OpenSceneGraph/src/osgPlugins/osg/TexEnv.cpp
2005-04-08 09:36:42 +00:00

106 lines
2.6 KiB
C++

#include "osg/TexEnv"
#include <osg/io_utils>
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
using namespace osg;
using namespace osgDB;
// forward declare functions to use later.
bool TexEnv_readLocalData(Object& obj, Input& fr);
bool TexEnv_writeLocalData(const Object& obj, Output& fw);
bool TexEnv_matchModeStr(const char* str,TexEnv::Mode& mode);
const char* TexEnv_getModeStr(TexEnv::Mode mode);
// register the read and write functions with the osgDB::Registry.
RegisterDotOsgWrapperProxy g_TexEnvProxy
(
new osg::TexEnv,
"TexEnv",
"Object StateAttribute TexEnv",
&TexEnv_readLocalData,
&TexEnv_writeLocalData
);
bool TexEnv_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
TexEnv& texenv = static_cast<TexEnv&>(obj);
TexEnv::Mode mode;
if (fr[0].matchWord("mode") && TexEnv_matchModeStr(fr[1].getStr(),mode))
{
texenv.setMode(mode);
fr+=2;
iteratorAdvanced = true;
}
if (fr.matchSequence("color %f %f %f %f"))
{
osg::Vec4 color;
fr[1].getFloat(color[0]);
fr[2].getFloat(color[1]);
fr[3].getFloat(color[2]);
fr[4].getFloat(color[3]);
texenv.setColor(color);
fr+=5;
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
bool TexEnv_writeLocalData(const Object& obj, Output& fw)
{
const TexEnv& texenv = static_cast<const TexEnv&>(obj);
fw.indent() << "mode " << TexEnv_getModeStr(texenv.getMode()) << std::endl;
switch(texenv.getMode())
{
case(TexEnv::DECAL):
case(TexEnv::MODULATE):
case(TexEnv::REPLACE):
case(TexEnv::ADD):
break;
case(TexEnv::BLEND):
default:
fw.indent() << "color " << texenv.getColor() << std::endl;
break;
}
return true;
}
bool TexEnv_matchModeStr(const char* str,TexEnv::Mode& mode)
{
if (strcmp(str,"DECAL")==0) mode = TexEnv::DECAL;
else if (strcmp(str,"MODULATE")==0) mode = TexEnv::MODULATE;
else if (strcmp(str,"BLEND")==0) mode = TexEnv::BLEND;
else if (strcmp(str,"REPLACE")==0) mode = TexEnv::REPLACE;
else if (strcmp(str,"ADD")==0) mode = TexEnv::ADD;
else return false;
return true;
}
const char* TexEnv_getModeStr(TexEnv::Mode mode)
{
switch(mode)
{
case(TexEnv::DECAL): return "DECAL";
case(TexEnv::MODULATE): return "MODULATE";
case(TexEnv::BLEND): return "BLEND";
case(TexEnv::REPLACE): return "REPLACE";
case(TexEnv::ADD): return "ADD";
}
return "";
}