3c9a0cdfd7
It basically accounts for the fact that XCode has changed it's default install location. "
1102 lines
47 KiB
CMake
1102 lines
47 KiB
CMake
set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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IF(WIN32)
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CMAKE_MINIMUM_REQUIRED(VERSION 2.4.6 FATAL_ERROR)
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ELSE(WIN32)
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IF(APPLE)
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CMAKE_MINIMUM_REQUIRED(VERSION 2.6.0 FATAL_ERROR)
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ELSE(APPLE)
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CMAKE_MINIMUM_REQUIRED(VERSION 2.4.4 FATAL_ERROR)
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ENDIF(APPLE)
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ENDIF(WIN32)
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if(COMMAND cmake_policy)
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# Works around warnings libraries linked against that don't
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# have absolute paths (e.g. -lpthreads)
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cmake_policy(SET CMP0003 NEW)
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# Works around warnings about escaped quotes in ADD_DEFINITIONS
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# statements.
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cmake_policy(SET CMP0005 NEW)
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# tell CMake to prefer CMake's own CMake modules when available
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# only available from cmake-2.8.4
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if(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 8 AND ${CMAKE_PATCH_VERSION} GREATER 3)
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cmake_policy(SET CMP0017 NEW)
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endif()
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# cmake-2.6.1 introduces policy cmp0008 decide how to treat full path libraries that do not appear to be valid library file names
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# quote from cvslog "Such libraries worked by accident in the VS IDE and Xcode generators in CMake 2.4 and below."
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if(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} GREATER 4 AND ${CMAKE_PATCH_VERSION} GREATER 0)
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cmake_policy(SET CMP0008 OLD)
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endif()
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endif()
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PROJECT(OpenSceneGraph)
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SET(OPENSCENEGRAPH_MAJOR_VERSION 3)
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SET(OPENSCENEGRAPH_MINOR_VERSION 1)
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SET(OPENSCENEGRAPH_PATCH_VERSION 3)
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SET(OPENSCENEGRAPH_SOVERSION 93)
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# set to 0 when not a release candidate, non zero means that any generated
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# svn tags will be treated as release candidates of given number
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SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 0)
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SET(OPENSCENEGRAPH_VERSION ${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION}.${OPENSCENEGRAPH_PATCH_VERSION})
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SET(OSG_PLUGINS osgPlugins-${OPENSCENEGRAPH_VERSION})
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SET(OSG_PLUGIN_PREFIX "")
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IF (CYGWIN)
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SET(OSG_PLUGIN_PREFIX "cygwin_")
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ENDIF()
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IF(MINGW)
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SET(OSG_PLUGIN_PREFIX "mingw_")
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ENDIF()
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# We want to build SONAMES shared librariess
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SET(OPENSCENEGRAPH_SONAMES TRUE)
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SET(OPENTHREADS_SONAMES TRUE)
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SET(OpenThreads_SOURCE_DIR ${OpenSceneGraph_SOURCE_DIR})
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# We have some custom .cmake scripts not in the official distribution.
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# Maybe this can be used override existing behavior if needed?
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SET(CMAKE_MODULE_PATH "${OpenSceneGraph_SOURCE_DIR}/CMakeModules;${CMAKE_MODULE_PATH}")
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## Option to enable Android build using AndroidNDK
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OPTION(OSG_BUILD_PLATFORM_ANDROID OFF)
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IF(OSG_BUILD_PLATFORM_ANDROID)
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CMAKE_MINIMUM_REQUIRED(VERSION 2.8.0 FATAL_ERROR)
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INCLUDE(OsgAndroidMacroUtils)
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SET(ANDROID TRUE)
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IF(NOT ANDROID_PLATFORM)
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MESSAGE("Warning Android Platform version NOT defined, Default selected version: 5")
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SET(ANDROID_PLATFORM 5)
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ENDIF()
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IF(NOT ANDROID_ABI)
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MESSAGE("Warning Android ABI version NOT defined, Default selection: armeabi armeabi-v7a")
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SET(ANDROID_ABI "armeabi armeabi-v7a")
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ENDIF()
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IF(NOT ANDROID_STL)
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MESSAGE("Warning Android STL NOT defined, Default selection: gnustl_static")
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SET(ANDROID_STL "gnustl_static")
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ENDIF()
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IF(ANDROID_DEBUG)
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MESSAGE("Warning Android Build is in debug mode")
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SET(ANDROID_RELEASE_OPTIM "debug")
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ELSE()
|
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MESSAGE("Warning Android Build is in release mode")
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SET(ANDROID_RELEASE_OPTIM "release")
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ENDIF()
|
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IF(ANDROID_NEON)
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MESSAGE("Warning Android NEON optimizations enabled, this will not be available on all armeabi-v7a devices ie. Tegra2")
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SET(ANDROID_OPTIM_NEON true)
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ELSE()
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SET(ANDROID_OPTIM_NEON false)
|
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ENDIF()
|
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IF(ANDROID_ARM32)
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MESSAGE("Warning ARM 32bit instruction set will be used")
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SET(ANDROID_OPTIM_ARM32 true)
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ELSE()
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SET(ANDROID_OPTIM_ARM32 false)
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ENDIF()
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FIND_PACKAGE(AndroidNDK REQUIRED)
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SET(OSG_ANDROID_TEMPLATES "${CMAKE_SOURCE_DIR}/PlatformSpecifics/Android")
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SET(J "4" CACHE STRING "how many processes for make -j <J>")
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ADD_CUSTOM_COMMAND(
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OUTPUT Android-OpenSceneGraph
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DEPENDS ${CMAKE_BINARY_DIR}/Android.mk
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COMMAND "${ANDROID_NDK}/ndk-build"
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ARGS --directory=${CMAKE_BINARY_DIR} NDK_APPLICATION_MK=Application.mk -j${J} NDK_LOG=1
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)
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ADD_CUSTOM_TARGET(ndk ALL echo
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DEPENDS Android-OpenSceneGraph
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)
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install(DIRECTORY include/ DESTINATION include/
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PATTERN ".svn" EXCLUDE
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)
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install(DIRECTORY ${CMAKE_BINARY_DIR}/include/ DESTINATION include/
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)
|
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install(DIRECTORY ${CMAKE_BINARY_DIR}/obj/ DESTINATION obj/
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PATTERN ".svn" EXCLUDE
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PATTERN "objs" EXCLUDE
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)
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ADD_DEFINITIONS(-DANDROID)
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ENDIF()
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|
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# Okay, here's the problem: On some platforms, linking against OpenThreads
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# is not enough and explicit linking to the underlying thread library
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# is also required (e.g. FreeBSD). But OpenThreads may be built with different
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# backends (Pthreads, Sproc, Windows) so we don't know what the underlying
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# thread library is because some platforms support multiple backends (e.g.
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# IRIX supports Sproc and Pthreads). Linking all libraries won't work
|
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# because the libraries may be incompatible.
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# So the current solution is to attempt best guess linking and exempt certain
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# cases. With IRIX, we're going to hope explicit linking to the underlying
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# library is not necessary. We currently don't case for pthreads on Windows
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# which might be an issue on things like Cygwin. This may need to be fixed.
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IF(NOT ANDROID)
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FIND_PACKAGE(Threads)
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ENDIF()
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IF(CMAKE_SYSTEM MATCHES IRIX)
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# Erase CMAKE_THREAD_LIBS_INIT and hope it works
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SET(CMAKE_THREAD_LIBS_INIT "" CACHE INTERNAL "")
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ENDIF()
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OPTION(OSG_MAINTAINER "Enable OpenSceneGraph maintainer build methods, such as making svn branches, tags, updating ChangeLog." OFF)
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IF (OSG_MAINTAINER)
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SET(OPENSCENEGRAPH_SVN "trunk")
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#SET(OPENSCENEGRAPH_SVN "branches")
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SET(OPENSCENEGRAPH_BRANCH OpenSceneGraph-${OPENSCENEGRAPH_MAJOR_VERSION}.${OPENSCENEGRAPH_MINOR_VERSION})
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#
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# Provide target for tagging a release
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#
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SET(SVNCOMMAND svn)
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SET(SVNTRUNKDIR http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk)
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SET(SVNTAGDIR http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags)
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SET(SVNBRANCHDIR http://www.openscenegraph.org/svn/osg/OpenSceneGraph/branches)
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IF (OPENSCENEGRAPH_SVN STREQUAL "trunk")
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SET(SVNSOURCEDIR ${SVNTRUNKDIR})
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ELSE()
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SET(SVNSOURCEDIR ${SVNBRANCHDIR}/${OPENSCENEGRAPH_BRANCH})
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ENDIF()
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|
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IF (OPENSCENEGRAPH_RELEASE_CANDIDATE EQUAL 0)
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SET(RELEASE_NAME OpenSceneGraph-${OPENSCENEGRAPH_VERSION})
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ELSE()
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SET(RELEASE_NAME OpenSceneGraph-${OPENSCENEGRAPH_VERSION}-rc${OPENSCENEGRAPH_RELEASE_CANDIDATE})
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ENDIF()
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|
|
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ADD_CUSTOM_TARGET(tag-test
|
|
COMMAND echo ${SVNCOMMAND} copy ${SVNSOURCEDIR} ${SVNTAGDIR}/${RELEASE_NAME} -m "Release ${RELEASE_NAME}"
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)
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ADD_CUSTOM_TARGET(tag-run
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COMMAND ${SVNCOMMAND} copy ${SVNSOURCEDIR} ${SVNTAGDIR}/${RELEASE_NAME} -m "Release ${RELEASE_NAME}"
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)
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ADD_CUSTOM_TARGET(branch-test
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COMMAND echo ${SVNCOMMAND} copy ${SVNSOURCEDIR} ${SVNBRANCHDIR}/${OPENSCENEGRAPH_BRANCH} -m "Branch ${OPENSCENEGRAPH_BRANCH}"
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)
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ADD_CUSTOM_TARGET(branch-run
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COMMAND ${SVNCOMMAND} copy ${SVNSOURCEDIR} ${SVNBRANCHDIR}/${OPENSCENEGRAPH_BRANCH} -m "Branch ${OPENSCENEGRAPH_BRANCH}"
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)
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#
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# Provide target for generating ChangeLog
|
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#
|
|
SET(GENERATELOGS svn2cl)
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ADD_CUSTOM_TARGET(ChangeLog
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COMMAND ${SVNCOMMAND} update
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COMMAND ${GENERATELOGS} ${SVNSOURCEDIR}
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)
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|
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ENDIF(OSG_MAINTAINER)
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|
|
IF(NOT ANDROID)
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IF(APPLE)
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|
# Determine the canonical name of the selected Platform SDK
|
|
EXECUTE_PROCESS(COMMAND "defaults" "read" "${CMAKE_OSX_SYSROOT}/SDKSettings.plist" "CanonicalName"
|
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OUTPUT_VARIABLE OSG_OSX_SDK_NAME
|
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OUTPUT_STRIP_TRAILING_WHITESPACE)
|
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# Trying to get CMake to generate an XCode IPhone project, current efforts are to get iphoneos sdk 3.1 working
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# Added option which needs manually setting to select the IPhone SDK for building. We can only have one of the below
|
|
# set to true. Should realy have an OSG_BUILD_PLATFORM variable that we set to our desired platform
|
|
OPTION(OSG_BUILD_PLATFORM_IPHONE "Enable IPhoneSDK Device support" OFF)
|
|
OPTION(OSG_BUILD_PLATFORM_IPHONE_SIMULATOR "Enable IPhoneSDK Simulator support" OFF)
|
|
|
|
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
|
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|
|
#you need to manually set the default sdk version here
|
|
SET (IPHONE_SDKVER "5.1")
|
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|
|
#the below is taken from ogre, it states the gcc stuff needs to happen before PROJECT() is called. I've no clue if we even need it
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# Force gcc <= 4.2 on iPhone
|
|
include(CMakeForceCompiler)
|
|
CMAKE_FORCE_C_COMPILER(llvm-gcc-4.2 GNU)
|
|
CMAKE_FORCE_CXX_COMPILER(llvm-gcc-4.2 GNU)
|
|
SET(GCC_THUMB_SUPPORT NO)
|
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|
|
#set either the device sdk or the simulator sdk. Can't find away to separate these in the same project
|
|
IF(OSG_BUILD_PLATFORM_IPHONE)
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|
SET (IPHONE_DEVROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer")
|
|
SET (IPHONE_SDKROOT "${IPHONE_DEVROOT}/SDKs/iPhoneOS${IPHONE_SDKVER}.sdk")
|
|
ELSE()
|
|
SET (IPHONE_DEVROOT "/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer")
|
|
SET (IPHONE_SDKROOT "${IPHONE_DEVROOT}/SDKs/iPhoneSimulator${IPHONE_SDKVER}.sdk")
|
|
ENDIF()
|
|
|
|
# Apple iOS: Find OpenGLES
|
|
FIND_LIBRARY(OPENGLES_LIBRARY OpenGLES)
|
|
ELSE ()
|
|
FIND_LIBRARY(CARBON_LIBRARY Carbon)
|
|
FIND_LIBRARY(COCOA_LIBRARY Cocoa)
|
|
|
|
# Apple OS X: Find OpenGL and AGL
|
|
FIND_PACKAGE(OpenGL)
|
|
FIND_LIBRARY(AGL_LIBRARY AGL)
|
|
ENDIF ()
|
|
|
|
OPTION(OSG_COMPILE_FRAMEWORKS "compile frameworks instead of dylibs (experimental)" OFF)
|
|
SET(OSG_COMPILE_FRAMEWORKS_INSTALL_NAME_DIR "@executable_path/../Frameworks" CACHE STRING "install name dir for compiled frameworks")
|
|
ELSE()
|
|
# Non-Apple: Find OpenGL
|
|
FIND_PACKAGE(OpenGL)
|
|
ENDIF()
|
|
ENDIF()
|
|
|
|
IF(UNIX AND NOT ANDROID)
|
|
# Not sure what this will do on Cygwin and Msys
|
|
# Also, remember OS X X11 is a user installed option so it may not exist.
|
|
FIND_PACKAGE(X11)
|
|
# Some Unicies need explicit linkage to the Math library or the build fails.
|
|
FIND_LIBRARY(MATH_LIBRARY m)
|
|
|
|
FIND_LIBRARY(DL_LIBRARY dl)
|
|
IF(NOT DL_LIBRARY)
|
|
SET(DL_LIBRARY "") # change from NOTFOUND to empty when passed to linker
|
|
ENDIF()
|
|
|
|
IF( CMAKE_SYSTEM MATCHES "Linux" )
|
|
FIND_LIBRARY( RT_LIBRARY rt )
|
|
ENDIF( CMAKE_SYSTEM MATCHES "Linux" )
|
|
|
|
ENDIF()
|
|
|
|
INCLUDE_DIRECTORIES(
|
|
${OpenSceneGraph_SOURCE_DIR}/include
|
|
${OPENGL_INCLUDE_DIR}
|
|
)
|
|
|
|
# Make the headers visible to everything
|
|
IF(NOT ${PROJECT_BINARY_DIR} EQUAL ${PROJECT_SOURCE_DIR})
|
|
INCLUDE_DIRECTORIES(${PROJECT_BINARY_DIR}/include)
|
|
ENDIF()
|
|
|
|
# Common global definitions
|
|
#ADD_DEFINITIONS(-D)
|
|
# Platform specific definitions
|
|
|
|
|
|
IF(WIN32 AND NOT ANDROID)
|
|
|
|
IF(MSVC)
|
|
# This option is to enable the /MP switch for Visual Studio 2005 and above compilers
|
|
OPTION(WIN32_USE_MP "Set to ON to build OpenSceneGraph with the /MP option (Visual Studio 2005 and above)." OFF)
|
|
MARK_AS_ADVANCED(WIN32_USE_MP)
|
|
IF(WIN32_USE_MP)
|
|
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP")
|
|
ENDIF(WIN32_USE_MP)
|
|
|
|
# turn off various warnings
|
|
# foreach(warning 4244 4251 4267 4275 4290 4786 4305 4996)
|
|
# SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /wd${warning}")
|
|
# endforeach(warning)
|
|
|
|
# This option is to enable the /DYNAMICBASE switch
|
|
# It is used to workaround a bug in Windows 7 when linking in release, which results in corrupt
|
|
# binaries. See this page for details: http://www.wintellect.com/CS/blogs/jrobbins/archive/2009/01/24/the-case-of-the-corrupt-pe-binaries.aspx
|
|
OPTION(WIN32_USE_DYNAMICBASE "Set to ON to build OpenSceneGraph with the /DYNAMICBASE option to work around a bug when linking release executables on Windows 7." OFF)
|
|
MARK_AS_ADVANCED(WIN32_USE_DYNAMICBASE)
|
|
IF(WIN32_USE_DYNAMICBASE)
|
|
SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DYNAMICBASE")
|
|
ENDIF(WIN32_USE_DYNAMICBASE)
|
|
|
|
# More MSVC specific compilation flags
|
|
ADD_DEFINITIONS(-D_SCL_SECURE_NO_WARNINGS)
|
|
ADD_DEFINITIONS(-D_CRT_SECURE_NO_DEPRECATE)
|
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|
|
OPTION(MSVC_DISABLE_CHECKED_ITERATORS "Set to ON to disable Visual C++ checked iterators. If you do this you must ensure that every other project in your solution and all dependencies are compiled with _SECURE_SCL=0." OFF)
|
|
MARK_AS_ADVANCED(MSVC_DISABLE_CHECKED_ITERATORS)
|
|
IF(MSVC_DISABLE_CHECKED_ITERATORS)
|
|
ADD_DEFINITIONS(-D_SECURE_SCL=0)
|
|
ENDIF(MSVC_DISABLE_CHECKED_ITERATORS)
|
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|
|
OPTION(MSVC_USE_DEFAULT_STACK_SIZE "Set to ON to use the default Visual C++ stack size. CMake forces a high stack size by default, which can cause problems for applications with large number of threads." OFF)
|
|
MARK_AS_ADVANCED(MSVC_USE_DEFAULT_STACK_SIZE)
|
|
IF(MSVC_USE_DEFAULT_STACK_SIZE)
|
|
STRING(REGEX REPLACE "/STACK:[0-9]+" "" CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS}")
|
|
STRING(REGEX REPLACE "/STACK:[0-9]+" "" CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS}")
|
|
STRING(REGEX REPLACE "/STACK:[0-9]+" "" CMAKE_MODULE_LINKER_FLAGS "${CMAKE_MODULE_LINKER_FLAGS}")
|
|
ENDIF(MSVC_USE_DEFAULT_STACK_SIZE)
|
|
|
|
ENDIF()
|
|
|
|
#needed for net plugin
|
|
SET (OSG_SOCKET_LIBS wsock32)
|
|
# Both Cygwin and Msys need -DNOMINMAX ???
|
|
IF(UNIX)
|
|
ADD_DEFINITIONS(-DNOMINMAX)
|
|
ENDIF()
|
|
|
|
########################################################################################################
|
|
# the following options are MSVC specific,
|
|
# the first OSG_MSVC_VERSIONED_DLL activate a custom build-time layout that should allow to run examples and application
|
|
# fron bin folder without requiring installation step.
|
|
# it also prepend "osg${OPENSCENEGRAPH_SOVERSION}-" to only .dll files, leaving .lib files untouched in lib
|
|
# it also use a hack to get rid of Debug and Release folder in MSVC projects
|
|
# all the .dll and .pdb are in bin and all the .lib and .exp are in lib
|
|
#
|
|
# the second option disable incremental linking in debug build , that is enabled by default by CMake
|
|
##########################################################################################################
|
|
|
|
IF(MSVC)
|
|
IF(${CMAKE_MAJOR_VERSION} EQUAL 2 AND ${CMAKE_MINOR_VERSION} EQUAL 4 AND ${CMAKE_PATCH_VERSION} LESS 7)
|
|
MESSAGE("Warning: disabling versioned options 2.4.6 exibits inconsintencies in .pdb naming, at least under MSVC, suggested upgrading at least to 2.4.7")
|
|
SET(OSG_MSVC_VERSIONED_DLL OFF)
|
|
SET(OSG_MSVC_DEBUG_INCREMENTAL_LINK ON)
|
|
ELSE()
|
|
OPTION(OSG_MSVC_VERSIONED_DLL "Set to ON to build OpenSceneGraph with versioned dll names" ON)
|
|
MARK_AS_ADVANCED(OSG_MSVC_VERSIONED_DLL)
|
|
OPTION(OSG_MSVC_DEBUG_INCREMENTAL_LINK "Set to OFF to build OpenSceneGraph without incremental linking in debug (release is off by default)" ON)
|
|
MARK_AS_ADVANCED(OSG_MSVC_DEBUG_INCREMENTAL_LINK)
|
|
IF(NOT OSG_MSVC_DEBUG_INCREMENTAL_LINK)
|
|
SET(CMAKE_MODULE_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
|
|
SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
|
|
SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "/debug /INCREMENTAL:NO")
|
|
ENDIF(NOT OSG_MSVC_DEBUG_INCREMENTAL_LINK)
|
|
ENDIF()
|
|
ENDIF(MSVC)
|
|
ENDIF(WIN32 AND NOT ANDROID)
|
|
|
|
########################################################################################################
|
|
##### these were settings located in SetupCommon.cmake used in Luigi builds.... find out what are useful
|
|
########################################################################################################
|
|
#luigi#SET(CMAKE_VERBOSE_MAKEFILE TRUE)
|
|
#luigi#SET(CMAKE_SKIP_RPATH TRUE)
|
|
#luigi#SET(CMAKE_SKIP_RULE_DEPENDENCY TRUE)
|
|
#luigi#IF(UNIX)
|
|
#luigi# LIST_CONTAINS(contains "g++" ${CMAKE_CXX_COMPILER_LIST})
|
|
#luigi# IF (contains)
|
|
#luigi# MESSAGE(${MY_MESSAGE_DEFAULT} "${CMAKE_CURRENT_LIST_FILE}:${CMAKE_CURRENT_LIST_LINE} setting CMAKE_CXX_COMPILER to g++")
|
|
#luigi# SET(CMAKE_CXX_COMPILER "g++")
|
|
#luigi# SET(CMAKE_CXX_COMPILER_LOADED 2)
|
|
#luigi# SET(CMAKE_CXX_COMPILER_WORKS 2)
|
|
#luigi# ENDIF (contains)
|
|
#luigi# SET(CMAKE_CXX_FLAGS_RELEASE "-O2")
|
|
#luigi# SET(CMAKE_CXX_FLAGS_DEBUG "-ggdb -gstabs")
|
|
#luigi#ENDIF(UNIX)
|
|
########################################################################################################
|
|
|
|
OPTION(OSG_NOTIFY_DISABLED "Set to ON to build OpenSceneGraph with the notify() disabled." OFF)
|
|
|
|
OPTION(OSG_USE_FLOAT_MATRIX "Set to ON to build OpenSceneGraph with float Matrix instead of double." OFF)
|
|
MARK_AS_ADVANCED(OSG_USE_FLOAT_MATRIX)
|
|
|
|
OPTION(OSG_USE_FLOAT_PLANE "Set to ON to build OpenSceneGraph with float Plane instead of double." OFF)
|
|
MARK_AS_ADVANCED(OSG_USE_FLOAT_PLANE)
|
|
|
|
OPTION(OSG_USE_FLOAT_BOUNDINGSPHERE "Set to ON to build OpenSceneGraph with float BoundingSphere instead of double." ON)
|
|
MARK_AS_ADVANCED(OSG_USE_FLOAT_BOUNDINGSPHERE)
|
|
|
|
OPTION(OSG_USE_FLOAT_BOUNDINGBOX "Set to ON to build OpenSceneGraph with float BoundingBox instead of double." ON)
|
|
MARK_AS_ADVANCED(OSG_USE_FLOAT_BOUNDINGBOX)
|
|
|
|
IF (WIN32)
|
|
OPTION(OSG_USE_UTF8_FILENAME "Set to ON to use a UTF8 locale for filenames instead of the default locale." OFF)
|
|
MARK_AS_ADVANCED(OSG_USE_UTF8_FILENAME)
|
|
ENDIF()
|
|
|
|
OPTION(OSG_DISABLE_MSVC_WARNINGS "Set to OFF to not disable MSVC warnings generated by OSG headers." ON)
|
|
MARK_AS_ADVANCED(OSG_DISABLE_MSVC_WARNINGS)
|
|
|
|
OPTION(OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION "Set to ON to use the ref_ptr<> T* operator() output conversion. " ON)
|
|
|
|
OPTION(OSG_GL1_AVAILABLE "Set to OFF to disable use of OpenGL 1.x functions library." ON)
|
|
OPTION(OSG_GL2_AVAILABLE "Set to OFF to disable use of OpenGL 2.x functions library." ON)
|
|
OPTION(OSG_GL3_AVAILABLE "Set to OFF to disable use of OpenGL 3.x functions library." OFF)
|
|
OPTION(OSG_GLES1_AVAILABLE "Set to OFF to disable use of OpenGL ES 1.x functions library." OFF)
|
|
OPTION(OSG_GLES2_AVAILABLE "Set to OFF to disable use of OpenGL ES 2.x functions library." OFF)
|
|
OPTION(OSG_GL_LIBRARY_STATIC "Set to ON to statically link with OpenGL/GLES library." OFF)
|
|
|
|
SET(OPENGL_egl_LIBRARY CACHE STRING "Set the OpenGL egl library.")
|
|
|
|
# SET(OSG_GL_DISPLAYLISTS_AVAILABLE ${OSG_GL1_AVAILABLE})
|
|
# SET(OSG_GL_MATRICES_AVAILABLE ${OSG_GL1_AVAILABLE})
|
|
# SET(OSG_GL_VERTEX_FUNCS_AVAILABLE ${OSG_GL1_AVAILABLE})
|
|
# SET(OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE ${OSG_GL1_AVAILABLE})
|
|
# SET(OSG_GL_FIXED_FUNCTION_AVAILABLE ${OSG_GL1_AVAILABLE})
|
|
|
|
OPTION(OSG_GL_DISPLAYLISTS_AVAILABLE "Set to OFF to disable use of OpenGL display lists." ${OSG_GL1_AVAILABLE})
|
|
OPTION(OSG_GL_MATRICES_AVAILABLE "Set to OFF to disable use of OpenGL built-in matrices." ${OSG_GL1_AVAILABLE})
|
|
OPTION(OSG_GL_VERTEX_FUNCS_AVAILABLE "Set to OFF to disable use of OpenGL vertex functions such as glVertex/glColor etc." ${OSG_GL1_AVAILABLE})
|
|
OPTION(OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE "Set to OFF to disable use of OpenGL vertex functions such as glVertexPointer/glColorPointer etc." ${OSG_GL1_AVAILABLE})
|
|
OPTION(OSG_GL_FIXED_FUNCTION_AVAILABLE "Set to OFF to disable use of OpenGL fixed function pipeline." ${OSG_GL1_AVAILABLE})
|
|
|
|
OPTION(OSG_CPP_EXCEPTIONS_AVAILABLE "Set to OFF to disable compile of OSG components that use C++ exceptions." ON)
|
|
|
|
################################################################################
|
|
# Set Config file
|
|
|
|
SET(OPENSCENEGRAPH_CONFIG_HEADER "${PROJECT_BINARY_DIR}/include/osg/Config")
|
|
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/src/osg/Config.in"
|
|
"${OPENSCENEGRAPH_CONFIG_HEADER}")
|
|
|
|
SET(OPENSCENEGRAPH_VERSION_HEADER "${CMAKE_CURRENT_SOURCE_DIR}/include/osg/Version")
|
|
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/src/osg/Version.in"
|
|
"${OPENSCENEGRAPH_VERSION_HEADER}")
|
|
|
|
# INSTALL_FILES(/include/osg/ FILES "${OPENSCENEGRAPH_CONFIG_HEADER}")
|
|
|
|
|
|
################################################################################
|
|
# Set Version Info resource file
|
|
|
|
IF(MSVC)
|
|
SET(OPENSCENEGRAPH_VERSIONINFO_RC "${PROJECT_BINARY_DIR}/PlatformSpecifics/Windows/OpenSceneGraphVersionInfo.rc")
|
|
CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/PlatformSpecifics/Windows/OpenSceneGraphVersionInfo.rc.in"
|
|
"${OPENSCENEGRAPH_VERSIONINFO_RC}")
|
|
ENDIF()
|
|
|
|
################################################################################
|
|
# Optional build components
|
|
|
|
# OSG Applications
|
|
OPTION(BUILD_OSG_APPLICATIONS "Enable to build OSG Applications (e.g. osgviewer)" ON)
|
|
|
|
# OSG Examples
|
|
OPTION(BUILD_OSG_EXAMPLES "Enable to build OSG Examples" OFF)
|
|
|
|
################################################################################
|
|
# 3rd Party Dependency Stuff
|
|
IF(WIN32 AND NOT ANDROID)
|
|
INCLUDE(Find3rdPartyDependencies)
|
|
ENDIF()
|
|
|
|
IF(ANDROID)
|
|
ANDROID_3RD_PARTY()
|
|
ELSE()
|
|
# Common to all platforms except android:
|
|
FIND_PACKAGE(FreeType)
|
|
FIND_PACKAGE(Inventor)
|
|
FIND_PACKAGE(Jasper)
|
|
FIND_PACKAGE(OpenEXR)
|
|
FIND_PACKAGE(COLLADA)
|
|
FIND_PACKAGE(FBX)
|
|
FIND_PACKAGE(ZLIB)
|
|
FIND_PACKAGE(Xine)
|
|
FIND_PACKAGE(OpenVRML)
|
|
FIND_PACKAGE(Performer)
|
|
FIND_PACKAGE(GDAL)
|
|
FIND_PACKAGE(GTA)
|
|
FIND_PACKAGE(CURL)
|
|
FIND_PACKAGE(LibVNCServer)
|
|
FIND_PACKAGE(OurDCMTK)
|
|
FIND_PACKAGE(OpenAL)
|
|
FIND_PACKAGE(FFmpeg)
|
|
FIND_PACKAGE(DirectShow)
|
|
FIND_PACKAGE(SDL)
|
|
FIND_PACKAGE(Poppler-glib)
|
|
FIND_PACKAGE(RSVG)
|
|
FIND_PACKAGE(GtkGl)
|
|
FIND_PACKAGE(DirectInput)
|
|
FIND_PACKAGE(NVTT)
|
|
ENDIF()
|
|
|
|
IF(CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION LESS 8)
|
|
FIND_PACKAGE(ITK)
|
|
ENDIF()
|
|
|
|
# Include macro utilities here
|
|
INCLUDE(OsgMacroUtils)
|
|
|
|
OPTION(OSG_USE_QT "Enable to use Qt (build Qt-dependent libraries, plugins and examples)" ON)
|
|
|
|
IF(OSG_USE_QT AND NOT ANDROID)
|
|
# To select a specific version of QT define DESIRED_QT_VERSION
|
|
# via cmake -DDESIRED_QT_VERSION=4
|
|
IF (DESIRED_QT_VERSION)
|
|
|
|
IF (DESIRED_QT_VERSION MATCHES 4)
|
|
FIND_PACKAGE(Qt4)
|
|
ELSE()
|
|
FIND_PACKAGE(Qt3)
|
|
ENDIF()
|
|
|
|
ELSE()
|
|
|
|
FIND_PACKAGE(Qt4)
|
|
|
|
IF (NOT QT4_FOUND)
|
|
FIND_PACKAGE(Qt3)
|
|
ENDIF()
|
|
|
|
ENDIF()
|
|
ENDIF()
|
|
|
|
#optional example related dependencies
|
|
IF (BUILD_OSG_EXAMPLES AND NOT ANDROID)
|
|
|
|
|
|
FIND_PACKAGE(FLTK)
|
|
FIND_PACKAGE(GLUT)
|
|
FIND_PACKAGE(FOX)
|
|
|
|
SET(wxWidgets_USE_LIBS base core gl net)
|
|
FIND_PACKAGE(wxWidgets)
|
|
|
|
ENDIF(BUILD_OSG_EXAMPLES AND NOT ANDROID)
|
|
|
|
|
|
# Platform specific:
|
|
# (We can approach this one of two ways. We can try to FIND everything
|
|
# and simply check if we found the packages before actually building
|
|
# or we can hardcode the cases. The advantage of the former is that
|
|
# packages that are installed on platforms that don't require them
|
|
# will still get built (presuming no compatibility issues). But this
|
|
# also means modules that are redundant may get built. For example,
|
|
# OS X doesn't need GIF, JPEG, PNG, TIFF, etc because it uses QuickTime.
|
|
# Also, it will clutter the CMake menu with "NOT_FOUND".
|
|
# The downside to the latter is that it is harder to build those
|
|
# potentially redundant modules.)
|
|
|
|
# Image readers/writers depend on 3rd party libraries except for OS X which
|
|
# can use Quicktime.
|
|
IF(NOT ANDROID)
|
|
IF(NOT APPLE)
|
|
FIND_PACKAGE(GIFLIB)
|
|
FIND_PACKAGE(JPEG)
|
|
FIND_PACKAGE(PNG)
|
|
FIND_PACKAGE(TIFF)
|
|
|
|
# QuickTime is required for OS X, but optional for Windows.
|
|
IF(WIN32)
|
|
FIND_PACKAGE(QuickTime)
|
|
ENDIF()
|
|
|
|
ELSE()
|
|
FIND_PACKAGE(QuickTime)
|
|
FIND_PACKAGE(QTKit)
|
|
FIND_PACKAGE(CoreVideo)
|
|
ENDIF()
|
|
ENDIF()
|
|
|
|
################################################################################
|
|
# Create bin and lib directories if required
|
|
|
|
IF("${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}")
|
|
FILE(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/bin ${CMAKE_BINARY_DIR}/lib ${CMAKE_BINARY_DIR}/lib/${OSG_PLUGINS})
|
|
ENDIF()
|
|
|
|
|
|
################################################################################
|
|
# Installation stuff
|
|
|
|
SET(CMAKE_DEBUG_POSTFIX "d" CACHE STRING "add a postfix, usually d on windows")
|
|
SET(CMAKE_RELEASE_POSTFIX "" CACHE STRING "add a postfix, usually empty on windows")
|
|
SET(CMAKE_RELWITHDEBINFO_POSTFIX "rd" CACHE STRING "add a postfix, usually empty on windows")
|
|
SET(CMAKE_MINSIZEREL_POSTFIX "s" CACHE STRING "add a postfix, usually empty on windows")
|
|
|
|
# Set the build postfix extension according to what configuration is being built.
|
|
IF (CMAKE_BUILD_TYPE MATCHES "Release")
|
|
SET(CMAKE_BUILD_POSTFIX "${CMAKE_RELEASE_POSTFIX}")
|
|
ELSEIF (CMAKE_BUILD_TYPE MATCHES "MinSizeRel")
|
|
SET(CMAKE_BUILD_POSTFIX "${CMAKE_MINSIZEREL_POSTFIX}")
|
|
ELSEIF(CMAKE_BUILD_TYPE MATCHES "RelWithDebInfo")
|
|
SET(CMAKE_BUILD_POSTFIX "${CMAKE_RELWITHDEBINFO_POSTFIX}")
|
|
ELSEIF(CMAKE_BUILD_TYPE MATCHES "Debug")
|
|
SET(CMAKE_BUILD_POSTFIX "${CMAKE_DEBUG_POSTFIX}")
|
|
ELSE()
|
|
SET(CMAKE_BUILD_POSTFIX "")
|
|
ENDIF()
|
|
|
|
IF(UNIX AND NOT WIN32)
|
|
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
|
|
SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
|
|
ENDIF()
|
|
|
|
IF(CYGWIN)
|
|
SET(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -D_DEBUG")
|
|
SET(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} -D_DEBUG")
|
|
ENDIF()
|
|
|
|
IF(UNIX AND NOT WIN32 AND NOT APPLE)
|
|
IF(CMAKE_SIZEOF_VOID_P MATCHES "8")
|
|
SET(LIB_POSTFIX "64" CACHE STRING "suffix for 32/64 dir placement")
|
|
MARK_AS_ADVANCED(LIB_POSTFIX)
|
|
ENDIF()
|
|
ENDIF()
|
|
IF(NOT DEFINED LIB_POSTFIX)
|
|
SET(LIB_POSTFIX "")
|
|
ENDIF()
|
|
|
|
# Here we apparantly do some funky stuff with making the bin/ and lib/
|
|
# folders which is probably needed to work around a very old CMake bug?
|
|
|
|
#SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin/${CMAKE_SYSTEM_NAME})
|
|
SET(OUTPUT_BINDIR ${PROJECT_BINARY_DIR}/bin)
|
|
MAKE_DIRECTORY(${OUTPUT_BINDIR})
|
|
IF(MSVC AND NOT MSVC_IDE)
|
|
MAKE_DIRECTORY(${OUTPUT_BINDIR}/${OSG_PLUGINS})
|
|
ENDIF(MSVC AND NOT MSVC_IDE)
|
|
|
|
#SET(OUTPUT_LIBDIR ${PROJECT_BINARY_DIR}/lib/${CMAKE_SYSTEM_NAME})
|
|
SET(OUTPUT_LIBDIR ${PROJECT_BINARY_DIR}/lib)
|
|
MAKE_DIRECTORY(${OUTPUT_LIBDIR})
|
|
IF(NOT MSVC OR MSVC_IDE)
|
|
MAKE_DIRECTORY(${OUTPUT_LIBDIR}/${OSG_PLUGINS})
|
|
ENDIF(NOT MSVC OR MSVC_IDE)
|
|
|
|
# On CMake 2.4.x use EXECUTABLE_OUTPUT_PATH and LIBRARY_OUTPUT_PATH and later
|
|
# we work around the DLL placement by use of the PREFIX target property hack
|
|
#
|
|
# On CMake 2.6.x use the newly minted CMAKE_LIBRARY_OUTPUT_DIRECTORY,
|
|
# CMAKE_ARCHIVE_OUTPUT_DIRECTORY & CMAKE_RUNTIME_OUTPUT_DIRECTORY
|
|
#
|
|
# CMake >= 2.8.1 changed the output directory algorithm (See doc).
|
|
# Here we also set per-configuration directories (CMAKE_*_OUTPUT_DIRECTORY_<CONFIG>), or else binaries are generated in /bin/Debug and /bin/Release, etc. with MSVC and Xcode.
|
|
# (Doc reads "multi-configuration generators (VS, Xcode) do NOT append a per-configuration subdirectory to the specified directory").
|
|
# The workaround for 2.6.x (adding "../" as an output prefix for each target) seem to have no effect in >=2.8.1, so there is no need to change this.
|
|
IF(CMAKE_MAJOR_VERSION EQUAL 2 AND CMAKE_MINOR_VERSION LESS 5)
|
|
# If CMake < 2.6.0
|
|
SET(EXECUTABLE_OUTPUT_PATH ${OUTPUT_BINDIR})
|
|
SET(LIBRARY_OUTPUT_PATH ${OUTPUT_LIBDIR})
|
|
ELSE()
|
|
# If CMake >= 2.6.0
|
|
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${OUTPUT_LIBDIR})
|
|
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${OUTPUT_BINDIR})
|
|
IF(WIN32)
|
|
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_BINDIR})
|
|
ELSE(WIN32)
|
|
SET(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${OUTPUT_LIBDIR})
|
|
ENDIF(WIN32)
|
|
|
|
# Testing CMAKE_VERSION is possible in >= 2.6.4 only
|
|
BUILDER_VERSION_GREATER(2 8 0)
|
|
IF(VALID_BUILDER_VERSION) # If CMake >= 2.8.1
|
|
FOREACH(CONF ${CMAKE_CONFIGURATION_TYPES}) # For each configuration (Debug, Release, MinSizeRel... and/or anything the user chooses)
|
|
STRING(TOUPPER "${CONF}" CONF) # Go uppercase (DEBUG, RELEASE...)
|
|
SET("CMAKE_ARCHIVE_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_LIBDIR}")
|
|
SET("CMAKE_RUNTIME_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_BINDIR}")
|
|
IF(WIN32)
|
|
SET("CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_BINDIR}")
|
|
ELSE()
|
|
SET("CMAKE_LIBRARY_OUTPUT_DIRECTORY_${CONF}" "${OUTPUT_LIBDIR}")
|
|
ENDIF()
|
|
ENDFOREACH()
|
|
ENDIF(VALID_BUILDER_VERSION)
|
|
ENDIF()
|
|
|
|
#SET(INSTALL_BINDIR OpenSceneGraph/bin)
|
|
#SET(INSTALL_INCDIR OpenSceneGraph/include)
|
|
#SET(INSTALL_LIBDIR OpenSceneGraph/lib)
|
|
#SET(INSTALL_DOCDIR OpenSceneGraph/doc)
|
|
|
|
################################################################################
|
|
# User Options
|
|
|
|
|
|
# Expose CMAKE_INCLUDE_PATH and CMAKE_LIBARY_PATH to the GUI so users
|
|
# may set these values without needing to manipulate the environment.
|
|
SET(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} CACHE STRING "You may add additional search paths here. Use ; to separate multiple paths.")
|
|
SET(CMAKE_LIBRARY_PATH ${CMAKE_LIBRARY_PATH} CACHE STRING "You may add additional search paths here. Use ; to separate multiple paths.")
|
|
# We are proposing that a new variable called CMAKE_PREFIX_PATH be introduced
|
|
# to CMake to compliment CMAKE_INCLUDE_PATH and CMAKE_LIBRARY_PATH.
|
|
# A formal feature request has been submited to CMake, Bug #4947.
|
|
# It is intended for those users who have common prefixes for their INCLUDE
|
|
# and LIBRARY locations. So if users have headers in /usr/local/include
|
|
# and libraries in /usr/local/lib, the common prefix is /usr/local.
|
|
# It should also cover the case where headers and libraries are
|
|
# in the same directory.
|
|
# Our proposal expects that FIND_* commands will automatically search for
|
|
# CMAKE_PREFIX_PATH right after CMAKE_INCLUDE_PATH or CMAKE_LIBRARY_PATH.
|
|
# Obviously, since CMake does not currently support this, we must write
|
|
# our Find*.cmake modules to explicitly support this. Otherwise, this variable
|
|
# will have no impact.
|
|
# This is unofficial so this may be removed or changed at anytime.
|
|
SET(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} CACHE STRING "(EXPERIMENTAL) You may add additional search paths here. Use ; to separate multiple paths.")
|
|
|
|
# This is for an advanced option to give aggressive warnings
|
|
# under different compilers. If yours is not implemented, this option
|
|
# will not be made available.
|
|
IF(CMAKE_COMPILER_IS_GNUCXX)
|
|
# To be complete, we might also do GNUCC flags,
|
|
# but everything here is C++ code.
|
|
# -Wshadow and -Woverloaded-virtual are also interesting flags, but OSG
|
|
# returns too many hits.
|
|
# FYI, if we do implement GNUCC, then -Wmissing-prototypes in another
|
|
# interesting C-specific flag.
|
|
# Also, there is a bug in gcc 4.0. Under C++, -pedantic will create
|
|
# errors instead of warnings for certain issues, including superfluous
|
|
# semicolons and commas, and the use of long long. -fpermissive seems
|
|
# to be the workaround.
|
|
SET(OSG_AGGRESSIVE_WARNING_FLAGS -Wall -Wparentheses -Wno-long-long -Wno-import -pedantic -Wreturn-type -Wmissing-braces -Wunknown-pragmas -Wunused -fpermissive)
|
|
|
|
# Previous included -Wformat=2 in OSG_AGGRESSIVE_WARNING_FLAGS but had to remove it due to standard library errors
|
|
|
|
|
|
ELSE()
|
|
IF(MSVC)
|
|
# FIXME: What are good aggressive warning flags for Visual Studio?
|
|
# And do we need to further subcase this for different versions of VS?
|
|
# CMake variables: MSVC60, MSVC70, MSVC71, MSVC80, CMAKE_COMPILER_2005
|
|
SET(OSG_AGGRESSIVE_WARNING_FLAGS /W4 /wd4706 /wd4127 /wd4100)
|
|
|
|
|
|
ELSE()
|
|
# CMake lacks an elseif, so other non-gcc, non-VS compilers need
|
|
# to be listed below. If unhandled, OSG_AGGRESSIVE_WARNING_FLAGS should
|
|
# remain unset.
|
|
ENDIF()
|
|
ENDIF()
|
|
|
|
# This part is for the CMake menu option to toggle the warnings on/off.
|
|
# This will only be made available if we set values for OSG_AGGRESSIVE_WARNING_FLAGS.
|
|
IF(OSG_AGGRESSIVE_WARNING_FLAGS)
|
|
|
|
IF (APPLE)
|
|
SET(DEFAULT_USE_AGGRESSIVE_WARNINGS OFF)
|
|
ELSE()
|
|
SET(DEFAULT_USE_AGGRESSIVE_WARNINGS ON)
|
|
ENDIF()
|
|
|
|
OPTION(OSG_USE_AGGRESSIVE_WARNINGS "Enable to activate aggressive warnings" ${DEFAULT_USE_AGGRESSIVE_WARNINGS})
|
|
MARK_AS_ADVANCED(OSG_USE_AGGRESSIVE_WARNINGS)
|
|
|
|
IF(OSG_USE_AGGRESSIVE_WARNINGS)
|
|
# Add flags defined by OSG_AGGRESSIVE_WARNING_FLAGS if they aren't already there
|
|
FOREACH(flag ${OSG_AGGRESSIVE_WARNING_FLAGS})
|
|
IF(NOT CMAKE_CXX_FLAGS MATCHES "${flag}")
|
|
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${flag}")
|
|
ENDIF()
|
|
ENDFOREACH()
|
|
ELSE()
|
|
# Remove all flags considered aggresive
|
|
FOREACH(flag ${OSG_AGGRESSIVE_WARNING_FLAGS})
|
|
STRING(REGEX REPLACE "${flag}" "" CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}")
|
|
ENDFOREACH()
|
|
ENDIF()
|
|
ENDIF()
|
|
|
|
|
|
# Dynamic vs Static Linking
|
|
OPTION(DYNAMIC_OPENSCENEGRAPH "Set to ON to build OpenSceneGraph for dynamic linking. Use OFF for static." ON)
|
|
IF (DYNAMIC_OPENSCENEGRAPH)
|
|
SET(OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "SHARED")
|
|
ELSE ()
|
|
SET(OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC "STATIC")
|
|
ENDIF()
|
|
|
|
|
|
# OSG Core
|
|
ADD_SUBDIRECTORY(src)
|
|
|
|
IF (BUILD_OSG_APPLICATIONS AND NOT ANDROID)
|
|
ADD_SUBDIRECTORY(applications)
|
|
ENDIF()
|
|
|
|
IF (BUILD_OSG_EXAMPLES)
|
|
ADD_SUBDIRECTORY(examples)
|
|
ENDIF()
|
|
|
|
|
|
IF(APPLE)
|
|
|
|
#Here we check if the user specified IPhone SDK
|
|
IF(OSG_BUILD_PLATFORM_IPHONE OR OSG_BUILD_PLATFORM_IPHONE_SIMULATOR)
|
|
|
|
#set iphone arch and flags taken from http://sites.google.com/site/michaelsafyan/coding/resources/how-to-guides/cross-compile-for-the-iphone/how-to-cross-compile-for-the-iphone-using-cmake
|
|
IF(OSG_BUILD_PLATFORM_IPHONE)
|
|
SET(CMAKE_OSX_ARCHITECTURES "armv6;armv7" CACHE STRING "Build architectures for iOS" FORCE)
|
|
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -miphoneos-version-min=4.1 -mno-thumb -arch armv6 -pipe -no-cpp-precomp" CACHE STRING "Flags used by the compiler during all build types." FORCE)
|
|
ELSE()
|
|
#simulator uses i386 architectures
|
|
SET(CMAKE_OSX_ARCHITECTURES "i386" CACHE STRING "Build architectures for iOS Simulator" FORCE)
|
|
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mno-thumb -arch i386 -pipe -no-cpp-precomp" CACHE STRING "Flags used by the compiler during all build types." FORCE)
|
|
ENDIF()
|
|
|
|
#here we set the specific iphone sdk version. We can only set either device or simulator sdk. So if you want both you currently have to have two seperate projects
|
|
SET(CMAKE_OSX_SYSROOT "${IPHONE_SDKROOT}" CACHE STRING "System root for iOS" FORCE)
|
|
|
|
#hack, force link to opengles
|
|
set(CMAKE_EXE_LINKER_FLAGS "-framework Foundation -framework OpenGLES")
|
|
|
|
#use the IPhone windowing system
|
|
SET(OSG_WINDOWING_SYSTEM "IOS" CACHE STRING "Forced IPhone windowing system on iOS" FORCE)
|
|
SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for iOS" FORCE)
|
|
|
|
#I think this or similar will be required for IPhone apps
|
|
OPTION(OSG_BUILD_APPLICATION_BUNDLES "Enable the building of applications and examples as OSX Bundles" ON)
|
|
|
|
ELSE()
|
|
|
|
# Set defaults for Universal Binaries. We want 32-bit Intel/PPC on 10.4
|
|
# and 32/64-bit Intel/PPC on >= 10.5. Anything <= 10.3 doesn't support.
|
|
|
|
# These are just defaults/recommendations, but how we want to build
|
|
# out of the box. But the user needs to be able to change these options.
|
|
# So we must only set the values the first time CMake is run, or we
|
|
# will overwrite any changes the user sets.
|
|
# FORCE is used because the options are not reflected in the UI otherwise.
|
|
# Seems like a good place to add version specific compiler flags too.
|
|
IF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
|
|
IF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.8")
|
|
SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
|
|
# 64 Bit Works, i386,ppc is not supported any more
|
|
SET(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX" FORCE)
|
|
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.8 -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
|
|
ELSEIF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.7")
|
|
SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
|
|
# 64 Bit Works, PPC is not supported any more
|
|
SET(CMAKE_OSX_ARCHITECTURES "i386;x86_64" CACHE STRING "Build architectures for OSX" FORCE)
|
|
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.7 -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
|
|
ELSEIF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.6" OR ${OSG_OSX_SDK_NAME} STREQUAL "macosx10.5")
|
|
SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "imageio" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
|
|
# 64-bit compiles are not supported with Carbon.
|
|
SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX" FORCE)
|
|
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.5 -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
|
|
ELSEIF(${OSG_OSX_SDK_NAME} STREQUAL "macosx10.4")
|
|
SET(OSG_DEFAULT_IMAGE_PLUGIN_FOR_OSX "quicktime" CACHE STRING "Forced imageio default image plugin for OSX" FORCE)
|
|
SET(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX" FORCE)
|
|
SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -mmacosx-version-min=10.4 -ftree-vectorize -fvisibility-inlines-hidden" CACHE STRING "Flags used by the compiler during all build types." FORCE)
|
|
ELSE()
|
|
# No Universal Binary support
|
|
# Should break down further to set the -mmacosx-version-min,
|
|
# but the SDK detection is too unreliable here.
|
|
ENDIF()
|
|
ENDIF()
|
|
|
|
OPTION(OSG_BUILD_APPLICATION_BUNDLES "Enable the building of applications and examples as OSX Bundles" OFF)
|
|
|
|
ENDIF()
|
|
|
|
ENDIF(APPLE)
|
|
|
|
|
|
# For Doxygen
|
|
INCLUDE(${CMAKE_ROOT}/Modules/Documentation.cmake OPTIONAL)
|
|
OPTION(BUILD_DOCUMENTATION "Build OpenSceneGraph reference documentation using doxygen (use: make DoxygenDoc)" OFF)
|
|
MARK_AS_ADVANCED(CLEAR BUILD_DOCUMENTATION)
|
|
# To build the documention, you will have to enable it
|
|
# and then do the equivalent of "make DoxygenDoc".
|
|
IF(BUILD_DOCUMENTATION)
|
|
|
|
OPTION(BUILD_REF_DOCS_SEARCHENGINE "Enable doxygen's search engine (requires that documentation to be installed on a php enabled web server)" OFF)
|
|
IF(BUILD_REF_DOCS_SEARCHENGINE)
|
|
SET(SEARCHENGINE YES)
|
|
ELSE()
|
|
SET(SEARCHENGINE NO)
|
|
ENDIF()
|
|
|
|
OPTION(BUILD_REF_DOCS_TAGFILE "Generate a tag file named osg.tag on the documentation web server" OFF)
|
|
IF(BUILD_REF_DOCS_TAGFILE)
|
|
SET(GENERATE_TAGFILE "${OpenSceneGraph_BINARY_DIR}/doc/OpenSceneGraphReferenceDocs/osg.tag")
|
|
ELSE()
|
|
SET(GENERATE_TAGFILE "")
|
|
ENDIF()
|
|
|
|
IF(DOT)
|
|
SET(HAVE_DOT YES)
|
|
ELSE()
|
|
SET(HAVE_DOT NO)
|
|
ENDIF()
|
|
|
|
# If html help generation was requested. DOCUMENTATION_HTML_HELP is defined by Documentation.cmake
|
|
SET(GENERATE_HTMLHELP "NO")
|
|
IF(DOCUMENTATION_HTML_HELP)
|
|
# on windows Documentation.cmake finds the html help workshop if it exists. On u*ix we might have it with wine but no way to point it out
|
|
IF(NOT WIN32)
|
|
SET(HTML_HELP_COMPILER "" CACHE FILEPATH "Enter location of the HTML help compiler to let doxygen compile html")
|
|
MARK_AS_ADVANCED(HTML_HELP_COMPILER)
|
|
ENDIF()
|
|
# this var sets a proper value in .doxygen files when configuring them below
|
|
SET(GENERATE_HTMLHELP "YES")
|
|
endif()
|
|
|
|
# This processes our doxyfile.cmake and substitutes paths to generate
|
|
# a final Doxyfile
|
|
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/doxyfile.cmake
|
|
${PROJECT_BINARY_DIR}/doc/openscenegraph.doxyfile
|
|
)
|
|
# copy the osg logo to documentations target folder
|
|
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/PlatformSpecifics/Windows/icons/src/osg32-32.png
|
|
${PROJECT_BINARY_DIR}/doc/OpenSceneGraphReferenceDocs/osg32-32.png COPYONLY
|
|
)
|
|
#INSTALL(FILES ${PROJECT_BINARY_DIR}/doc/${PROJECT_NAME}ReferenceDocs-${OPENSCENEGRAPH_VERSION}.chm DESTINATION doc OPTIONAL COMPONENT openscenegraph-doc)
|
|
INSTALL(DIRECTORY ${PROJECT_BINARY_DIR}/doc/OpenSceneGraphReferenceDocs DESTINATION doc COMPONENT openscenegraph-doc)
|
|
|
|
# now set up openthreads documentation generation
|
|
IF(BUILD_REF_DOCS_TAGFILE)
|
|
SET(GENERATE_TAGFILE "${OpenSceneGraph_BINARY_DIR}/doc/OpenThreadsReferenceDocs/ot.tag")
|
|
ENDIF()
|
|
|
|
# This processes our openthreads.doxyfile.cmake and generate a final doxyfile
|
|
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/openthreads.doxyfile.cmake
|
|
${PROJECT_BINARY_DIR}/doc/openthreads.doxyfile
|
|
)
|
|
# copy the osg logo to documentations target folder
|
|
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/PlatformSpecifics/Windows/icons/src/osg32-32.png
|
|
${PROJECT_BINARY_DIR}/doc/OpenThreadsReferenceDocs/osg32-32.png COPYONLY
|
|
)
|
|
#INSTALL(FILES ${PROJECT_BINARY_DIR}/doc/${PROJECT_NAME}ReferenceDocs-${OPENSCENEGRAPH_VERSION}.chm DESTINATION doc OPTIONAL COMPONENT openscenegraph-doc)
|
|
INSTALL(DIRECTORY ${PROJECT_BINARY_DIR}/doc/OpenThreadsReferenceDocs DESTINATION doc COMPONENT openthreads-doc)
|
|
|
|
# Process our other doxyfiles but don't create targets for these
|
|
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/all_Doxyfile
|
|
${PROJECT_BINARY_DIR}/doc/all_Doxyfile)
|
|
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/auto_Doxyfile
|
|
${PROJECT_BINARY_DIR}/doc/auto_Doxyfile)
|
|
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/doc/Doxyfiles/core_Doxyfile
|
|
${PROJECT_BINARY_DIR}/doc/core_Doxyfile)
|
|
|
|
# This creates a new target to build documentation.
|
|
# It runs ${DOXYGEN} which is the full path and executable to
|
|
# Doxygen on your system, set by the FindDoxygen.cmake module
|
|
# (called by FindDocumentation.cmake).
|
|
# It runs the final generated Doxyfile against it.
|
|
# The DOT_PATH is substituted into the Doxyfile.
|
|
ADD_CUSTOM_TARGET(doc_openscenegraph ${DOXYGEN}
|
|
${PROJECT_BINARY_DIR}/doc/openscenegraph.doxyfile
|
|
)
|
|
SET_TARGET_PROPERTIES(doc_openscenegraph PROPERTIES FOLDER "Documentation")
|
|
|
|
ADD_CUSTOM_TARGET(doc_openthreads ${DOXYGEN}
|
|
${PROJECT_BINARY_DIR}/doc/openthreads.doxyfile
|
|
)
|
|
SET_TARGET_PROPERTIES(doc_openthreads PROPERTIES FOLDER "Documentation")
|
|
ENDIF(BUILD_DOCUMENTATION)
|
|
|
|
OPTION(BUILD_DASHBOARD_REPORTS "Set to ON to activate reporting of OpenSceneGraph builds here http://www.cdash.org/CDashPublic/index.php?project=OpenSceneGraph" OFF)
|
|
IF(BUILD_DASHBOARD_REPORTS)
|
|
# The following are required to uses Dart and the Cdash dashboard
|
|
# viewable here : http://www.cdash.org/CDashPublic/index.php?project=OpenSceneGraph
|
|
INCLUDE(Dart)
|
|
ENDIF()
|
|
|
|
# present the packaging option only if we have the cpack command defined (effectively >= 2.6.0)
|
|
IF(CMAKE_CPACK_COMMAND)
|
|
OPTION(BUILD_OSG_PACKAGES "Set to ON to generate CPack configuration files and packaging targets" OFF)
|
|
IF(BUILD_OSG_PACKAGES)
|
|
INCLUDE(OsgCPack)
|
|
ENDIF()
|
|
ENDIF()
|
|
|
|
# Generate pkg-config configuration files
|
|
|
|
SET(PKGCONFIG_FILES
|
|
openscenegraph
|
|
openscenegraph-osg
|
|
openscenegraph-osgDB
|
|
openscenegraph-osgFX
|
|
openscenegraph-osgGA
|
|
openscenegraph-osgParticle
|
|
openscenegraph-osgSim
|
|
openscenegraph-osgText
|
|
openscenegraph-osgUtil
|
|
openscenegraph-osgTerrain
|
|
openscenegraph-osgManipulator
|
|
openscenegraph-osgViewer
|
|
openscenegraph-osgWidget
|
|
openscenegraph-osgShadow
|
|
openscenegraph-osgAnimation
|
|
openscenegraph-osgVolume
|
|
)
|
|
|
|
IF(QT4_FOUND)
|
|
SET(PKGCONFIG_FILES ${PKGCONFIG_FILES} openscenegraph-osgQt)
|
|
ENDIF(QT4_FOUND)
|
|
|
|
FOREACH(PKGCONFIG_FILE ${PKGCONFIG_FILES})
|
|
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/packaging/pkgconfig/${PKGCONFIG_FILE}.pc.in
|
|
${PROJECT_BINARY_DIR}/packaging/pkgconfig/${PKGCONFIG_FILE}.pc
|
|
@ONLY
|
|
)
|
|
INSTALL(FILES ${PROJECT_BINARY_DIR}/packaging/pkgconfig/${PKGCONFIG_FILE}.pc DESTINATION lib${LIB_POSTFIX}/pkgconfig COMPONENT libopenscenegraph-dev)
|
|
ENDFOREACH(PKGCONFIG_FILE)
|
|
|
|
|
|
# Run this as late as possible so users can easier spot the message
|
|
IF (NOT DEFINED REQUIRES_LIBPATH_MESSAGE AND ${CMAKE_INSTALL_PREFIX} STREQUAL "/usr/local")
|
|
SET(REQUIRES_LIBPATH_MESSAGE ON)
|
|
ENDIF()
|
|
|
|
IF(REQUIRES_LIBPATH_MESSAGE)
|
|
IF (NOT OSG_LIBPATH_MESSAGE_HAS_BEEN_RUN_BEFORE)
|
|
SET(OSG_LIBPATH_MESSAGE_HAS_BEEN_RUN_BEFORE 1 CACHE INTERNAL "Flag to track whether the libpath message has been reported before")
|
|
|
|
MESSAGE("\nThe build system is configured to install libraries to ${CMAKE_INSTALL_PREFIX}/lib${LIB_POSTFIX}\n"
|
|
"Your applications may not be able to find your installed libraries unless you:\n"
|
|
" set your LD_LIBRARY_PATH (user specific) or\n"
|
|
" update your ld.so configuration (system wide)")
|
|
IF(IS_DIRECTORY /etc/ld.so.conf.d)
|
|
MESSAGE("You have an ld.so.conf.d directory on your system, so if you wish to ensure that\n"
|
|
"applications find the installed osg libraries, system wide, you could install an\n"
|
|
"OpenSceneGraph specific ld.so configuration with:\n"
|
|
" sudo make install_ld_conf\n")
|
|
CONFIGURE_FILE(${PROJECT_SOURCE_DIR}/packaging/ld.so.conf.d/openscenegraph.conf.in
|
|
${PROJECT_BINARY_DIR}/packaging/ld.so.conf.d/openscenegraph.conf
|
|
)
|
|
ADD_CUSTOM_TARGET(install_ld_conf ${CMAKE_COMMAND} -E copy_if_different
|
|
${PROJECT_BINARY_DIR}/packaging/ld.so.conf.d/openscenegraph.conf
|
|
/etc/ld.so.conf.d/openscenegraph.conf
|
|
COMMAND ldconfig
|
|
COMMENT "Copying openscenegraph.conf to /etc/ld.so.conf.d and running ldconfig"
|
|
)
|
|
ELSE()
|
|
IF(EXISTS /etc/ld.so.conf)
|
|
MESSAGE("You have an ld.so.conf file in /etc, if you wish to ensure \n"
|
|
"that applications find the installed osg libraries, system wide, you\n"
|
|
"could add ${CMAKE_INSTALL_PREFIX}/lib${LIB_POSTFIX} to it.")
|
|
ENDIF()
|
|
ENDIF()
|
|
|
|
# emit a message during installation.
|
|
INSTALL(CODE "MESSAGE(\"Libraries were installed to ${CMAKE_INSTALL_PREFIX}lib${LIB_POSTFIX}.\\nYou may need to update your ld.so configuration. \")")
|
|
|
|
ENDIF(NOT OSG_LIBPATH_MESSAGE_HAS_BEEN_RUN_BEFORE)
|
|
|
|
ELSE()
|
|
SET(OSG_LIBPATH_MESSAGE_HAS_BEEN_RUN_BEFORE 0 CACHE INTERNAL "Flag to track whether the libpath message has been reported before")
|
|
ENDIF()
|
|
|
|
|
|
# This needs to be run very last so other parts of the scripts can take
|
|
# advantage of this.
|
|
IF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
|
|
SET(OSG_CONFIG_HAS_BEEN_RUN_BEFORE 1 CACHE INTERNAL "Flag to track whether this is the first time running CMake or if CMake has been configured before")
|
|
ENDIF()
|
|
|
|
#-----------------------------------------------------------------------------
|
|
### uninstall target
|
|
#-----------------------------------------------------------------------------
|
|
CONFIGURE_FILE(
|
|
"${CMAKE_CURRENT_SOURCE_DIR}/CMakeModules/cmake_uninstall.cmake.in"
|
|
"${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
|
|
IMMEDIATE @ONLY)
|
|
ADD_CUSTOM_TARGET(uninstall
|
|
"${CMAKE_COMMAND}" -P "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake")
|
|
|
|
#
|
|
IF(ANDROID)
|
|
message(STATUS "Creating Android Makefile Master files" )
|
|
configure_file("${OSG_ANDROID_TEMPLATES}/Android.mk.master.in" "${CMAKE_BINARY_DIR}/Android.mk")
|
|
configure_file("${OSG_ANDROID_TEMPLATES}/Application.mk.master.in" "${CMAKE_BINARY_DIR}/Application.mk")
|
|
configure_file("${OSG_ANDROID_TEMPLATES}/AndroidManifest.xml.master.in" "${CMAKE_BINARY_DIR}/AndroidManifest.xml")
|
|
ENDIF(ANDROID)
|
|
|