5cd4faf05b
The attached changes are against OpenSceneGraph 2.8.2. //Sample program. Run against an osgEarth or VPB database based on osgTerrain. #include <osgDB/ReadFile> #include <osgViewer/Viewer> int main(int argc, char** argv) { osg::ArgumentParser arguments(&argc,argv); osgViewer::Viewer* viewer = new osgViewer::Viewer(); viewer->setUpViewInWindow(100, 100,500,500); osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFiles(arguments); viewer->setSceneData( loadedModel.get() ); viewer->run(); delete viewer; viewer = new osgViewer::Viewer(); viewer->setUpViewInWindow(100,100,500,500); loadedModel = osgDB::readNodeFiles(arguments); viewer->setSceneData( loadedModel.get() ); viewer->run(); delete viewer; }"
74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGTERRAIN_TERRAINTECHNIQUE
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#define OSGTERRAIN_TERRAINTECHNIQUE 1
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#include <osg/Object>
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#include <osgUtil/UpdateVisitor>
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#include <osgUtil/CullVisitor>
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#include <osgTerrain/Export>
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namespace osgTerrain {
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class TerrainTile;
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class OSGTERRAIN_EXPORT TerrainTechnique : public osg::Object
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{
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public:
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TerrainTechnique();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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TerrainTechnique(const TerrainTechnique&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
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META_Object(osgTerrain, TerrainTechnique);
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TerrainTile* getTerrainTile() { return _terrainTile; }
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const TerrainTile* getTerrainTile() const { return _terrainTile; }
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virtual void init();
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virtual void update(osgUtil::UpdateVisitor* nv);
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virtual void cull(osgUtil::CullVisitor* nv);
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/** Clean scene graph from any terrain technique specific nodes.*/
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virtual void cleanSceneGraph();
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/** Traverse the terrain subgraph.*/
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virtual void traverse(osg::NodeVisitor& nv);
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/** If State is non-zero, this function releases any associated OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objects
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* for all graphics contexts. */
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virtual void releaseGLObjects(osg::State* = 0) const {}
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protected:
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void setDirty(bool dirty);
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virtual ~TerrainTechnique();
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friend class osgTerrain::TerrainTile;
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TerrainTile* _terrainTile;
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};
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}
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#endif
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