.0 KiB
C++
// -*-c++-*-
|
|
|
|
/*
|
|
* OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
|
|
*
|
|
* This library is open source and may be redistributed and/or modified under
|
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
|
* (at your option) any later version. The full license is in LICENSE file
|
|
* included with this distribution, and on the openscenegraph.org website.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* OpenSceneGraph Public License for more details.
|
|
*/
|
|
|
|
/*
|
|
* osgFX::Outline - Copyright (C) 2004,2009 Ulrich Hertlein
|
|
*/
|
|
|
|
#include <osgFX/Outline>
|
|
#include <osgFX/Registry>
|
|
|
|
#include <osg/Group>
|
|
#include <osg/Stencil>
|
|
#include <osg/CullFace>
|
|
#include <osg/PolygonMode>
|
|
#include <osg/LineWidth>
|
|
#include <osg/Material>
|
|
#include <osg/Texture1D>
|
|
|
|
|
|
namespace
|
|
{
|
|
const unsigned int Override_On = osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE;
|
|
const unsigned int Override_Off = osg::StateAttribute::OFF|osg::StateAttribute::OVERRIDE;
|
|
}
|
|
|
|
|
|
namespace osgFX
|
|
{
|
|
/// Register prototype.
|
|
Registry::Proxy proxy(new Outline);
|
|
|
|
/**
|
|
* Outline technique.
|
|
*/
|
|
class Outline::OutlineTechnique : public Technique
|
|
{
|
|
public:
|
|
/// Constructor.
|
|
OutlineTechnique() : Technique(),
|
|
_lineWidth(), _width(2),
|
|
_material(), _color(1,1,1,1) {
|
|
}
|
|
|
|
/// Validate.
|
|
bool validate(osg::State&) const {
|
|
return true;
|
|
}
|
|
|
|
/// Set outline width.
|
|
void setWidth(float w) {
|
|
_width = w;
|
|
if (_lineWidth.valid()) {
|
|
_lineWidth->setWidth(w);
|
|
}
|
|
}
|
|
|
|
/// Set outline color.
|
|
void setColor(const osg::Vec4& color) {
|
|
_color = color;
|
|
if (_material.valid()) {
|
|
const osg::Material::Face face = osg::Material::FRONT_AND_BACK;
|
|
_material->setAmbient(face, osg::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
|
_material->setDiffuse(face, osg::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
|
_material->setSpecular(face, osg::Vec4(0.0f, 0.0f, 0.0f, 1.0f));
|
|
_material->setEmission(face, color);
|
|
}
|
|
}
|
|
|
|
protected:
|
|
/// Define render passes.
|
|
void define_passes() {
|
|
|
|
/*
|
|
* draw
|
|
* - set stencil buffer to ref=1 where draw occurs
|
|
* - clear stencil buffer to 0 where test fails
|
|
*/
|
|
{
|
|
osg::StateSet* state = new osg::StateSet;
|
|
|
|
// stencil op
|
|
osg::Stencil* stencil = new osg::Stencil;
|
|
stencil->setFunction(osg::Stencil::ALWAYS, 1, ~0u);
|
|
stencil->setOperation(osg::Stencil::KEEP,
|
|
osg::Stencil::KEEP,
|
|
osg::Stencil::REPLACE);
|
|
state->setAttributeAndModes(stencil, Override_On);
|
|
|
|
addPass(state);
|
|
}
|
|
|
|
/*
|
|
* post-draw
|
|
* - only draw where draw didn't set the stencil buffer
|
|
* - draw only back-facing polygons
|
|
* - draw back-facing polys as lines
|
|
* - disable depth-test, lighting & texture
|
|
*/
|
|
{
|
|
osg::StateSet* state = new osg::StateSet;
|
|
|
|
// stencil op
|
|
osg::Stencil* stencil = new osg::Stencil;
|
|
stencil->setFunction(osg::Stencil::NOTEQUAL, 1, ~0u);
|
|
stencil->setOperation(osg::Stencil::KEEP,
|
|
osg::Stencil::KEEP,
|
|
osg::Stencil::REPLACE);
|
|
state->setAttributeAndModes(stencil, Override_On);
|
|
|
|
// cull front-facing polys
|
|
osg::CullFace* cullFace = new osg::CullFace;
|
|
cullFace->setMode(osg::CullFace::FRONT);
|
|
state->setAttributeAndModes(cullFace, Override_On);
|
|
|
|
// draw back-facing polygon lines
|
|
osg::PolygonMode* polyMode = new osg::PolygonMode;
|
|
polyMode->setMode(osg::PolygonMode::BACK, osg::PolygonMode::LINE);
|
|
state->setAttributeAndModes(polyMode, Override_On);
|
|
|
|
// outline width
|
|
_lineWidth = new osg::LineWidth;
|
|
setWidth(_width);
|
|
state->setAttributeAndModes(_lineWidth.get(), Override_On);
|
|
|
|
// outline color/material
|
|
_material = new osg::Material;
|
|
_material->setColorMode(osg::Material::OFF);
|
|
setColor(_color);
|
|
state->setAttributeAndModes(_material.get(), Override_On);
|
|
|
|
// disable modes
|
|
state->setMode(GL_BLEND, Override_Off);
|
|
//state->setMode(GL_DEPTH_TEST, Override_Off);
|
|
state->setTextureMode(0, GL_TEXTURE_1D, Override_Off);
|
|
state->setTextureMode(0, GL_TEXTURE_2D, Override_Off);
|
|
state->setTextureMode(0, GL_TEXTURE_3D, Override_Off);
|
|
|
|
addPass(state);
|
|
}
|
|
}
|
|
|
|
private:
|
|
/// Outline width.
|
|
osg::ref_ptr<osg::LineWidth> _lineWidth;
|
|
float _width;
|
|
|
|
/// Outline Material.
|
|
osg::ref_ptr<osg::Material> _material;
|
|
osg::Vec4 _color;
|
|
};
|
|
|
|
|
|
/**
|
|
* Outline effect.
|
|
*/
|
|
Outline::Outline() : Effect(), _width(2), _color(1,1,1,1), _technique(0)
|
|
{
|
|
}
|
|
|
|
void Outline::setWidth(float w)
|
|
{
|
|
_width = w;
|
|
if (_technique) {
|
|
_technique->setWidth(w);
|
|
}
|
|
}
|
|
|
|
void Outline::setColor(const osg::Vec4& color)
|
|
{
|
|
_color = color;
|
|
if (_technique) {
|
|
_technique->setColor(color);
|
|
}
|
|
}
|
|
|
|
bool Outline::define_techniques()
|
|
{
|
|
_technique = new OutlineTechnique;
|
|
addTechnique(_technique);
|
|
|
|
setWidth(_width);
|
|
setColor(_color);
|
|
|
|
return true;
|
|
}
|
|
}
|