OpenSceneGraph/src/osgWrappers/osg/GraphicsThread.cpp
2007-02-12 18:02:15 +00:00

208 lines
6.8 KiB
C++

// ***************************************************************************
//
// Generated automatically by genwrapper.
// Please DO NOT EDIT this file!
//
// ***************************************************************************
#include <osgIntrospection/ReflectionMacros>
#include <osgIntrospection/TypedMethodInfo>
#include <osgIntrospection/StaticMethodInfo>
#include <osgIntrospection/Attributes>
#include <osg/GraphicsThread>
#include <osg/Object>
// Must undefine IN and OUT macros defined in Windows headers
#ifdef IN
#undef IN
#endif
#ifdef OUT
#undef OUT
#endif
BEGIN_ENUM_REFLECTOR(osg::BarrierOperation::PreBlockOp)
I_EnumLabel(osg::BarrierOperation::NO_OPERATION);
I_EnumLabel(osg::BarrierOperation::GL_FLUSH);
I_EnumLabel(osg::BarrierOperation::GL_FINISH);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::BarrierOperation)
I_BaseType(osg::Operation);
I_ConstructorWithDefaults2(IN, int, numThreads, , IN, osg::BarrierOperation::PreBlockOp, op, osg::BarrierOperation::NO_OPERATION,
____BarrierOperation__int__PreBlockOp,
"",
"");
I_Method0(void, release,
Properties::VIRTUAL,
__void__release,
"if this operation is a barrier then release it. ",
"");
I_PublicMemberProperty(osg::BarrierOperation::PreBlockOp, _preBlockOp);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Block)
I_VirtualBaseType(osg::Referenced);
I_Constructor0(____Block,
"",
"");
I_Method0(void, block,
Properties::NON_VIRTUAL,
__void__block,
"",
"");
I_Method0(void, release,
Properties::NON_VIRTUAL,
__void__release,
"",
"");
I_Method0(void, reset,
Properties::NON_VIRTUAL,
__void__reset,
"",
"");
I_Method1(void, set, IN, bool, doRelease,
Properties::NON_VIRTUAL,
__void__set__bool,
"",
"");
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Operation)
I_VirtualBaseType(osg::Referenced);
I_Constructor2(IN, const std::string &, name, IN, bool, keep,
____Operation__C5_std_string_R1__bool,
"",
"");
I_Method1(void, setName, IN, const std::string &, name,
Properties::NON_VIRTUAL,
__void__setName__C5_std_string_R1,
"Set the human readable name of the operation. ",
"");
I_Method0(const std::string &, getName,
Properties::NON_VIRTUAL,
__C5_std_string_R1__getName,
"Get the human readable name of the operation. ",
"");
I_Method1(void, setKeep, IN, bool, keep,
Properties::NON_VIRTUAL,
__void__setKeep__bool,
"Set whether the operation should be kept once its been applied. ",
"");
I_Method0(bool, getKeep,
Properties::NON_VIRTUAL,
__bool__getKeep,
"Get whether the operation should be kept once its been applied. ",
"");
I_Method0(void, release,
Properties::VIRTUAL,
__void__release,
"if this operation is a barrier then release it. ",
"");
I_SimpleProperty(bool, Keep,
__bool__getKeep,
__void__setKeep__bool);
I_SimpleProperty(const std::string &, Name,
__C5_std_string_R1__getName,
__void__setName__C5_std_string_R1);
I_PublicMemberProperty(std::string, _name);
I_PublicMemberProperty(bool, _keep);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::OperationsThread)
I_BaseType(osg::Referenced);
I_Constructor0(____OperationsThread,
"",
"");
I_Method1(void, setParent, IN, osg::Object *, parent,
Properties::NON_VIRTUAL,
__void__setParent__Object_P1,
"",
"");
I_Method0(osg::Object *, getParent,
Properties::NON_VIRTUAL,
__Object_P1__getParent,
"",
"");
I_Method0(const osg::Object *, getParent,
Properties::NON_VIRTUAL,
__C5_Object_P1__getParent,
"",
"");
I_MethodWithDefaults2(void, add, IN, osg::Operation *, operation, , IN, bool, waitForCompletion, false,
Properties::NON_VIRTUAL,
__void__add__Operation_P1__bool,
"Add operation to end of OperationQueue, this will be executed by the graphics thread once this operation gets to the head of the queue. ",
"");
I_Method1(void, remove, IN, osg::Operation *, operation,
Properties::NON_VIRTUAL,
__void__remove__Operation_P1,
"Remove operation from OperationQueue. ",
"");
I_Method1(void, remove, IN, const std::string &, name,
Properties::NON_VIRTUAL,
__void__remove__C5_std_string_R1,
"Remove named operation from OperationQueue. ",
"");
I_Method0(void, removeAllOperations,
Properties::NON_VIRTUAL,
__void__removeAllOperations,
"Remove all operations from OperationQueue. ",
"");
I_Method0(osg::ref_ptr< osg::Operation >, getCurrentOperation,
Properties::NON_VIRTUAL,
__osg_ref_ptrT1_Operation___getCurrentOperation,
"Get the operation currently being run. ",
"");
I_Method0(void, run,
Properties::VIRTUAL,
__void__run,
"Run does the graphics thread run loop. ",
"");
I_Method1(void, setDone, IN, bool, done,
Properties::NON_VIRTUAL,
__void__setDone__bool,
"",
"");
I_Method0(bool, getDone,
Properties::NON_VIRTUAL,
__bool__getDone,
"",
"");
I_Method0(int, cancel,
Properties::VIRTUAL,
__int__cancel,
"Cancel this graphics thread. ",
"");
I_SimpleProperty(osg::ref_ptr< osg::Operation >, CurrentOperation,
__osg_ref_ptrT1_Operation___getCurrentOperation,
0);
I_SimpleProperty(bool, Done,
__bool__getDone,
__void__setDone__bool);
I_SimpleProperty(osg::Object *, Parent,
__Object_P1__getParent,
__void__setParent__Object_P1);
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::ReleaseContext_Block_MakeCurrentOperation)
I_BaseType(osg::Operation);
I_BaseType(osg::Block);
I_Constructor0(____ReleaseContext_Block_MakeCurrentOperation,
"",
"");
I_Method0(void, release,
Properties::VIRTUAL,
__void__release,
"",
"");
END_REFLECTOR
BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::SwapBuffersOperation)
I_BaseType(osg::Operation);
I_Constructor0(____SwapBuffersOperation,
"",
"");
END_REFLECTOR