OpenSceneGraph/src/osgManipulator/RotateSphereDragger.cpp
2012-03-21 17:36:20 +00:00

146 lines
5.4 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
//osgManipulator - Copyright (C) 2007 Fugro-Jason B.V.
#include <osgManipulator/RotateSphereDragger>
#include <osgManipulator/Command>
#include <osg/ShapeDrawable>
#include <osg/Geometry>
#include <osg/Material>
#include <iostream>
using namespace osgManipulator;
RotateSphereDragger::RotateSphereDragger() : _prevPtOnSphere(true)
{
_projector = new SpherePlaneProjector();
setColor(osg::Vec4(0.0f, 1.0f, 0.0f, 1.0f));
setPickColor(osg::Vec4(1.0f, 1.0f, 0.0f, 1.0f));
}
RotateSphereDragger::~RotateSphereDragger()
{
}
bool RotateSphereDragger::handle(const PointerInfo& pointer, const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa)
{
// Check if the dragger node is in the nodepath.
if (!pointer.contains(this)) return false;
switch (ea.getEventType())
{
// Pick start.
case (osgGA::GUIEventAdapter::PUSH):
{
// Get the LocalToWorld matrix for this node and set it for the projector.
osg::NodePath nodePathToRoot;
computeNodePathToRoot(*this,nodePathToRoot);
osg::Matrix localToWorld = osg::computeLocalToWorld(nodePathToRoot);
_projector->setLocalToWorld(localToWorld);
_startLocalToWorld = _projector->getLocalToWorld();
_startWorldToLocal = _projector->getWorldToLocal();
if (_projector->isPointInFront(pointer, _startLocalToWorld))
_projector->setFront(true);
else
_projector->setFront(false);
osg::Vec3d projectedPoint;
if (_projector->project(pointer, projectedPoint))
{
// Generate the motion command.
osg::ref_ptr<Rotate3DCommand> cmd = new Rotate3DCommand();
cmd->setStage(MotionCommand::START);
cmd->setLocalToWorldAndWorldToLocal(_startLocalToWorld,_startWorldToLocal);
// Dispatch command.
dispatch(*cmd);
// Set color to pick color.
setMaterialColor(_pickColor,*this);
_prevRotation = osg::Quat();
_prevWorldProjPt = projectedPoint * _projector->getLocalToWorld();
_prevPtOnSphere = _projector->isProjectionOnSphere();
aa.requestRedraw();
}
return true;
}
// Pick move.
case (osgGA::GUIEventAdapter::DRAG):
{
// Get the LocalToWorld matrix for this node and set it for the projector.
osg::Matrix localToWorld = osg::Matrix(_prevRotation) * _startLocalToWorld;
_projector->setLocalToWorld(localToWorld);
osg::Vec3d projectedPoint;
if (_projector->project(pointer, projectedPoint))
{
osg::Vec3d prevProjectedPoint = _prevWorldProjPt * _projector->getWorldToLocal();
osg::Quat deltaRotation = _projector->getRotation(prevProjectedPoint, _prevPtOnSphere,
projectedPoint, _projector->isProjectionOnSphere(),1.0f);
osg::Quat rotation = deltaRotation * _prevRotation;
// Generate the motion command.
osg::ref_ptr<Rotate3DCommand> cmd = new Rotate3DCommand();
cmd->setStage(MotionCommand::MOVE);
cmd->setLocalToWorldAndWorldToLocal(_startLocalToWorld,_startWorldToLocal);
cmd->setRotation(rotation);
// Dispatch command.
dispatch(*cmd);
_prevWorldProjPt = projectedPoint * _projector->getLocalToWorld();
_prevRotation = rotation;
_prevPtOnSphere = _projector->isProjectionOnSphere();
aa.requestRedraw();
}
return true;
}
// Pick finish.
case (osgGA::GUIEventAdapter::RELEASE):
{
osg::ref_ptr<Rotate3DCommand> cmd = new Rotate3DCommand();
cmd->setStage(MotionCommand::FINISH);
cmd->setLocalToWorldAndWorldToLocal(_startLocalToWorld,_startWorldToLocal);
// Dispatch command.
dispatch(*cmd);
// Reset color.
setMaterialColor(_color,*this);
aa.requestRedraw();
return true;
}
default:
return false;
}
}
void RotateSphereDragger::setupDefaultGeometry()
{
osg::Geode* geode = new osg::Geode;
geode->addDrawable(new osg::ShapeDrawable(const_cast<osg::Sphere*>(_projector->getSphere())));
addChild(geode);
}