OpenSceneGraph/include/osgTerrain/TerrainTile
2009-07-24 14:45:44 +00:00

247 lines
9.0 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGTERRAIN_TERRAINTILE
#define OSGTERRAIN_TERRAINTILE 1
#include <osg/Group>
#include <osg/CoordinateSystemNode>
#include <osgDB/ReaderWriter>
#include <osgTerrain/TerrainTechnique>
#include <osgTerrain/Layer>
#include <osgTerrain/Locator>
namespace osgTerrain {
class Terrain;
class OSGTERRAIN_EXPORT TileID
{
public:
TileID();
TileID(int in_level, int in_x, int in_y);
bool operator == (const TileID& rhs) const
{
return (level==rhs.level) && (x==rhs.x) && (y==rhs.y);
}
bool operator != (const TileID& rhs) const
{
return (level!=rhs.level) || (x!=rhs.x) || (y!=rhs.y);
}
bool operator < (const TileID& rhs) const
{
if (level<rhs.level) return true;
if (level>rhs.level) return false;
if (x<rhs.x) return true;
if (x>rhs.x) return false;
return y<rhs.y;
}
bool valid() const { return level>=0; }
int level;
int x;
int y;
};
/** Terrain provides a framework for loosely coupling height field data with height rendering algorithms.
* This allows TerrainTechnique's to be plugged in at runtime.*/
class OSGTERRAIN_EXPORT TerrainTile : public osg::Group
{
public:
TerrainTile();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
TerrainTile(const TerrainTile&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgTerrain, TerrainTile);
virtual void traverse(osg::NodeVisitor& nv);
/** Call init on any attached TerrainTechnique.*/
void init();
/** Set the Terrain that this Terrain tile is a member of.*/
void setTerrain(Terrain* ts);
/** Get the Terrain that this Terrain tile is a member of.*/
Terrain* getTerrain() { return _terrain; }
/** Get the const Terrain that this Terrain tile is a member of.*/
const Terrain* getTerrain() const { return _terrain; }
/** Set the TileID (layer, x,y) of the TerrainTile.
* The TileID is used so it can be located by its neighbours
* via the enclosing Terrain node that manages a map of TileID to TerraiTiles.*/
void setTileID(const TileID& tileID);
/** Get the TileID (layer, x,y) of the TerrainTile.*/
const TileID& getTileID() const { return _tileID; }
/** Set the TerrainTechnique*/
void setTerrainTechnique(TerrainTechnique* terrainTechnique);
/** Get the TerrainTechnique*/
TerrainTechnique* getTerrainTechnique() { return _terrainTechnique.get(); }
/** Get the const TerrainTechnique*/
const TerrainTechnique* getTerrainTechnique() const { return _terrainTechnique.get(); }
/** Set the coordinate frame locator of the terrain node.
* The locator takes non-dimensional s,t coordinates into the X,Y,Z world coords and back.*/
void setLocator(Locator* locator) { _locator = locator; }
/** Get the coordinate frame locator of the terrain node.*/
Locator* getLocator() { return _locator.get(); }
/** Get the const coordinate frame locator of the terrain node.*/
const Locator* getLocator() const { return _locator.get(); }
/** Set the layer to use to define the elevations of the terrain.*/
void setElevationLayer(Layer* layer);
/** Get the layer to use to define the elevations of the terrain.*/
Layer* getElevationLayer() { return _elevationLayer.get(); }
/** Get the const layer to use to define the elevations of the terrain.*/
const Layer* getElevationLayer() const { return _elevationLayer.get(); }
/** Set a color layer with specified layer number.*/
void setColorLayer(unsigned int i, Layer* layer);
/** Get color layer with specified layer number.*/
Layer* getColorLayer(unsigned int i) { return i<_colorLayers.size() ? _colorLayers[i].get() : 0; }
/** Set const color layer with specified layer number.*/
const Layer* getColorLayer(unsigned int i) const { return i<_colorLayers.size() ? _colorLayers[i].get() : 0; }
/** Get the number of colour layers.*/
unsigned int getNumColorLayers() const { return _colorLayers.size(); }
/** Set hint to whether the TerrainTechnique should create per vertex normals for lighting purposes.*/
void setRequiresNormals(bool flag) { _requiresNormals = flag; }
/** Get whether the TerrainTechnique should create per vertex normals for lighting purposes.*/
bool getRequiresNormals() const { return _requiresNormals; }
/** Set the hint to whether the TerrainTechnique should treat the invalid Layer entries that at are neigbours to valid entries with the default value.*/
void setTreatBoundariesToValidDataAsDefaultValue(bool flag) { _treatBoundariesToValidDataAsDefaultValue = flag; }
/** Get whether the TeatBoundariesToValidDataAsDefaultValue hint.*/
bool getTreatBoundariesToValidDataAsDefaultValue() const { return _treatBoundariesToValidDataAsDefaultValue; }
/** Set the dirty flag on/off.*/
void setDirty(bool dirty);
/** return true if the tile is dirty and needs to be updated,*/
bool getDirty() const { return _dirty; }
/** Compute the bounding volume of the terrain by computing the union of the bounding volumes of all layers.*/
virtual osg::BoundingSphere computeBound() const;
/** Callback for post processing loaded TerrainTile, and for filling in missing elements such as external external imagery.*/
struct TileLoadedCallback : public osg::Referenced
{
virtual bool deferExternalLayerLoading() const = 0;
virtual void loaded(osgTerrain::TerrainTile* tile, const osgDB::ReaderWriter::Options* options) const = 0;
};
static void setTileLoadedCallback(TileLoadedCallback* lc);
static osg::ref_ptr<TileLoadedCallback>& getTileLoadedCallback();
protected:
virtual ~TerrainTile();
typedef std::vector< osg::ref_ptr<Layer> > Layers;
friend class Terrain;
Terrain* _terrain;
bool _dirty;
bool _hasBeenTraversal;
TileID _tileID;
osg::ref_ptr<TerrainTechnique> _terrainTechnique;
osg::ref_ptr<Locator> _locator;
osg::ref_ptr<Layer> _elevationLayer;
Layers _colorLayers;
bool _requiresNormals;
bool _treatBoundariesToValidDataAsDefaultValue;
};
/** Helper callback for managing optional sets of layers, that loading of is deffered to this callback,
* with this callback working out which layers to load, and how to create fallback versions of the layers.
*/
class OSGTERRAIN_EXPORT WhiteListTileLoadedCallback : public TerrainTile::TileLoadedCallback
{
public:
WhiteListTileLoadedCallback();
void allow(const std::string& setname) { _setWhiteList.insert(setname); }
void setMinimumNumOfLayers(unsigned int numLayers) { _minumumNumberOfLayers = numLayers; }
unsigned int getMinimumNumOfLayers() const { return _minumumNumberOfLayers; }
void setReplaceSwitchLayer(bool replaceSwitchLayer) { _replaceSwitchLayer = replaceSwitchLayer; }
bool getReplaceSwitchLayer() const { return _replaceSwitchLayer; }
void setAllowAll(bool allowAll) { _allowAll = allowAll; }
bool getAllowAll() const { return _allowAll; }
bool layerAcceptable(const std::string& setname) const;
bool readImageLayer(osgTerrain::ImageLayer* imageLayer, const osgDB::ReaderWriter::Options* options) const;
virtual bool deferExternalLayerLoading() const;
virtual void loaded(osgTerrain::TerrainTile* tile, const osgDB::ReaderWriter::Options* options) const;
protected:
virtual ~WhiteListTileLoadedCallback();
typedef std::set<std::string> SetWhiteList;
SetWhiteList _setWhiteList;
unsigned int _minumumNumberOfLayers;
bool _replaceSwitchLayer;
bool _allowAll;
};
}
#endif