OpenSceneGraph/src/osgGA
Robert Osfield de9ce8a3c0 From Cory Riddell, "The spherical manipulator uses a middle drag event for panning. It was
panning for left-right drags, but was zooming for up-down drags. I
changed it to pan both directions as I believe that is the correct
behaviour. If the original combination pan-zoom behaviour was
intentional, please let me know."
2009-07-24 15:04:46 +00:00
..
AnimationPathManipulator.cpp From Michael Platings, Converted std::fstream/ifstream/ofstream to osgDB::fstream/ifstream/ofstream and 2008-11-07 15:08:08 +00:00
CameraViewSwitchManipulator.cpp Fixed warnings 2009-01-07 12:27:45 +00:00
CMakeLists.txt From Mojtaba Fathi, "I've developed a new manipulator which uses azimuth and zenith angles to rotate scene and so avoids Roll angle rotation, such that scene is always seen as Z upward." 2009-05-19 11:18:03 +00:00
DriveManipulator.cpp From Mathias Froehlich, "We are currently getting issues with locale settings and some osg plugins. 2009-06-25 16:07:49 +00:00
EventQueue.cpp From Philipp Machler, "We have extended the support for Wacom Tablet devices: 2008-04-11 13:28:09 +00:00
EventVisitor.cpp Updated copyright years. 2006-07-18 15:21:48 +00:00
FlightManipulator.cpp Added automatic stopping of animation when home() is called 2007-06-07 12:23:21 +00:00
GUIEventAdapter.cpp From Ulrich Hertlein, "please find attached a patch for TrackballManipulator to fix zooming using the MBP touchpad. The old code would always zoom-in even when using the gesture to zoom-out. 2009-05-14 16:08:12 +00:00
GUIEventHandler.cpp Introduce GUIEventHandler::handleWithCheckAgainstIgnoreHandledEventsMask() methods 2007-09-14 10:44:46 +00:00
KeySwitchMatrixManipulator.cpp Added checking of GUIEventAdpter::getHandled(). 2007-07-03 13:26:48 +00:00
MatrixManipulator.cpp Added MatrixManipulator::s/getIntersectTraversalMask(uint) to allow control 2005-03-22 21:06:06 +00:00
NodeTrackerManipulator.cpp Introduce NodeVisitor::className and libraryName() 2008-12-17 12:13:15 +00:00
SphericalManipulator.cpp From Cory Riddell, "The spherical manipulator uses a middle drag event for panning. It was 2009-07-24 15:04:46 +00:00
StateSetManipulator.cpp Added cloning of the StateSet before modification to work around threading issue 2008-03-14 13:21:35 +00:00
TerrainManipulator.cpp Changed TerrainManipulator to use HEADING rather than AZIM to keep it consistent with SphericalManipulator 2009-05-20 11:08:57 +00:00
TrackballManipulator.cpp Simplified throw rate code, and add throw rate compensation into zoom in/out code. 2009-06-25 18:31:43 +00:00
UFOManipulator.cpp Fixed warnings 2009-01-07 11:24:47 +00:00
Version.cpp From David Callu, improved consistency of Version strings and add version support 2007-09-05 17:12:24 +00:00