OpenSceneGraph/include/osgUtil
2011-06-15 18:31:11 +00:00
..
ConvertVec
CubeMapGenerator
CullVisitor Added CullVisitor::setCalculatedNearPlane() and setCalculatedFarPlane(() methods to enable 3rd party code to manage the compute of the near/far planes. 2011-05-23 08:17:02 +00:00
DelaunayTriangulator Cleaned up the inline methods 2010-08-09 16:14:25 +00:00
DisplayRequirementsVisitor Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
DrawElementTypeSimplifier Fixes for doxgen warnings 2009-02-11 10:41:55 +00:00
EdgeCollector From Jean-Sebastien Guay, Warning fixes 2008-01-08 17:18:11 +00:00
Export From Piotr Gwiazdowski, "So there's config setting OSG_DISABLE_MSVC_WARNINGS which should 2011-03-09 14:15:04 +00:00
GLObjectsVisitor Moved IncrementalCompileOperation out of include-src/osgUtil/GLObjectVisitor into their own files. 2009-03-12 15:21:04 +00:00
HalfWayMapGenerator
HighlightMapGenerator
IncrementalCompileOperation Improved the handling of compiling vs flushing deleted objects 2011-06-15 18:31:11 +00:00
IntersectionVisitor From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables. 2011-03-14 10:07:15 +00:00
IntersectVisitor Added suggestion of IntersectionVisitor instead. 2009-04-24 17:51:23 +00:00
LineSegmentIntersector From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables. 2011-03-14 10:07:15 +00:00
MeshOptimizers From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog, 2010-03-11 18:15:20 +00:00
OperationArrayFunctor From David Callu, further work in support of shapefile support in VirtualPlanetBuilder 2007-12-26 21:39:29 +00:00
Optimizer Renamed YES and NO enums with more description names that don't overlap with iOS #define's 2010-12-06 10:35:02 +00:00
PlaneIntersector From Farshid Lashkari, "Another update. I added a LIMIT_NEAREST enum which implements your previous suggestion of rejecting bounding volumes further from the nearest existing intersection. I only implemented this for LineSegmentIntersector. I'd appreciate it if you could double check the math I added to LineSegmentIntersector::intersects() for checking if the bounding sphere is further away. The results of this are promising. I'm getting noticeable performance increase for line intersections with scenes containing many drawables. 2011-03-14 10:07:15 +00:00
PolytopeIntersector Fixed Coverity reported issue. 2011-05-06 12:30:58 +00:00
PositionalStateContainer
PrintVisitor Cleaned up interface 2009-03-23 15:38:30 +00:00
ReflectionMapGenerator
RenderBin Added releaseGLObjects(State*) support into osg::FrameBufferObject, osg::RenderBin and osg::RenderStage 2011-04-20 11:45:01 +00:00
RenderLeaf Added support for RenderBin::SortMode::TRAVERSAL_ORDER to enable rendering of scene graph drawables in the order that they were traversed in. 2009-05-27 09:54:17 +00:00
RenderStage Added releaseGLObjects(State*) support into osg::FrameBufferObject, osg::RenderBin and osg::RenderStage 2011-04-20 11:45:01 +00:00
ReversePrimitiveFunctor From Jean-Sebastien Guay, added OSGUTIL_EXPORT for Windows build 2008-01-10 11:08:11 +00:00
SceneGraphBuilder Removed trailing spaces 2011-05-06 12:32:23 +00:00
SceneView Refactor of DatabasePage/IncrementalCompileOperation to use the IncrementalCompileOperator for compiling objects 2010-12-10 15:27:19 +00:00
ShaderGen Replaced use of unsigned int/enum mask combinations with int/enum mask combinations to avoid the need for casting enums to unsigned ints, 2010-03-05 12:55:08 +00:00
Simplifier Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
SmoothingVisitor Beginning of crease angle support for SmoothingVisitor to all it duplicate vertices are creases 2010-07-30 19:39:38 +00:00
StateGraph
Statistics Added number of primitive sets to on screen stats 2010-10-25 13:42:01 +00:00
TangentSpaceGenerator
Tessellator Introduced osg namespace to new local GLU functions 2010-10-07 11:53:28 +00:00
TransformAttributeFunctor From Sukender, "Here is a tiny fix which adds missing virtual methods in osgUtil::TransformAttributeFunctor, to handle Vec3d." 2011-05-12 13:12:07 +00:00
TransformCallback Converted FrameStamp::g/setFrameNumber from int to uint 2010-12-22 20:11:05 +00:00
TriStripVisitor Removed the reducent non const get methods 2008-07-21 22:38:11 +00:00
UpdateVisitor Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
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