OpenSceneGraph/include/osgUtil/RenderStageLighting
Robert Osfield 386b87d4a0 Cleand up the root Makefile.
Moved CullVisitor/RenderStage/RenderStageLighting across to managing lights
entirely within RenderStageLighting, and changed the management of modelview
matrices so that RenderLeaf now stores the absolute modelview matrix, rather
than a model matrix as done previously. The later allows RenderLeaf's to do
a glLoadMatrix rather than a glPushMatrix/glMultMatrix/glPopMatrix.
2002-02-11 19:51:24 +00:00

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//C++ header - Open Scene Graph - Copyright (C) 1998-2001 Robert Osfield
//Distributed under the terms of the GNU Library General Public License (LGPL)
//as published by the Free Software Foundation.
#ifndef OSGUTIL_RENDERSTAGELIGHTING
#define OSGUTIL_RENDERSTAGELIGHTING 1
#include <osg/Object>
#include <osg/Light>
#include <osg/State>
#include <osgUtil/RenderLeaf>
#include <osgUtil/RenderGraph>
namespace osgUtil {
/**
* RenderBin base class.
*/
class OSGUTIL_EXPORT RenderStageLighting : public osg::Object
{
public:
RenderStageLighting();
virtual osg::Object* cloneType() const { return new RenderStageLighting(); }
virtual osg::Object* clone(const osg::CopyOp&) const { return new RenderStageLighting(); } // note only implements a clone of type.
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const RenderStageLighting*>(obj)!=0L; }
virtual const char* className() const { return "RenderStageLighting"; }
virtual void reset();
typedef std::pair< osg::Light*, osg::ref_ptr<osg::Matrix> > LightMatrixPair;
typedef std::vector< LightMatrixPair > LightList;
virtual void addLight(osg::Light* light,osg::Matrix* matrix)
{
_lightList.push_back(LightMatrixPair(light,matrix));
}
virtual void draw(osg::State& state,RenderLeaf*& previous);
public:
LightList _lightList;
protected:
virtual ~RenderStageLighting();
};
}
#endif