OpenSceneGraph/examples/osgstereoimage/osgstereoimage.cpp
Robert Osfield 372ca1d227 Ported osgstereoimage to use osgProducer, added it to the examples directory.
Added a osgProducer::CameraGroup::getSceneHanderList() methods.
2003-02-23 17:01:05 +00:00

147 lines
4.7 KiB
C++

/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2003 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgDB/ReadFile>
#include <osgUtil/Optimizer>
#include <osgProducer/Viewer>
#include <osg/Node>
#include <osg/Notify>
#include <osg/MatrixTransform>
#include <osgGA/TrackballManipulator>
#include <osgGA/FlightManipulator>
#include <osgGA/DriveManipulator>
#include <osgDB/Registry>
#include <osgDB/ReadFile>
#include <osgGLUT/glut>
#include <osgGLUT/Viewer>
int main( int argc, char **argv )
{
// use an ArgumentParser object to manage the program arguments.
osg::ArgumentParser arguments(&argc,argv);
// set up the usage document, in case we need to print out how to use this program.
arguments.getApplicationUsage()->setCommandLineUsage(arguments.getProgramName()+" [options] image_file_left_eye image_file_right_eye");
arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
// construct the viewer.
osgProducer::Viewer viewer(arguments);
// set up the value with sensible default event handlers.
viewer.setUpViewer(osgProducer::Viewer::STANDARD_SETTINGS);
// get details on keyboard and mouse bindings used by the viewer.
viewer.getUsage(*arguments.getApplicationUsage());
// if user request help write it out to cout.
if (arguments.read("-h") || arguments.read("--help"))
{
arguments.getApplicationUsage()->write(std::cout);
return 1;
}
// any option left unread are converted into errors to write out later.
arguments.reportRemainingOptionsAsUnrecognized();
// report any errors if they have occured when parsing the program aguments.
if (arguments.errors())
{
arguments.writeErrorMessages(std::cout);
return 1;
}
// extract the filenames from the arguments list.
std::string fileLeft,fileRight;
for(int pos=1;pos<arguments.argc();++pos)
{
if (arguments.isString(pos))
{
if (fileLeft.empty()) fileLeft = arguments[pos];
else if (fileRight.empty()) fileRight = arguments[pos];
}
}
if (fileLeft.empty() || fileRight.empty())
{
std::cout << arguments.getProgramName() <<": Please specify two image files required for stereo imaging."<<std::endl;
return 1;
}
osg::Image* imageLeft = osgDB::readImageFile(fileLeft);
osg::Image* imageRight = osgDB::readImageFile(fileRight);
if (!imageLeft || !imageRight)
{
std::cout << arguments.getProgramName() <<": Unable to load two image files required for stereo imaging."<<std::endl;
return 1;
}
float average_s = (imageLeft->s()+imageRight->s())*0.5f;
float average_t = (imageLeft->t()+imageRight->t())*0.5f;
osg::Geode* geodeLeft = osg::createGeodeForImage(imageLeft,average_s,average_t);
geodeLeft->setNodeMask(0x01);
osg::Geode* geodeRight = osg::createGeodeForImage(imageRight,average_s,average_t);
geodeRight->setNodeMask(0x02);
osg::ref_ptr<osg::Group> rootNode = new osg::Group;
rootNode->addChild(geodeLeft);
rootNode->addChild(geodeRight);
// set the scene to render
viewer.setSceneData(rootNode.get());
// create the windows and run the threads.
viewer.realize(Producer::CameraGroup::ThreadPerCamera);
// set all the sceneview's up so that their left and right add cull masks are set up.
for(osgProducer::CameraGroup::SceneHandlerList::iterator itr=viewer.getSceneHandlerList().begin();
itr!=viewer.getSceneHandlerList().end();
++itr)
{
osgUtil::SceneView* sceneview = *itr;
sceneview->setCullMask(0xffffffff);
sceneview->setCullMaskLeft(0x00000001);
sceneview->setCullMaskRight(0x00000002);
}
while( !viewer.done() )
{
// wait for all cull and draw threads to complete.
viewer.sync();
// update the scene by traversing it with the the update visitor which will
// call all node update callbacks and animations.
viewer.update();
// fire off the cull and draw traversals of the scene.
viewer.frame();
}
return 0;
}