c518d69013
osgGLUT::Window, standardising on the Window ones, and therefore removing an unitialized variable that had been introduced. This caused a crash under WindowsXP due to send invalid values to glutReshapeWindow.
161 lines
5.6 KiB
Plaintext
161 lines
5.6 KiB
Plaintext
//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
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//Distributed under the terms of the GNU Library General Public License (LGPL)
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//as published by the Free Software Foundation.
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#ifndef OSGGLUT_VIEWER
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#define OSGGLUT_VIEWER 1
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#include <osg/Light>
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#include <osg/NodeVisitor>
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#include <osg/Geode>
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#include <osg/Timer>
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#include <osg/DisplaySettings>
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#include <osgUtil/GUIEventAdapter>
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#include <osgUtil/CameraManipulator>
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#include <osgUtil/SceneView>
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#include <osgGLUT/Window>
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#include <string>
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namespace osgGLUT
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{
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/** A basic viewer base class which provides a window, simple keyboard and mouse interaction.
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* Please note, this viewer class has been developed via a rather haphazard
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* path and <i>needs</i> a total rewrite. It currently suffices for osg demos
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* but shouldn't be viewed as the be all and end of osg viewer classes.
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* Someone please rewrite it :-)
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*/
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class OSGGLUT_EXPORT Viewer : public Window, osgUtil::GUIActionAdapter
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{
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public:
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Viewer();
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virtual ~Viewer();
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/** init is deprecated, you should use addViewport instead. init is
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* only available for backwards compatibility.*/
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virtual void init(osg::Node* rootnode);
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virtual void addViewport(osgUtil::SceneView* sv,
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float x = 0.0, float y = 0.0,
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float width = 1.0, float height = 1.0);
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virtual void addViewport(osg::Node*,
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float x = 0.0, float y = 0.0,
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float width = 1.0, float height = 1.0);
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const int getNumViewports() const { return _viewportList.size(); }
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osgUtil::SceneView* getViewportSceneView(unsigned int pos)
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{ return _viewportList[pos].sceneView.get(); }
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virtual bool open();
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virtual bool run();
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// called on each frame redraw..return the time in ms for each operation.
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virtual float app(unsigned int viewport);
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virtual float cull(unsigned int viewport);
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virtual float draw(unsigned int viewport);
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// initialize the clock.
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long initClock();
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// time since initClock() in seconds.
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double clockSeconds() { return _timer.delta_s(_initialTick,clockTick()); }
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// update the number of ticks since the last frame update.
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osg::Timer_t updateFrameTick();
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// time from the current frame update and the previous one in seconds.
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double frameSeconds() { return _timer.delta_s(_lastFrameTick,_frameTick); }
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double frameRate() { return 1.0/frameSeconds(); }
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void help(std::ostream& fout);
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// handle multiple camera.
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unsigned int registerCameraManipulator(osgUtil::CameraManipulator* cm,
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unsigned int viewport = 0);
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void selectCameraManipulator(unsigned int pos,
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unsigned int viewport = 0);
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// derived from osgUtil::GUIActionAdapter
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virtual void requestRedraw() {} // redraw always by idle callback done.
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virtual void requestContinuousUpdate(bool /*needed*/) {} // continuous update always
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virtual void requestWarpPointer(int x,int y);
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/** read the command line string list, removing any matched control sequences.*/
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void readCommandLine(std::vector<std::string>& commandLine);
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protected:
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virtual void display();
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virtual void reshape(GLint w, GLint h);
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virtual void mouseMotion(int x, int y);
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virtual void mousePassiveMotion(int x, int y);
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virtual void mouse(int button, int state, int x, int y);
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virtual void keyboard(unsigned char key, int x, int y);
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void setFocusedViewport(unsigned int pos);
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int mapWindowXYToSceneView(int x, int y);
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void showStats(const unsigned int i); // gwm 24.09.01 pass the viewport to collect sta for each viewport
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static Viewer* s_theViewer;
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typedef std::vector<osg::ref_ptr<osgUtil::CameraManipulator> > CameraManipList;
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struct ViewportDef
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{
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osg::ref_ptr<osgUtil::SceneView> sceneView;
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float viewport[4]; // Win-size-relative [0,1]
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osg::ref_ptr<osgUtil::CameraManipulator> _cameraManipulator;
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CameraManipList _cameraManipList;
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};
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typedef std::vector<ViewportDef> ViewportList;
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ViewportList _viewportList;
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unsigned int _focusedViewport;
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std::string _saveFileName;
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bool _viewFrustumCullingActive;
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bool _smallFeatureCullingActive;
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int polymode;
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int texture;
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int backface;
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int lighting;
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int flat_shade;
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int _two_sided_lighting;
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float frRate; // gwm Jul 2001 added convolved ('averaged') frame rate
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int _printStats; // gwm Jul 2001 change from bool
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struct { // gwm Jul 2001, added for display of statistics
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float timeApp, timeCull, timeDraw, timeFrame;
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osg::Timer_t frameend;
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} times[3]; // store up to 3 frames worth of times
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bool _useDisplayLists;
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osg::Timer _timer;
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osg::Timer_t _tickRatePerSecond;
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osg::Timer_t _initialTick;
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osg::Timer_t _lastFrameTick;
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osg::Timer_t _frameTick;
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// system tick.
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osg::Timer_t clockTick();
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osg::Timer_t frameTick();
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osg::ref_ptr<osg::FrameStamp> _frameStamp;
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osg::ref_ptr<osg::DisplaySettings> _displaySettings;
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};
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}
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#endif // SG_VIEWIER_H
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