OpenSceneGraph/src/osg/TextureBuffer.cpp
2018-01-03 12:34:01 +00:00

222 lines
6.2 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osg/TextureBuffer>
#include <osg/State>
#include <osg/PrimitiveSet>
#ifndef GL_TEXTURE_BUFFER
#define GL_TEXTURE_BUFFER 0x8C2A
#endif
using namespace osg;
TextureBuffer::TextureBuffer():
_textureWidth(0)
{
}
TextureBuffer::TextureBuffer(osg::BufferData* image):
_textureWidth(0)
{
setBufferData(image);
}
TextureBuffer::TextureBuffer(const TextureBuffer& text,const CopyOp& copyop):
Texture(text,copyop),
_textureWidth(text._textureWidth)
{
if (text._bufferData.valid()) {
setBufferData(osg::clone(text._bufferData.get(), copyop));
}
}
TextureBuffer::~TextureBuffer()
{
_bufferData=NULL;
}
void TextureBuffer::setBufferData(BufferData *bufferdata)
{
if (_bufferData == bufferdata) return;
if (_bufferData.valid())
{
_bufferData->removeClient(this);
}
_bufferData=bufferdata;
_modifiedCount.setAllElementsTo(0);
if (_bufferData.valid())
{
_bufferData->addClient(this);
///set BufferObject if not set by user
if(!_bufferData->getBufferObject())
{
VertexBufferObject* bo=new VertexBufferObject();
bo->setUsage(GL_STREAM_DRAW_ARB);
bufferdata->setBufferObject(bo);
}
}
}
int TextureBuffer::compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Parameter macros below.
COMPARE_StateAttribute_Types(TextureBuffer,sa)
if (_bufferData!=rhs._bufferData) // smart pointer comparison.
{
if (_bufferData.valid())
{
if (rhs._bufferData.valid())
{
//int result = _bufferData->compare(*rhs._bufferData);
int result=0;
if(_bufferData.get()<rhs._bufferData.get())result=1;
if(_bufferData.get()>rhs._bufferData.get())result=-1;
if (result!=0) return result;
}
else
{
return 1; // valid lhs._image is greater than null.
}
}
else if (rhs._bufferData.valid())
{
return -1; // valid rhs._image is greater than null.
}
}
if (!_bufferData && !rhs._bufferData)
{
int result = compareTextureObjects(rhs);
if (result!=0) return result;
}
int result = compareTexture(rhs);
if (result!=0) return result;
// compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_textureWidth)
//COMPARE_StateAttribute_Parameter(_usageHint)
return 0;
}
void TextureBuffer::setImage(Image* image)
{
if (getImage() == image) return;
setBufferData(image);
}
void TextureBuffer::apply(State& state) const
{
#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
const unsigned int contextID = state.getContextID();
TextureObject* textureObject = getTextureObject(contextID);
///This code could be useful but would require to watch BufferData changes
///perhaps a mutable percontext dirtyflag (all reset to true onTextureObjectChanged) would do the trick
#if 0
if (textureObject)
{
bool textureObjectInvalidated = false;
if (textureObject->_profile._internalFormat != _internalFormat )
{
textureObjectInvalidated=true;
}
if (textureObjectInvalidated)
{
//OSG_NOTICE<<"Discarding TextureObject"<<std::endl;
_textureObjectBuffer[contextID]->release();
_textureObjectBuffer[contextID] = 0;
textureObject = 0;
}
}
#endif
if (textureObject)
{
if(_bufferData.valid() &&_modifiedCount[contextID]!=_bufferData->getModifiedCount() )
{
_modifiedCount[contextID]=_bufferData->getModifiedCount() ;
GLBufferObject* glBufferObject = _bufferData->getBufferObject()->getOrCreateGLBufferObject(contextID);
if (glBufferObject)
{
if( glBufferObject->isDirty() )
{
//OSG_NOTICE<<"buffer upload"<<glBufferObject<<std::endl;
glBufferObject->compileBuffer();
}
}
}
textureObject->bind(state);
}
else if (_bufferData.valid() &&_bufferData->getBufferObject() )//&& _bufferObject->getNumBufferData()>0 )
{
/// now compile bufferobject if required
GLBufferObject* glBufferObject = _bufferData->getBufferObject()->getOrCreateGLBufferObject(contextID);
if (glBufferObject )
{
const GLExtensions* extensions = state.get<GLExtensions>();
_modifiedCount[contextID] = _bufferData->getModifiedCount();
textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_BUFFER);
textureObject->_profile._internalFormat=_internalFormat;
textureObject->bind(state);
getTextureParameterDirty(state.getContextID()) = false;
computeInternalFormat();
if( glBufferObject->isDirty())
glBufferObject->compileBuffer();
textureObject->setAllocated(true);
extensions->glBindBuffer(_bufferData->getBufferObject()->getTarget(),0);
textureObject->bind(state);
extensions->glTexBuffer(GL_TEXTURE_BUFFER, _internalFormat, glBufferObject->getGLObjectID());
}
}
#else
OSG_NOTICE<<"Warning: TextureBuffer::apply(State& state) not supported."<<std::endl;
#endif
}
void TextureBuffer::computeInternalFormat() const
{
if (getImage() ) computeInternalFormatWithImage(*getImage());
else computeInternalFormatType();
}