222 lines
6.2 KiB
C++
222 lines
6.2 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2013 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/TextureBuffer>
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#include <osg/State>
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#include <osg/PrimitiveSet>
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#ifndef GL_TEXTURE_BUFFER
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#define GL_TEXTURE_BUFFER 0x8C2A
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#endif
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using namespace osg;
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TextureBuffer::TextureBuffer():
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_textureWidth(0)
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{
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}
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TextureBuffer::TextureBuffer(osg::BufferData* image):
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_textureWidth(0)
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{
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setBufferData(image);
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}
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TextureBuffer::TextureBuffer(const TextureBuffer& text,const CopyOp& copyop):
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Texture(text,copyop),
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_textureWidth(text._textureWidth)
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{
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if (text._bufferData.valid()) {
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setBufferData(osg::clone(text._bufferData.get(), copyop));
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}
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}
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TextureBuffer::~TextureBuffer()
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{
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_bufferData=NULL;
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}
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void TextureBuffer::setBufferData(BufferData *bufferdata)
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{
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if (_bufferData == bufferdata) return;
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if (_bufferData.valid())
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{
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_bufferData->removeClient(this);
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}
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_bufferData=bufferdata;
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_modifiedCount.setAllElementsTo(0);
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if (_bufferData.valid())
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{
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_bufferData->addClient(this);
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///set BufferObject if not set by user
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if(!_bufferData->getBufferObject())
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{
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VertexBufferObject* bo=new VertexBufferObject();
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bo->setUsage(GL_STREAM_DRAW_ARB);
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bufferdata->setBufferObject(bo);
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}
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}
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}
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int TextureBuffer::compare(const StateAttribute& sa) const
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{
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// check the types are equal and then create the rhs variable
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// used by the COMPARE_StateAttribute_Parameter macros below.
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COMPARE_StateAttribute_Types(TextureBuffer,sa)
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if (_bufferData!=rhs._bufferData) // smart pointer comparison.
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{
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if (_bufferData.valid())
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{
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if (rhs._bufferData.valid())
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{
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//int result = _bufferData->compare(*rhs._bufferData);
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int result=0;
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if(_bufferData.get()<rhs._bufferData.get())result=1;
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if(_bufferData.get()>rhs._bufferData.get())result=-1;
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if (result!=0) return result;
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}
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else
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{
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return 1; // valid lhs._image is greater than null.
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}
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}
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else if (rhs._bufferData.valid())
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{
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return -1; // valid rhs._image is greater than null.
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}
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}
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if (!_bufferData && !rhs._bufferData)
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{
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int result = compareTextureObjects(rhs);
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if (result!=0) return result;
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}
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int result = compareTexture(rhs);
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if (result!=0) return result;
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// compare each parameter in turn against the rhs.
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COMPARE_StateAttribute_Parameter(_textureWidth)
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//COMPARE_StateAttribute_Parameter(_usageHint)
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return 0;
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}
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void TextureBuffer::setImage(Image* image)
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{
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if (getImage() == image) return;
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setBufferData(image);
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}
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void TextureBuffer::apply(State& state) const
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{
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#if !defined(OSG_GLES1_AVAILABLE) && !defined(OSG_GLES2_AVAILABLE)
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const unsigned int contextID = state.getContextID();
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TextureObject* textureObject = getTextureObject(contextID);
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///This code could be useful but would require to watch BufferData changes
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///perhaps a mutable percontext dirtyflag (all reset to true onTextureObjectChanged) would do the trick
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#if 0
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if (textureObject)
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{
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bool textureObjectInvalidated = false;
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if (textureObject->_profile._internalFormat != _internalFormat )
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{
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textureObjectInvalidated=true;
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}
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if (textureObjectInvalidated)
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{
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//OSG_NOTICE<<"Discarding TextureObject"<<std::endl;
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_textureObjectBuffer[contextID]->release();
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_textureObjectBuffer[contextID] = 0;
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textureObject = 0;
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}
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}
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#endif
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if (textureObject)
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{
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if(_bufferData.valid() &&_modifiedCount[contextID]!=_bufferData->getModifiedCount() )
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{
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_modifiedCount[contextID]=_bufferData->getModifiedCount() ;
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GLBufferObject* glBufferObject = _bufferData->getBufferObject()->getOrCreateGLBufferObject(contextID);
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if (glBufferObject)
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{
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if( glBufferObject->isDirty() )
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{
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//OSG_NOTICE<<"buffer upload"<<glBufferObject<<std::endl;
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glBufferObject->compileBuffer();
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}
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}
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}
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textureObject->bind(state);
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}
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else if (_bufferData.valid() &&_bufferData->getBufferObject() )//&& _bufferObject->getNumBufferData()>0 )
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{
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/// now compile bufferobject if required
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GLBufferObject* glBufferObject = _bufferData->getBufferObject()->getOrCreateGLBufferObject(contextID);
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if (glBufferObject )
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{
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const GLExtensions* extensions = state.get<GLExtensions>();
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_modifiedCount[contextID] = _bufferData->getModifiedCount();
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textureObject = generateAndAssignTextureObject(contextID, GL_TEXTURE_BUFFER);
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textureObject->_profile._internalFormat=_internalFormat;
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textureObject->bind(state);
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getTextureParameterDirty(state.getContextID()) = false;
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computeInternalFormat();
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if( glBufferObject->isDirty())
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glBufferObject->compileBuffer();
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textureObject->setAllocated(true);
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extensions->glBindBuffer(_bufferData->getBufferObject()->getTarget(),0);
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textureObject->bind(state);
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extensions->glTexBuffer(GL_TEXTURE_BUFFER, _internalFormat, glBufferObject->getGLObjectID());
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}
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}
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#else
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OSG_NOTICE<<"Warning: TextureBuffer::apply(State& state) not supported."<<std::endl;
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#endif
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}
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void TextureBuffer::computeInternalFormat() const
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{
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if (getImage() ) computeInternalFormatWithImage(*getImage());
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else computeInternalFormatType();
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}
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