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FGFS-4.1
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OpenSceneGraph
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OpenSceneGraph
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include
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osgViewer
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Robert Osfield
ac65e37ed3
From Mourad Boufarguine, "This is a tiny fix for some typos in osg code."
2011-01-28 10:50:24 +00:00
..
api
From Mourad Boufarguine, "This is a tiny fix for some typos in osg code."
2011-01-28 10:50:24 +00:00
CompositeViewer
From Magnus Kessler, "Attached are a number of files where I have tried to fix up some of the
2010-09-15 12:00:12 +00:00
Export
From Roland Smeenk, "Attached you will find a large set of small typo fixes (mainly in the comments)."
2007-12-10 17:30:18 +00:00
GraphicsWindow
From Ulrich Hertlien with little bits from Robert Osfield and Chris Hanson, added provisionl support for controlling sync to vblank.
2010-04-21 17:16:13 +00:00
Renderer
From Tim Moore, "This patch fixes a race condition in Renderer::ThreadSafeQueue that was causing some notifications of available SceneView objects to be missed. I saw a very noticeable performance problem (60 fps -> 8 fps) in DrawThreadPerContext mode in an osgEarth application before this patch. I had high hopes that this change might fix the much-discussed multiple GPU problem; no such luck, but I think the root cause of that is probably a similar threading issue."
2011-01-11 16:58:17 +00:00
Scene
Added className() implementation to help wiht debugging.
2010-02-16 17:38:49 +00:00
Version
From David Callu, improved consistency of Version strings and add version support
2007-09-05 17:12:24 +00:00
View
Renamed osgGA::MatrixManipualtor to osgGA::CameraManipulator so its name better reflects it's function
2010-05-27 15:54:37 +00:00
Viewer
Introduce new run frame rate management support to allow control of maximum frame rate and to support on demand rendering of frames
2009-04-24 16:20:50 +00:00
ViewerBase
Renamed osgGA::MatrixManipualtor to osgGA::CameraManipulator so its name better reflects it's function
2010-05-27 15:54:37 +00:00
ViewerEventHandlers
From Jean-Sebastien Guay, "As promised, here is the fix for the background size. I also added another instance variable _lineHeight to clean up the code a bit more.
2010-11-08 12:28:31 +00:00