OpenSceneGraph/include/osgTerrain
2008-03-28 15:31:46 +00:00
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GeometryTechnique Refactored osgTerrain so that the interface for setting up layer is more straight forward, and added support into GeometryTechnique for handling multiple layers 2008-02-22 11:52:23 +00:00
Layer Refactored osgTerrain so that the interface for setting up layer is more straight forward, and added support into GeometryTechnique for handling multiple layers 2008-02-22 11:52:23 +00:00
Locator Added Locator::s/getTransformScaledByResolution(bool) to assist with VPB integration 2007-12-13 17:51:43 +00:00
Terrain Introduced mutex into Terrain node to manage the tile system data structures 2008-03-28 15:31:46 +00:00
TerrainTechnique Introduced mutex into Terrain node to manage the tile system data structures 2008-03-28 15:31:46 +00:00
TerrainTile Removed TileSystem class, and added support for TerrainTile's automatically 2008-03-27 13:21:36 +00:00
ValidDataOperator From Mike Wittman, "Just found another issue building the C# wrappers: the osgTerrain ValidDataOperator file uses osg::Vec2, osg::Vec3, and osg::Vec4, but does not include their headers. The file with the relevant includes is attached. 2007-06-01 19:10:59 +00:00
Version From David Callu, improved consistency of Version strings and add version support 2007-09-05 17:12:24 +00:00