.. |
ConvertVec
|
|
|
CubeMapGenerator
|
|
|
CullVisitor
|
Added CullVisitor::setCalculatedNearPlane() and setCalculatedFarPlane(() methods to enable 3rd party code to manage the compute of the near/far planes.
|
2011-05-23 08:17:02 +00:00 |
DelaunayTriangulator
|
Cleaned up the inline methods
|
2010-08-09 16:14:25 +00:00 |
DisplayRequirementsVisitor
|
Introduce NodeVisitor::className and libraryName()
|
2008-12-17 12:13:15 +00:00 |
DrawElementTypeSimplifier
|
Fixes for doxgen warnings
|
2009-02-11 10:41:55 +00:00 |
EdgeCollector
|
From Jean-Sebastien Guay, Warning fixes
|
2008-01-08 17:18:11 +00:00 |
Export
|
From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should
|
2011-03-09 14:15:04 +00:00 |
GLObjectsVisitor
|
Moved IncrementalCompileOperation out of include-src/osgUtil/GLObjectVisitor into their own files.
|
2009-03-12 15:21:04 +00:00 |
HalfWayMapGenerator
|
|
|
HighlightMapGenerator
|
|
|
IncrementalCompileOperation
|
Improved the handling of compiling vs flushing deleted objects
|
2011-06-15 18:31:11 +00:00 |
IntersectionVisitor
|
From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables.
|
2011-03-14 10:07:15 +00:00 |
IntersectVisitor
|
Added suggestion of IntersectionVisitor instead.
|
2009-04-24 17:51:23 +00:00 |
LineSegmentIntersector
|
From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables.
|
2011-03-14 10:07:15 +00:00 |
MeshOptimizers
|
From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog,
|
2010-03-11 18:15:20 +00:00 |
OperationArrayFunctor
|
From David Callu, further work in support of shapefile support in VirtualPlanetBuilder
|
2007-12-26 21:39:29 +00:00 |
Optimizer
|
Renamed YES and NO enums with more description names that don't overlap with iOS #define's
|
2010-12-06 10:35:02 +00:00 |
PlaneIntersector
|
From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables.
|
2011-03-14 10:07:15 +00:00 |
PolytopeIntersector
|
Fixed Coverity reported issue.
|
2011-05-06 12:30:58 +00:00 |
PositionalStateContainer
|
|
|
PrintVisitor
|
Cleaned up interface
|
2009-03-23 15:38:30 +00:00 |
ReflectionMapGenerator
|
|
|
RenderBin
|
Added releaseGLObjects(State*) support into osg::FrameBufferObject, osg::RenderBin and osg::RenderStage
|
2011-04-20 11:45:01 +00:00 |
RenderLeaf
|
Added support for RenderBin::SortMode::TRAVERSAL_ORDER to enable rendering of scene graph drawables in the order that they were traversed in.
|
2009-05-27 09:54:17 +00:00 |
RenderStage
|
Added releaseGLObjects(State*) support into osg::FrameBufferObject, osg::RenderBin and osg::RenderStage
|
2011-04-20 11:45:01 +00:00 |
ReversePrimitiveFunctor
|
From Jean-Sebastien Guay, added OSGUTIL_EXPORT for Windows build
|
2008-01-10 11:08:11 +00:00 |
SceneGraphBuilder
|
Removed trailing spaces
|
2011-05-06 12:32:23 +00:00 |
SceneView
|
Refactor of DatabasePage/IncrementalCompileOperation to use the IncrementalCompileOperator for compiling objects
|
2010-12-10 15:27:19 +00:00 |
ShaderGen
|
Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints,
|
2010-03-05 12:55:08 +00:00 |
Simplifier
|
Introduce NodeVisitor::className and libraryName()
|
2008-12-17 12:13:15 +00:00 |
SmoothingVisitor
|
Beginning of crease angle support for SmoothingVisitor to all it duplicate vertices are creases
|
2010-07-30 19:39:38 +00:00 |
StateGraph
|
|
|
Statistics
|
Added number of primitive sets to on screen stats
|
2010-10-25 13:42:01 +00:00 |
TangentSpaceGenerator
|
|
|
Tessellator
|
Introduced osg namespace to new local GLU functions
|
2010-10-07 11:53:28 +00:00 |
TransformAttributeFunctor
|
From Sukender, "Here is a tiny fix which adds missing virtual methods in osgUtil::TransformAttributeFunctor, to handle Vec3d."
|
2011-05-12 13:12:07 +00:00 |
TransformCallback
|
Converted FrameStamp::g/setFrameNumber from int to uint
|
2010-12-22 20:11:05 +00:00 |
TriStripVisitor
|
Removed the reducent non const get methods
|
2008-07-21 22:38:11 +00:00 |
UpdateVisitor
|
Introduce NodeVisitor::className and libraryName()
|
2008-12-17 12:13:15 +00:00 |
Version
|
|
|