OpenSceneGraph/include
2018-04-19 19:45:29 +01:00
..
OpenThreads
osg Fixed the GLBufferObject size computation so that it takes into account padding. 2018-04-19 19:45:29 +01:00
osgAnimation Small readability improvements 2017-11-11 12:45:55 +00:00
osgDB osgDB: Added missing extern OSGDB_EXPORT. 2018-04-05 18:01:29 +01:00
osgFX Fixed threading crash in osgFX that occurred when an osgFX node is added to the scene being rendered in multiple threaded windows. 2018-04-04 15:09:43 +01:00
osgGA
osgManipulator Cleaned up includes 2018-04-17 09:20:23 +01:00
osgParticle Introduced Drawable::CreateVertexArrayStateCallback to enable customization of how VertexArrayState objects. 2017-11-29 14:22:31 +00:00
osgPresentation
osgShadow Added a ShadowTechniue::setShadowedScene() virtual method to make it possible to implement techniques as fascades to other techniques 2018-04-03 15:29:54 +01:00
osgSim
osgTerrain Changed Layer::get*Value(..) methods to const 2018-03-30 12:39:52 +01:00
osgText Refactored the way that margin is applied to the text buounding box to prevent growth of the bounding box each time Text::setPosition() is called. 2018-04-06 20:05:26 +01:00
osgUI
osgUtil Removed long deprecated IntersectVisitor. 2018-04-16 19:41:53 +01:00
osgViewer GraphicsWindowIOS: multithreaded viewer's mode support added; updated for iOS-11 SDK; view rotations fixed; GLES2, GLES3 preprocessors fixed; tested on iPhone4 and upper 2018-03-27 08:49:01 +01:00
osgVolume Added Texture2D include to resolve VS build issue 2017-03-29 09:12:14 +01:00
osgWidget fix vc2017 compile warning 'unsigned int' to 'const char' 2018-01-15 16:42:31 +01:00